IceShade 6 Report post Posted February 21, 2016 Yes. For speed it goes like this; (Numbers are correct) Fir; 2,5% Teak; 0% Oak; 0% Live Oak; - 2,5% How did you verify this information? Saying that "numbers are correct" isn't very convincing Quote Share this post Link to post Share on other sites
Quineloe 1,337 Report post Posted February 21, 2016 (edited) So golden speed is +5% and the difference between live oak and fir is 5% so... a live oak ship that randoms speed is as fast as a fir ship that fails to random speed. IMO this leaves too much to chance, and our decisions are not that relevant. Edited February 21, 2016 by Quineloe Quote Share this post Link to post Share on other sites
jodgi 4,304 Report post Posted February 21, 2016 golden speed 2,5% So far they don't want us to make ships exactly the way we want. At least that creates an enormous money sink. And then the normal non-crafter can get lucky and buy some fail-click ships with 4 notes in random shops. Still want to have full control over my builds, though. 1 Quote Share this post Link to post Share on other sites
thewuif 70 Report post Posted February 21, 2016 the developers can change everything every day (game is still in development) We can just try to get as much information as possible Quote Share this post Link to post Share on other sites
Roche Brasiliano 101 Report post Posted February 22, 2016 Pal, You done a great job! Your site is a must have to any crafters! thank you so much for all tha effort made to bring us that amazing help. 1 Quote Share this post Link to post Share on other sites
thewuif 70 Report post Posted February 23, 2016 I changed the design for the Port Price page. I think it is much better than the old one, but let me know if you find this one, or the old design better. Any feedback is welcome http://www.navalactioncraft.com/shop-price Quote Share this post Link to post Share on other sites
502bull 1 Report post Posted February 25, 2016 Is there a list published anywhere that shows how many total crafting hours are available at each crafting level? Quote Share this post Link to post Share on other sites
FACE 6 Report post Posted February 25, 2016 Thank you for making such a useful website. Quote Share this post Link to post Share on other sites
Ghroznak 321 Report post Posted February 25, 2016 Excellent update on the port prices. Like it a lot more. Earlier was a bit much scrolling to see prices et.c. Did you get a chance to look at my suggestion about adding a warehouse functionality so we can add in what we have in storage, and the recipe / shopping list is adjusted accordingly? I know it's probably a lot of work to integrate it, but it would be super useful if we can choose a "Use warehouse Yes/No" toggle, and it then changes the total components and/or resource shopping list accordingly Quote Share this post Link to post Share on other sites
thewuif 70 Report post Posted February 25, 2016 I changed the design for the Port Price page. I think it is much better than the old one, but let me know if you find this one, or the old design better. Any feedback is welcome http://www.navalactioncraft.com/shop-price also added a "possible profit" column for each good. Excellent update on the port prices. Like it a lot more. Earlier was a bit much scrolling to see prices et.c. Did you get a chance to look at my suggestion about adding a warehouse functionality so we can add in what we have in storage, and the recipe / shopping list is adjusted accordingly? I know it's probably a lot of work to integrate it, but it would be super useful if we can choose a "Use warehouse Yes/No" toggle, and it then changes the total components and/or resource shopping list accordingly I'm thinking about it, but as it would be much work for each user to input this data i think not that many user will use this. Quote Share this post Link to post Share on other sites
thewuif 70 Report post Posted February 25, 2016 added infos about player ranks http://www.navalactioncraft.com/ it would be nice if anyone knows the labor hours available per level and can share the info here. so i can also add this information to the table. 1 Quote Share this post Link to post Share on other sites
Ghroznak 321 Report post Posted February 26, 2016 it would be nice if anyone knows the labor hours available per level and can share the info here. so i can also add this information to the table. Yesterday before I crafted a Cerberus for my friend I had 1420 Labour Hours at Crafting Level 21. Will double check later today to verify the 1420 is max @ 21 in case I had less than max and it was still regenerating the hours. Quote Share this post Link to post Share on other sites
Kanay 632 Report post Posted February 26, 2016 added infos about player ranks http://www.navalactioncraft.com/ it would be nice if anyone knows the labor hours available per level and can share the info here. so i can also add this information to the table. I heard the max hours is using this formula : Craft level * 20 + 1000 I rarely have the max hours available but it seems correct for what i saw. Quote Share this post Link to post Share on other sites
TommyShelby 3,531 Report post Posted February 26, 2016 added infos about player ranks http://www.navalactioncraft.com/ it would be nice if anyone knows the labor hours available per level and can share the info here. so i can also add this information to the table. I heard the max hours is using this formula : Craft level * 20 + 1000 I rarely have the max hours available but it seems correct for what i saw. Can confirm. Note; Does not affect regeneration rate. Quote Share this post Link to post Share on other sites
Ghroznak 321 Report post Posted February 26, 2016 (edited) Using that formula we get a table that looks like this... (made it multiple columns for readability instead of one long list) *edit* added some color to make it pretty (green if course) and also to highlight the 10, 20, 30, 40 and 50. Also, that formula shows 1420 labour hours @ level 21 which corresponds perfectly with my ingame observation as well. Edited February 26, 2016 by Ghroznak 3 Quote Share this post Link to post Share on other sites
502bull 1 Report post Posted February 26, 2016 Confirmed. Craft level 27 and I have maxed out at 1540. Ghroznak thanks for the chart. Very helpful. Quote Share this post Link to post Share on other sites
thewuif 70 Report post Posted February 27, 2016 Using that formula we get a table that looks like this... (made it multiple columns for readability instead of one long list) *edit* added some color to make it pretty (green if course) and also to highlight the 10, 20, 30, 40 and 50. Also, that formula shows 1420 labour hours @ level 21 which corresponds perfectly with my ingame observation as well. thx will add this tomorrow Quote Share this post Link to post Share on other sites
thewuif 70 Report post Posted February 28, 2016 added the labour hours per level to the page, and moved the crafting infos to a seperate page. http://www.navalactioncraft.com/craft-info 1 Quote Share this post Link to post Share on other sites
Ghroznak 321 Report post Posted March 1, 2016 Nicely done! Absolutely loving the site Very informative, easy to read, accessible and simple to use! Quote Share this post Link to post Share on other sites
Captain Red 24 Report post Posted March 2, 2016 Awesome work, thanks for the tools. Do you think data updates could be automated at some point to reflect live changes (maps, prices, etc)? Quote Share this post Link to post Share on other sites
thewuif 70 Report post Posted March 2, 2016 Awesome work, thanks for the tools. Do you think data updates could be automated at some point to reflect live changes (maps, prices, etc)? if the developers do some API or something like that for this, it would be possible Quote Share this post Link to post Share on other sites
Captain Red 24 Report post Posted March 2, 2016 Ha, no APIs yet, okay, thanks! Quote Share this post Link to post Share on other sites
Vitasalato 1 Report post Posted March 4, 2016 Hi! This is the best tool for this game. Congratulation My advice is to add the total sub-material for each ship. Quote Share this post Link to post Share on other sites
Predator 6 Report post Posted March 4, 2016 Thank you for work. Nice idea. Helping update town information. Quote Share this post Link to post Share on other sites
Geaxle 0 Report post Posted March 8, 2016 Hey, thank you for this website, it's awesome. I noticed an error in the price of a port. Is there a way to "update" rather than "add new"? Or "add new" will just update the price? What if I add only one price, will it erase the others for this port? Also, appart from price, it would be great to have a way to know which port produce/consume which goods, without the price and with or without the quantity. For example I am currently looking for Hemp, I would like to find the closest source neaby but the only one available from the website didn't actually have any. Anyway, will do my part and update price as much as I can Quote Share this post Link to post Share on other sites