Jump to content
Game-Labs Forum

Pirate Mechanics Vote


  

985 members have voted

  1. 1. Should Pirates be able to capture ports, and if not, should they be able to raid instead?

    • Port Capture Only.
      213
    • Raiding Only.
      747
    • No Port Capture or Raids.
      25
  2. 2. Should Pirate crafting exclude 1st Rates (Santisima, Le Océan etc)?

    • Yes.
      663
    • No.
      322
  3. 3. Should Pirate crafting exclude 2nd Rates (Pavel etc)?

    • Yes.
      622
    • No.
      363
  4. 4. Should Pirate crafting exclude 3rd Rates (Bellona etc)?

    • Yes.
      488
    • No.
      497
  5. 5. Should Pirate crafting exclude 4th Rates (Ingermanland etc)?

    • Yes.
      286
    • No.
      699
  6. 6. Should Pirate crafting exclude 5th Rates (Frigate, Belle Poule etc)?

    • Yes.
      142
    • No.
      843


Recommended Posts

Pirates can be hardcore ( especially in pvp1 ) if all nations agree to end the scourge.

 

;)

 

That would be nice and proper and highly historical.

 

Now you going to sit on your comfy chair and shake fists or you are going to end the black in map ?

 

Some of the things must be conducted by the players and not by mechanics.

Link to comment
Share on other sites

It would be nice to see actual numbers. At the moment everyone is speculating and throwing out wild accusations.

Also can people please stop trying to play the history card. It is getting tiresome. This is a game and a sandbox one at that. It is not a historical emulator replaying the exact account of what happened true to records. Also the History card can be played on every Nation in game which is not accurate, both in game play and mechanics.

It would be very interesting to see how many people are trying to actually develope the Pirate role and how many are on the band wagon trying a not so well veiled attempy at just nerfing them because they are beating them in game.

Do not get me wrong, myself and many of my Guild WANT changes to Pirates. However the vast majority of suggestions as I have said are aimed at nerfing them so much they can no longer pose a threat to Nationals.

We HAVE played like thr Nationals want Pirates to play. In small ships harrasing larger ones and the amount of rage we received and complaints was huge. Everything from 'You are just griefing by not risking anything' to 'You are just trying to drive new players away'.

In fact I have NEVER recieved as much hostility playing Port Battles and the other such activities that aparantly should be restricted to Nationals as I have when raiding in Frigates and Brigs.

  • Like 2
Link to comment
Share on other sites

Pirate discussions are everywhere these days :)

Lets stop them until the discussion on the politics patch will start.

 

Right now there is no point to talk about obvious things as other things are being worked on. 

  • Like 5
Link to comment
Share on other sites

Pirate discussions are everywhere these days.

Lets stop them until the discussion on the politics patch will start.

 

Right now there is no point to talk about obvious things as other things are being worked on. 

 

Maybe a periodical and official summary list of subjects that directly interested NA current development, besides patch notes, might help (some) players / testers to stay on track.

Link to comment
Share on other sites

Pirate discussions are everywhere these days :)

Lets stop them until the discussion on the politics patch will start.

Right now there is no point to talk about obvious things as other things are being worked on.

Agreed!

I know you are busy but could you provide the numbers assosiated to players by Nation?

Link to comment
Share on other sites

Maybe a periodical and official summary list of subjects that directly interested NA current development, besides patch notes, might help (some) players / testers to stay on track.

 

A little would go a long way there. People seem to get hung up on things and talk in circles about them (pirates, first rates), instead of looking forward. It's hard to balance a game when not all of the mechanics are in yet.  

Edited by Yar987
Link to comment
Share on other sites

It would be nice to see actual numbers. At the moment everyone is speculating and throwing out wild accusations.

Also can people please stop trying to play the history card. It is getting tiresome. This is a game and a sandbox one at that. It is not a historical emulator replaying the exact account of what happened true to records. Also the History card can be played on every Nation in game which is not accurate, both in game play and mechanics.

It would be very interesting to see how many people are trying to actually develope the Pirate role and how many are on the band wagon trying a not so well veiled attempy at just nerfing them because they are beating them in game.

Do not get me wrong, myself and many of my Guild WANT changes to Pirates. However the vast majority of suggestions as I have said are aimed at nerfing them so much they can no longer pose a threat to Nationals.

We HAVE played like thr Nationals want Pirates to play. In small ships harrasing larger ones and the amount of rage we received and complaints was huge. Everything from 'You are just griefing by not risking anything' to 'You are just trying to drive new players away'.

In fact I have NEVER recieved as much hostility playing Port Battles and the other such activities that aparantly should be restricted to Nationals as I have when raiding in Frigates and Brigs.

 

I already wrote several suggestions. It's hard to help to develop if I am not a pirate. I can just make suggestions.

 

To be honest if you look for pvp you would find pvp. All the port battles are out burning at the moment and anything but fun. I had the most fun fighting with huge fleets in the open sea.

 

But as I suggested you can still attack ports but not to cap them just to raid and plunder them. And with different port battle mechanics and gameplay this would become one of the most fun brining faction. That's for sure. Many people say they loved the mechanic and gameplay of POTBS and they loved playing as pirate there.

 

This is not offending against you but if you or your clan are really unhappy make suggestion how to make the pirates more like pirates. The don't need to be historical. Historical they would sail in sloops. Just very few had bigger ships. So having 5th rate and the ability to make it more lethal like I wrote in my suggestion would make them definetely a strong force 1 vs 1. So it's anything but historical. But and please no offend here but if you start play like a zerg nation and seriously also act like a zerg nation from what I read in global channel you can't blame other players from other nations.

 

There are many failures in game mechanics just report them and help the devs and make suggestions on your own how to make pirates unique to play. But don't point on every other nations players. We just want to make suggestion and it's really everything but fun at the moment. You know you could steamroll any nation if you want to. There are just many clans who don't want to conquer the map. That's the only reason why you don't. But you are capable to do it.

  • Like 1
Link to comment
Share on other sites

LOL! Honestly what crap is this vote about? May I ask for a vote, to limit the Santisma, Victory, Bellona and all the other "special" ship to one per server?

 

Just open up your mind, who is the strongest nation at the moment? For sure not the rats.

 

Honestly, if something like this kicks in, the game will be dead in no time.


Pirate discussions are everywhere these days :)

Lets stop them until the discussion on the politics patch will start.

 

Right now there is no point to talk about obvious things as other things are being worked on. 

 

I have to agree. May I ask you to lock this topic? Thanks

Link to comment
Share on other sites

LOL! Honestly what crap is this vote about? May I ask for a vote, to limit the Santisma, Victory, Bellona and all the other "special" ship to one per server?

 

Just open up your mind, who is the strongest nation at the moment? For sure not the rats.

 

Honestly, if something like this kicks in, the game will be dead in no time.

 

I have to agree. May I ask you to lock this topic? Thanks

The game will die if things stay like they are. If you want to be a conquerer choose a nation.

 

If you want to play as a raider and plunderer play pirate. Easy as that. Just look at POTBS. I don't want to repeat it but some people just don't get it.

 

If you don't want to help the devs please stay away from this game and come again when it's finished. Thanks.

Link to comment
Share on other sites

The game will die if things stay like they are. If you want to be a conquerer choose a nation.

 

If you want to play as a raider and plunderer play pirate. Easy as that. Just look at POTBS. I don't want to repeat it but some people just don't get it.

 

If you don't want to help the devs please stay away from this game and come again when it's finished. Thanks.

 

And you are?

 

If you really would have played PotBS you would remember my name, but hell yeah potbs started to die when they took ships away from the players.

 

If you take away the big guns from the rats, it will end up making a whole group of player non compatative. It might be easier to take out the pirate faction completly. But You, as a wise man, You allready knew this right?

 

Since when are u playing this game?

Edited by Brogsitter
Link to comment
Share on other sites

 

Just open up your mind, who is the strongest nation at the moment? For sure not the rats.

 

Are you sure about that? On PVP1 at EA launch they were the 2nd largest faction and there is a good possibility they may be the largest now, but devs refuse to comment.

Link to comment
Share on other sites

you are not funny - question one needs one more option

4 - capture and raiding available

there is no option that will satisfy pirates, and you have to vote on that just to vote for all other questions

 

ok - you can take crafting away, but you can not forbid hiring more crew cos i'm not leveled up...

ok - you can leave pirates with only 1 home port that every nation will try to gang every spare second, but you can not forbid a pirate to put up a GB, US or any other flag and enter any other nation town to trade or rob

ok - you can say historically there was too little of pirates - i'd say historically there was too little 1st-2nd-3rd rate ships, i'd say there was way too more trader ships than battle ships

ok - you want to make pirates to hunt each other, but what stops them from doing this now? nothing! but they don't! why?

 

hide names on the map so you never know who is next to you, if you should run or ask for help

cut any communication if you are not at same outpost (impossible right?)

 

 

you can implement all you voted for, kill pirates literally, but to balance this you have to make pirates (and any other so called "nation") "invisible", let them move anywhere without any nation or person uncover who is the owner of that particular ship on the horizon

 

 and one more thing... or two... make your nation more attractive by playing as NATION like pirates did, or stop crying

and number two - translate this post to russian, german, serbian, africaas, french, hindu, portuguese, spanish and see the result

 

good luck,

sincerelly

pirates NATION, the only NATION currently

  • Like 1
Link to comment
Share on other sites

Ok I made these before as Suggestions so here goes.

 

 

 1) Give Pirate 3-4 more Towns like MT as uncapable bases. 

 

2) They still can base out of Free Towns

 

3) No Capturing of other Ports.. just do a  post battle with the win being a Sack of the port and all the loot they get sent directly to their closest Warehouse.

 

 4) Allow cargo on a captured ship to be sent home with the ship.. (this should be for everyone)

 

5) Allow Pirates to craft Pirate Frigates but they can only be sold at Pirate Havens and only traded to other Pirate members(still captureable in battle.

 

6) make it real interesting.... add Medium ports .. only 5th rates and below can fight there....  these would make up maybe 1/2 of the current Deep ports..

 

Remove in Open World ALL player nations and ranks.. Just show Ship type and Nation it claims to be... You get zero other info until in combat.. no knowing going in if the guy is Uncrewed or a Bad ass

 I have no problem Pirates only building Frigates and smaller.. we can capture the rest.

Edited by CaptVonGunn
  • Like 1
Link to comment
Share on other sites

Ok I made these before as Suggestions so here goes.

 

 

 1) Give Pirate 3-4 more Towns like MT as uncapable bases. 

 

2) They still can base out of Free Towns

 

3) No Capturing of other Ports.. just do a  post battle with the win being a Sack of the port and all the loot they get sent directly to their closest Warehouse.

 

 4) Allow cargo on a captured ship to be sent home with the ship.. (this should be for everyone)

 

5) Allow Pirates to craft Pirate Frigates but they can only be sold at Pirate Havens and only traded to other Pirate members(still captureable in battle.

 

6) make it real interesting.... add Medium ports .. only 5th rates and below can fight there....  these would make up maybe 1/2 of the current Deep ports..

 

Remove in Open World ALL player nations and ranks.. Just show Ship type and Nation it claims to be... You get zero other info until in combat.. no knowing going in if the guy is Uncrewed or a Bad ass

 I have no problem Pirates only building Frigates and smaller.. we can capture the rest.

 

 

I like this, I was thinking the same.

 1) Give Pirate 3-4 more Towns like MT as uncapable bases. - Yes I agree.  I would see 1 pirate city/zone in each region... maybe something like 6 town, not capturable. This also would fix the pirate as real pirate.  What I mean is this: Because they will need ressources, they will need to raid ports, capture trader AI and players, run pirate missions. So do whaty pirate normaly do, just by making this happen

      

2) They still can base out of Free Towns - Of course :)

3) No Capturing of other Ports.. just do a  post battle with the win being a Sack of the port and all the loot they get sent directly to their closest Warehouse --  Yes!! But I suggest that a port raided be unavailable for 12h, 24h or 48h (depending of the success rate of the raid) for the other nation, no outpost reachable, no trade, no one enter.. its chaos! :D

4) Allow cargo on a captured ship to be sent home with the ship.. (this should be for everyone) -- YES!

5) Allow Pirates to craft Pirate Frigates but they can only be sold at Pirate Havens and only traded to other Pirate members(still captureable in battle. -- YES, but more. I dont want pirate be taking away from crafting SOL.  I think no group should be penalized like that, I dont care historical, this is a game and also no nation are historical right now, a lot of nation would cry if the dev were making all of them historical.  I enjoy every part of the game myself, Crafting, PVP, Port battle, PVE.  So its unfair and will hurt the community if pirates are changed in a faction that cannot craft everything.  I believe that having the point 1 implemented is a good way to limit a bit the capacity of the pirates to get too many SOL anyway.  If they can raid and plunder enough to get big ship and raid a lot, so be it.. its fun that way for everyone, we get good fights with big ship, cool. They could have pirates version of some of the ships tho.. different stats, option, paint, color, skull on them, black sails if they want, spikes etc.

6) Remove in Open World ALL player nations and ranks.. Just show Ship type and Nation it claims to be... You get zero other info until in combat.. no knowing going in if the guy is Uncrewed or a Bad ass -- I suggest a bit different and better in my opinion.  Zero information until you can use a spyglass to see a flag (flags and spyglasses implemented into the OW).  Then, if you approach someone close enough (the same distance you can see a port name), then you can see the name and information like nation.

7) Going with option 6, allow Pirates to use false nation flag that they buy and craft. only other pirate would see they are pirate, and pirate with these flag could go in nation port maybe.  If they attack someone, they loose that flag and need another one.. but players will probably notice their names and when they see them again, could attack them and that would make them loose their flag :P

8) OR, another way to do pirate, if no flag and pirates only ports, allow some kind of hiden pirate heven that they could build on island (add more island that are not on map too).

 

9) Pirates mission where you enter an instance and attack huge convoy of traders with heavy escort. that would be a blast. (with also other kind of pirate mission you could bring)

 

 

Anyway, limiting pirate from some aspect of the game is not good. This is the last thing they should do.  But by using the first proposition, you keep them everywhere around, limit a bit ressources unless they start doing what pirates normally do (plunder, raids, etc), and they keep their fun when they can build a SOL.  I am also a crafter and I liek crafting big ship and I like beeing a pirate.  Not able to capture port would be good enough.

 

Edited by Skippy
Link to comment
Share on other sites

btw, i found that video interesting :P

 



I like that Rakam were able to capture the bigest spanish ship and became notorious because of that. Its a lil bit like in Black Sails, where they took historical story about them to create the show :P
Link to comment
Share on other sites

So where are the benefits then for a pirate?

For other pirates I dont know,  the befenits for beeing a pirate for me:  

"crush our enemies, see them driven before us, hear the lamentations of their women." :D

  • Like 1
Link to comment
Share on other sites

So where are the benefits then for a pirate?

 

Not having to take a bath day in day out.

Using as many ARRRRs as I want.

 

And overall having a laugh when preying on national playgrounds. You can almost hear the mooooo mooooo while the cattle runs before the pack.

Link to comment
Share on other sites

  • 2 weeks later...


PIRATES REVISED

-Pirates first entry into the world should be by way of selecting a nation of origin.

-Pirate missions

Transport of contraband goods

Capture of trader ships

Engage combat vessels

Privateer missions (government sponsored and assigned)

-Pirates

Bribes and false papers

Can only be purchased in neutral ports and are the medium of exchange

for clandestine products and services.

Combinations and levels of bribes and false papers would be necessary

for Pirate missions.

1 Flags- Pirate flag, National flags.

2 Bribes- Cargo transport info, False papers.

3 False papers- For contraband transport missions, False national identities.

-Privateer

*Letter of marque and reprisal

Government license authorizing a person to attack and capture enemy vessels

Issued by rear admiral level players purchased with xp gained after obtaining Rear Admiral rank.

Privateers will be given letters of mark and reprisal, Given a ship for their missions and gold for expenses.

-Pirate reputation scale by nation

-3,-2,-1,0,1,2,3

3 Very good reputation (Privateer loyal to national identity willing to do what it takes to confound

and deter their nations enemies)

2 Good (reputation loyal to national identity and interests)

1 Fair (

0 Neutral

-1 Shady reputation (not trustworthy)

-2 Criminal reputation (know criminal)

-3 Nefarious criminal (Well known organized criminal)

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...