Update on the current design research for port battles arrangements and pvp motivations
Initial proposals were posted here
http://forum.game-labs.net/index.php?/topic/14642-port-battles-assault-flag-rework-proposals-moderated/?hl=port+battle
During the research and design exercises we believe that we have found an even better way to arrange port battles and wanted to share it with you for discussions.
Assault fleet construction still allows for some trolling potential especially in
I see potential in this mechanic. I also see additions that can be added later like:
A more detailed supply mechanic I'm not sure how far it's going to come up now, but I see something like "buying" supplies in a friendly port, "selling" in enemy. With different regeneration numbers for shallow, deep, regional and capital. Whale-boating from Santismas as a mini-flag alternative http://forum.game-labs.net/index.php?/topic/14792-pvp1-june-22nd-the-foggy-dance-at-bone-cay/?p=274409
The one thi