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Prince of Whales

A Simple Navigational Aid

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Ahoy, folks!  One of the most frequent complaints I've read in chat and in the Steam comments is the difficulty of navigation and the map.  I personally love the challenge of navigation, and I regularly get lost on long voyages.  That said, I noticed a trend in the comments complaining about the in-game map.  When people leave port, they seem to have no idea where that port is on the map.  It seems really simple to veteran players to check the name of the port you're leaving so you know where you're starting from, but a lot of new players are forgetting this basic step.  With no idea where they're starting from, of course they'll get lost.

 

To correct this issue, I suggest that a marker be placed on the map around whatever port the player most recently visited.  A visual cue on the map showing the player's starting point will help new players navigate without taking away the delightful challenges of long-distance navigation.

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I haven't traveled very far by myself, a group of us went from Port Royal > Crocodilio yesterday, and today I travelled to Saint Ann > Portillio > Guamei Sevilla > Jeremie > Port Morent (excuse the typos) by myself and navigated to each destination almost perfectly. Once used to it, it isn't too difficult. One addition on the map I'd like to see, would be an estimated travel time. Personally, I would implement this by going on to the map and left clicking on any port, and then left clicking again on any other port. This will display a dotted line showing the quickest route and how long it will take on average to travel from A to B.

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Many ships kept track of their LPOC (Last Port of Call) and NPOC (Next Port of Call). It would be cool if you could set those, esp. for merchants.

I think it would also be cool if allies could see that, so if someone was going the same way they could run with you to escort or group for safety.

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All they need to do is add to the map, a move able compass or add compass lines to ports when u mouse over then to sort of work out ur Bearing  or let us mark routes with the compass and rule tool the navigator used back in the day im all for realism but id love to have the tools first.

Edited by ironhammer500
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I think it would be really cool to be able to upgrade your ships via officers.  You can hire special officers that server specific purposes.  A navigator will give you a rough idea of your location, in which the accuracy depends on several factors like the accuracy/quality of the sextant and chronometer he uses, whether the weather is fair or not (you can't get readings if the sky is overcast).  This would be a good compromise from the people who would like to use sextants to calculate their location and the people who feel this would be too much work for the common player.  Being able to hire officers would provide you with all kinds of improvements that you can take with you from ship to ship.

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The is no need of navigational aide. Yes it takes some time to get used to but eventually you will be able to sail just on the look of islands.

If there is a navigation aide the game will be too easy

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The is no need of navigational aide. Yes it takes some time to get used to but eventually you will be able to sail just on the look of islands.

If there is a navigation aide the game will be too easy

How is it to easy to be provided a compass on the map you can move around? And a route plotting tool you can use to map a route your self? My idea is for the player to use these tools to make the lines on the map them selves not for it to do it for you.

Edited by ironhammer500
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To easy argument is invalid.    

 

I would like a Pen, a ruler, a compass, and eraser.  All them on Map  using M.      

 

 

I know i'm in Port A.  I need to go to Port B.  I draw a line,  I compare the heading to a compass, and off i go.  

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I would prefer that if they did give us any navigational help, it only be that we had a pencil, compass, ruler and eraser as well... just like in Silent Hunter series.  

 

If it were to be any more advanced then maybe depths on the chart so that you can stop your ship and measure the depth.  Then with your dead reckoning and that could possibly provide some clue to where you are.

 

I used to be in the Navy in the 80's ... I know all that terminology :)

 

Just please don't give us a Sextant and make us plot from the stars :)

 

Whatever the devs do, please don't make it easy.  We don't need a silly ship on the map showing us where we are.  That will kill the immersion.

 

Safe Sailing!

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The is no need of navigational aide. Yes it takes some time to get used to but eventually you will be able to sail just on the look of islands.

If there is a navigation aide the game will be too easy

 

well said.

 

Navigation is a skill, just like fighting.  Like any other skill, it is something you need to work at.  Anybody can use a gps, it takes skill to navigate.

 

 Get a compass, find your heading and sail until your see what your looking for.  To get back, reverse heading.

Edited by Sea Daddy

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 Get a compass, find your heading and sail until your see what your looking for.  To get back, reverse heading.

 

Then a compass ingame on the map for accurate measurements would be terrific.  A GPS analogue would of course be foolish.

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I see what you did there Galaga Galaxian, using layers to seperate the map from the compass is an excellent idea! There really should be a floating compass in the map screen that we can drag anywhere on the map but hey, that might work for local areas. I personally don't have problems with dead reckoning unless I encounter wind on more than one occasion then I might be off on my landfall by up to a town (PR to Canalete for example). But I also understand not everyone is a bushman or navigator so struggle with the concepts.

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This is how I'm currently navigating.

 

YqsCwoV.jpg

 

tdamap.com has similar tools.

 

The Port Map has the ports with the ability to put down compass lines.

The Magnifying glass map has the ability to put down compass lines and distance lines, but it takes a bit of time to process.  Both maps have a large image download (25mb) that makes the page take awhile to load.  The Magnifying map is not complete on ports.

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well said.

Navigation is a skill, just like fighting. Like any other skill, it is something you need to work at. Anybody can use a gps, it takes skill to navigate.

Get a compass, find your heading and sail until your see what your looking for. To get back, reverse heading.

Posts like these need to be used as examples in a dictionary for IRONY

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Sure. We need the possibility to draw our course on the map. What about (may be later on) a little minigame, in which we can use a simple sextant or something like that to check our position and mark it on the map ? Cruising mode is at this time boring enough.

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I agree with the request for some simple plotting tools - Nothing like a GPS marker, but it wouldn't hurt to have the map reflect and remember the last port you visited. Maybe even show any ports highlighted on the map that you've passed within render range of (By this I mean having the name show up, not just see it in the distance)

 

It's not information you don't already have access to as part of the viewport, and is finally down to your own memory - I don't personally it removes the challenge of staying on course for experienced players, and it would probably reduce the number of in-game questions about how to find out where they are a bit.

 

Games like Silent Hunter (Submarine simulator) makes great use of plotting tools, with varying degrees of GPS and eidetic memory depending on the difficulty, and I'd argue that the higher difficulties provide just enough tools to make it practical, but not give the player any information they don't already have - which I think we could transfer to Naval Action.

 

And on a sidenote : Someone mentioned that the game is tilted slightly to either side, which means North isn't "true" north. Anyone know if this is true, and how much we're talking about in practice - Is it enough to throw off a plotted course to Bermuda from the West Indies?

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the only thing that I would really like to see on the map itsself; a  compas rose. That little something might just help people in getting their bearings.

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Its hard and some what of annoyance for us new players trying to learn everything else like trade  and not knowing where we are on the map :'(  

 

It's not hard at all - You always know where you sailed from, so you can plot a short course from port to port without any issues. You're never going to get GPS markers. Might as well get used to that fact.

 

We've all gotten lost at some point - Sail west to find land as a last resort, or head for the nearest piece of land and look for a port. Or use the emergency teleport back to your capital.

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I use the ingame map and an old  plastic protractor, left over from my school days. I just hold it up against the screen and work out my angle for a compass heading. To make sure I don't g off course, I just keep to a straight line, and avoid tacking, takes a little longer when the winds wrong but at least I am aimed roughly at my destination.

 

Its pretty realistic actually, what they call, "dead reckoning", often sailors would hit a far coast and have to guess which way to turn and then travel along the coast till they found a landmark.

Edited by Shylock

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It's not hard at all - You always know where you sailed from, so you can plot a short course from port to port without any issues. You're never going to get GPS markers. Might as well get used to that fact.

 

We've all gotten lost at some point - Sail west to find land as a last resort, or head for the nearest piece of land and look for a port. Or use the emergency teleport back to your capital.

actually it is hard for a new player 

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