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My favourite tactic against light vessels like cutters is ramming them, and then turning them upside down :P

 

But is this realistic? Would you really be able to ram ships, then grind your way onto their stern, and then tip them over? And even if it is realistic, is it fair? I have rammed countless people now, and it seems they find it unfair, sinking their ship just by ramming them. Is this supposed to change? maybe damage models for ramming, like breaking through the targets side or something, but not starting a ship-sumo-war.

 

Jasper

 

PS: I tried to place the photo in the post, but i kept getting: "you are not allowed to use that image extension on this community." :(

So I placed it in the attached files. But now it is really small so if you want to see it bigger go to the imgur page: http://imgur.com/MChFXve

 

post-14314-0-90515900-1453493133_thumb.jpg

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Ramming in PvP is pretty much frowned upon since it's considered extremely gamey and contrary to the spirit of the game.

 

IMO ramming should cause such damage to BOTH ships that it should only ever be considered as a most desperate move.

 

Oh, and anyone ramming me on purpose gets immediately put on my "black list". ;)

 

 

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Ramming can be used tactically in close range to prevent an enemy turning, or even forcing them to turn onto one of your loaded broadsides, or into the wind, completely valid IMO.

But setting out with the sole intention to try ram everyone is pretty lame regardless lol.

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Good questions, I'm not sure if it fair or not. Doesn't strike me as very fair in pvp, though I expect players to do whatever it takes to win. As others have said I've used it tactically to force enemies into the wind to slow both of us down for a boarding attempt and to expose the enemy to my loaded broadside. I've only ever capsized an enemy ships a few times. It's not easy to do as the center of gravity of these ships is pretty low. It seems funny you can you can run your ship completely on the deck of another vessel. I like the way its handled in World of Warships with extreme damage on both sides. Unlike in World of Warships, I'd like to see this scaled with speed and tested in Naval Action. I think a battering ram upgrade could be lots of fun, too!

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ramming happens, has been happening, is always going to happen, i ram sometimes myself, both intentional and accidental. it is not a big deal really. as soon as you feel the impact you hit survival and pump the water out, i usually get around 20% flooded before they recover. if you see the impact coming and get into survival before the impact, alot of times you dont take on any water,and a severe hit may flood 10% before being controlled. you do take actual damage to planking as well, but I feel not really enough.

 

there is no way you are ever going to get people to stop, there is no sense in trying. Game-Labs has the right mechanic for it, it works just fine the way it is. we do need to make people more aware of how to deal with collisions though.

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Kaaru its not so much the ramming mechanics (although they still need tweaking) its the capsizing of ships, i can easily run onto the stern of a cutter and sink him within a minute, only taking minor damage in return because he has no stern chasers and the flooding caused by ramming is very small. For example if you want to take a trader with an escort, you usually have to waste your time on the escort and the trader escapes. What this lets you do is fire at the trader, thus resetting his timer, then ramming ontop off the escort, quickly sinking it, then hurry after the sail damaged trader. Thats all fine tactics, but what about against players? A basic cutter is just as easy to capsize as a lynx or even a Yacht. Ofcourse the player will not sit still like the AI does, but still it can be hard to counter.

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ramming happens, has been happening, is always going to happen, i ram sometimes myself, both intentional and accidental. it is not a big deal really. as soon as you feel the impact you hit survival and pump the water out, i usually get around 20% flooded before they recover. if you see the impact coming and get into survival before the impact, alot of times you dont take on any water,and a severe hit may flood 10% before being controlled. you do take actual damage to planking as well, but I feel not really enough.

 

there is no way you are ever going to get people to stop, there is no sense in trying. Game-Labs has the right mechanic for it, it works just fine the way it is. we do need to make people more aware of how to deal with collisions though.

 

it would be a sad day for me if port battles end up being a mass orgy where one side's 25 ships try mount and hump the other side's 25 ships the quickest because it ends up being the fastest way to win a PB

Edited by ShroudedRecluse
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