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Patch 9.3 - Durability changes

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My worry is that lowering durabilities across the board will make people even MORE wary of PVP...

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This is how I see it. 

 

2 Dura on all 1-4 rates. (We don't have insurance, do we?)

 

Player takes 1st rate to PB and looses a dura. Player will not risk 2nd durability and will move to next ship that has 2 Duras. This always worked in Potbs. Yes we will have crazy people who will risk 2 duras and leave nation without rates, but players will still protect last dura ships (they worked hard for it). Meanwhile using 1 dura ship only on Npcs, saving money to restore durabilities and start taking best ship to PB again. 

Because it worked doesnt mean it is the best, a bow and arrow worked for centuries, it gets beaten almost always hands down by a gun, 64 Kilo bytes of ram worked as well, more ram is still better, my point with this is, because something works, doesnt mean that it is the best method, that is what we are here for, to see what the best is, personally i think the idea of 1 dura across the board(except beginner ships and low end ones) but this is in my opinion a step in the right direction, and we dont know how this will influence plays.

 

edit: also people who are arguing there will be less pvp, i doubt it, the ones who want pvp will still want it and those who dont(before this even was anounced) wont, those who dont want it will eventually move to pve server either way.

Edited by OlavDeng2

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Honestly,

 

the tuning regarding the durability is a bit harsh. You should have given the SOLs at least 2 durability, 4th rates 3 and frigates 4.

 

I still can remember people crying in PotBS, when they lost a big SOL - they had 2 durability - and with it all the efforts. At the end you gonna shoo away casual players, who are not able to grind 24/7.

 

Cheers Brog.

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Honestly,

 

the tuning regarding the durability is a bit harsh. You should have given the SOLs at least 2 durability, 4th rates 3 and frigates 4.

 

I still can remember people crying in PotBS, when they lost a big SOL - they had 2 durability - and with it all the efforts. At the end you gonna shoo away casual players, who are not able to grind 24/7.

 

Cheers Brog.

Exactly.

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Honestly,

 

the tuning regarding the durability is a bit harsh. You should have given the SOLs at least 2 durability, 4th rates 3 and frigates 4.

 

I still can remember people crying in PotBS, when they lost a big SOL - they had 2 durability - and with it all the efforts. At the end you gonna shoo away casual players, who are not able to grind 24/7.

 

Cheers Brog.

I think the point is, we dont want everyone to have first rates, first rates are a ship of war, they were used in war engagements, they were usually not sailed apart from that, and this change will honestly help with that, people will be more compelled to sail frigates, except for situations were first rates are usefull(port battles, large naval engagements etc.)

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In regards to the 1 dura Sols I think it would be better if this only applied to 1st rates as constantly replacing a simple 3rd rate would be quite annoying and a waste of resources. At the same time 1 dura 1st rates make sense as they are the biggest and best ships in the game and should be used sparingly. Also if you were to sink or be captured in a 2nd or 3rd rate (or even 1st rate) during a Trafalgar then what is the point of even going in if you know that you are likely to die and lose the ONLY dura on your Sol? I personally think that Sols in Trafalgar's will prove to be very problematic in the future unless the devs make it so that you cannot lose duras in a Trafalgar battle or small battle. ;)

Edited by GoldenEagleLeader

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I think the point is, we dont want everyone to have first rates, first rates are a ship of war, they were used in war engagements, they were usually not sailed apart from that, and this change will honestly help with that, people will be more compelled to sail frigates, except for situations were first rates are usefull(port battles, large naval engagements etc.)

That's why rates are:

 

-Expensive

-Takes huge amount of time to build one 

-Will definitely have requirements before sailing one

 

and more.

 

It should take 1-2 month of intense gaming and tons of gold to acquire one.

 

1 dura for all this hard work?

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A side benefit of the 1 dura thing is that Clanned Up players will have a huge advantage over non Clan players - think about it.

 

Now instead of a BIG Effing Hammer - they are just a Regular Hammer - who can make the most Hammers?

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Interesting changes, although I would rather see a role for wood type in durability.

 

 

I agree with AKD that stealing lineships from AI has to stop. In the future, captains wishing to take permanent command of a captured SoL should click Send to Admiralty. If they have high reputation, they will likely see that ship granted to them after a day or so, unless they already own a comparable vessel.

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Honestly,

 

the tuning regarding the durability is a bit harsh. You should have given the SOLs at least 2 durability, 4th rates 3 and frigates 4.

 

I still can remember people crying in PotBS, when they lost a big SOL - they had 2 durability - and with it all the efforts. At the end you gonna shoo away casual players, who are not able to grind 24/7.

 

Cheers Brog.

Nah, with these changes casuals will have plenty of fun still with frigates and lower, with previous system it actually shooed away casuals like me who didn't have 24/7 time to grind for rank and 1st rate to become competitive when everyone was sailing around in sol's solo like it was call of duty on sails (with 5 duras/respawns).

Also, frigate trafalgar revival!

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In regards to the 1 dura Sols I think it would be better if this only applied to 1st rates as constantly replacing a simple 3rd rate would be quite annoying and a waste of resources. At the same time 1 dura 1st rates make sense as they are the biggest and best ships in the game and should be used sparingly. Also if you were to sink or be captured in a 2nd or 3rd rate (or even 1st rate) during a Trafalgar then what is the point of even going in if you know that you are likely to die and lose the ONLY dura on your Sol? I personally think that Sols in Trafalgar's will prove to be very problematic in the future unless the devs make it so that you cannot lose duras in a Trafalgar battle or small battle. ;)

Who said players will own , all rates? what if player has frigate and worked hard and got 1st rate, next day he lost it in pb. You can say goodbye to that player. 

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That's why rates are:

 

-Expensive

-Takes huge amount of time to build one 

-Will definitely have requirements before sailing one

 

and more.

 

It should take 1-2 month of intense gaming and tons of gold to acquire one.

We allready have that... look at the sea now. a lot of people in first rates, economic balances are not the only way to balance a ship, other wise i want a bismarck in the game, sure it will be expensive but economic balance is all that is needed right? also in a sense, the lowering of durabilities is in fact an economic nerf, the point is, we(well me atleast) dont want everyone in first rates, 2 duras is more than enough to give everyone reason to sail in a first rate all the time.

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Who said players will own , all rates? what if player has frigate and worked hard and got 1st rate, next day he lost it in pb. You can say goodbye to that player. 

To respond to this, why do people get back to survival games? people loose months of work in day z all the time, yet people return, why? because it was fun, you had fun, it was a set back you might take a break for a day or two, but people will return if they enjoyed it.

 

edit; sorry for double post, a bit hard to keep up with everything at times.

Edited by OlavDeng2

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We have already seen the argument being made that the dura's should be upped to 6, because 5 wasn't sufficient to really enjoy/use a ship.

 

I can already predict what would happen if the dura's would be upped to 2, people would sell them ASAP when they lose 1 dura.

Durabilities currently are a case of security, people dont want to lose good modules or items.

It is not a case of making them too expensive, its a case of a player being unwilling to accept the risk-reward of that 1 dura 1st rate ship.

 

 

What we are doing here is putting emphasis on the value of 1st rates.

it will make sure that 4th rates become more common, become the main used ship type.

Edited by SteelSandwich
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I think the point is, we dont want everyone to have first rates, first rates are a ship of war, they were used in war engagements, they were usually not sailed apart from that, and this change will honestly help with that, people will be more compelled to sail frigates, except for situations were first rates are usefull(port battles, large naval engagements etc.)

 

Please tell this the people who are planning buy this game in advance. Just like: "Please buy this game and afterwards dont got to work anymore, so u can obtain a first rate, to have fun with it in probably only one battle" :D :D :D

Edited by Brogsitter

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Snip...

What we are doing here is putting emphasis on the value of 1st rates.

it will make sure that 4th rates become more common, become the main used ship type.

 

Exactly - now it will be Connie Spam instead of Vicky Spam ;)

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Please tell this the people who are planning buy this game in advance. Just like: "Please buy this game and afterwards dont got to work anymore, so u can obtain a first rate, to have fun with it in probably only one battle" :D :D :D

People who have no life, will get them, people with work will get them as well, it will just take a while, no different from now, except that instead of everyone sitting in first rates(which is annoying and unrealistic) people will be in frigates and 4th rates and 3rd rates.

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edit: also people who are arguing there will be less pvp, i doubt it, the ones who want pvp will still want it and those who dont(before this even was anounced) wont, those who dont want it will eventually move to pve server either way.

 

That is just wrong. We had one amount of people who wanted PvP in Sea Trials and have a very different amount now. Not arguing that we should go back to ST levels in any way, but certainly the amount of people willing to risk their ship in port battles CAN and SHOULD be incentivized.

 

 

I think the point is, we dont want everyone to have first rates, first rates are a ship of war, they were used in war engagements, they were usually not sailed apart from that, and this change will honestly help with that, people will be more compelled to sail frigates, except for situations were first rates are usefull(port battles, large naval engagements etc.)

 

I wholly agree with this sentiment but there are other means of restricting SOL access. Tieing them to hard to get achievments or making them expensive, or, what the heck, even restrict 1st rates to the best 100 people on the PvP ladder in the game. But while they should be hard to get they shouldn't be as hard to loose that you will not feel ready to sacrifice it for a good fight.

 

But we need to check out the new situation after the patch first. Maybe people will just use captured SoLs without upgrades and that will be it. But i don't think it's the right direction for the moment.

Edited by Nathaniel

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Changing durras of ships of the line to 1 is terrible idea. it is not ships that are hard to come and replace it is upgrades. if every sol i 1 durra no one will use best upgrades or no one will figth in sols, either way is bad one. This change is so bad i actually decided to make my 1st post on this forum bcs of this. As of now this change in game where i can count ppl ready to fight me square and fair on one hand is making it a plain 0 pvp, + do you realy think that 16 crafting note to craft a sol( 4 for best ship and 12 for 3 best perma upgrades) isnt enought? now it will take 36 crafting notes in one fight. great idea ( pure sarcasm)

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That is just wrong. We had one amount of people who wanted PvP in Sea Trials and have a very different amount now. Not arguing that we should go back to ST levels in any way, but certainly the amount of people willing to risk their ship in port battles CAN and SHOULD be incentivized.

Why did we have more pvp in sea trials? well one big reason is the AI was shit, The only way to be defeated by AI was to not do anything to them for the entire match, also Sea Trials was an arena shooter, of course there is more PVP, you cant compare an arena shooter to a open world game, there are plenty of incentives for doing pvp, a lot of people dont want to do it because they rather 1. grind out their ships, 2. are too scared of loosing their ships(10 durabilities or 1 durability, this wont change), 3. they dont find pvp fun(which is fair enough, i dont mind)

 

edit: the only way to get too sea trials level would be too give everyone every ship and everyone cant loose them, but even then i doubt we would even get close due to the open world nature.

Edited by OlavDeng2

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It is about the 20 (ish) crafting notes involved in making a good SOL.

 

 I propose 1.5 Dura for SOL's ----- you can fight and win all you want, but if you lose your ship is returned to home port and all you get to do with it is remove the cannons and mods and then scrap it.

 

The lucky chap who beats you gets a nice 1 dura SOL.

 

Easy Peasy

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Whouaaa i fell understand, this update will be very nice !

 

now ship of the line will be sail only with an aim ( like port battles ) they will be very precious, and will need escort to not been ganked by 3 ou 4 players 
-that will allow the economy running

-they still can be use , and use it will be risky but could be worst it
 

for frigate it's nice too, more incentive to craft / trade

 

moreover they need add dura for modules too, i sudgest 5 dura 
- that will prevent from people keeping their yellow one when they just have 1 dura left

- make use of green, blue, pink modules usefull because of being cheaper and people have to choice if it's worst it to put yellow modules on a cerberus or if just blue one are enought .. etc

 

edit :- people who want 2 dura on SOL are people who don't want loose their mods
        - like eve online teach me, don't use a ship you can't permit to loose ( if you can't pay for 2 victories and had fear to use your , so don't use it) and if you can sail on a brig and be able to loose it, so play it

Edited by tatannn
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