Jump to content
Game-Labs Forum
jodgi

Ship Speeds - Testing and Discussion

Recommended Posts

I'd much rather enjoy a 3 knot separation speed from a trinco @60deg.

Share this post


Link to post
Share on other sites

i did no testing with that, but would be surprised if your testing is more exact than the raw data from the developers

Share this post


Link to post
Share on other sites

I'd much rather enjoy a 3 knot separation speed from a trinco @60deg.

 

Nice to see the speed chart. She's far faster upwind than I would have thought, and got away from my Belle Poule easily that way.

Share this post


Link to post
Share on other sites

i did no testing with that, but would be surprised if your testing is more exact than the raw data from the developers

 

What do you mean by "raw data"? I'd love to see that.

 

You also edited away some numbers that show up on the email notification...

Share this post


Link to post
Share on other sites

Ah, that. I'm not used to this, I can't read it. Tried to search for "trincomalee" but didn't understand how to read speeds out of all those numbers.

Where did you find/how do you read the trinco numbers?

Share this post


Link to post
Share on other sites

Never took a look at these before but here is a what I read ouf of that data: 

"ShipTemplateName":"Trincomalee",

"Specs":{"MaxPassableHeight":0,

 

"MaxSpeed":123.199996948242,

 

 I guess thats ~12.32 knots max speed
 

"MaxTurningSpeed":13.3100004196167,

"Acceleration":0.5,

"Deceleration":0.5,

 

 

"SpeedToWind":[0.832170903682709,0.900637269020081,0.985896348953247,0.990447282791138,0.973051249980927,0.946710407733917,0.888842582702637,0.71711528301239,0.525582432746887,0.419675171375275,0.31837397813797,-0.0200945269316435,-0.0968957170844078],

 

Speed modifier divided in 13  steps  180°/13 = 13.85°

So each step is the modifier for 13.85° angle relative to wind direction.

 

First number means your ship is in line with wind, 13th step means you go straight against the wind hence the negative modifier.

Edited by Bommel

Share this post


Link to post
Share on other sites

I can check if those steps fit the trinco profile... Later.

Weird with all those numbers anyway, besides, the real math behind the speeds is more likely some hull inertia/mass/drag multiplied with thrust per mast.

It would surprise me if you could read speeds out of one single value in some file. When they tinker with speeds I think they mess with the various components listed above and more plus thrust efficiency per angle of attack on the yards until they get the desired result.

What could be listed in a file is a brickwall limiter of max speed per hull and possibly per band of angle from wind.

But what do I know...?

Share this post


Link to post
Share on other sites

And it even has information on ACCELERATION! Someone please please extract this data for jodgi and nvalactioncraft.com :wub:

Share this post


Link to post
Share on other sites

I can check if those steps fit the trinco profile... Later.

Weird with all those numbers anyway, besides, the real math behind the speeds is more likely some hull inertia/mass/drag multiplied with thrust per mast.

That would be way to complex and would probably melt the servers. ^^

If they would have to calculate drag, thrust, mass, inertia and so on, there would be way too much data to be calculated.

Less data/variables = higher possible performance

 

 What could be listed in a file is a brickwall limiter of max speed per hull and possibly per band of angle from wind.

And that´s exactly what I think these numbers represent.

 

Then there is some more speed modifiers involved like wood type, and according to Navalactioncraft.com :

Fir : +2.5% 

Teak: 0%

Oak: 0%

Live Oak: -2.5%

 

And the Upgrades which state their speed modifier in their description.

Edited by Bommel

Share this post


Link to post
Share on other sites

That would be way to complex and would probably melt the servers. ^^

If they would have to calculate drag, thrust, mass, inertia and so on, there would be way too much data to be calculated.

Less data/variables = higher possible performance

 

Not necessarily. Flight simulators make just as demanding calculations, and it's a given that the Devs have made simplifications (especially to how the sails are modeled) both for the sake of performance and to give the correct feel of maneuvering a square-rigged ship. 

Share this post


Link to post
Share on other sites

Essex:

 

40ea79e3fc5b7f0bec86aee797e64afc.png

 

Oh, my darling trinco! What have they done to you?

 

652f55d3db3fb529d338fb66ee75b74e.png

 

  • Like 1

Share this post


Link to post
Share on other sites

Swede player Sparre... um... gave me this frig suitable for a profile.

Frigate:

3372dc6ca9497bf0f7567a8dd2f3b1c8.png

92fb4f37ac9e16f9b8e3c7e33c94699b.png

43c1f84f9ceca1cda896cb8d00e1d2a2.png

Edited by jodgi
  • Like 2

Share this post


Link to post
Share on other sites

I forget exactly when, it happened after early access.

Share this post


Link to post
Share on other sites

Lots of ships speeds were reduced in 9.65. Renommee and Trincomalee were absolutely reduced that patch. If your comparing 9.73 to 9.3, this isn't surprising.

Share this post


Link to post
Share on other sites

Updated renom:

933805a9dc305a91b32a8467f885f3ef.png

With significant friends:

892a9b5f6e7812cad77e5407edc2ed97.png

Share this post


Link to post
Share on other sites

Indiaman:

130f63076ca75938d9add9a3df29199e.png

With friends:

45d2e3150f5cac348fe11735704c0173.png

360:

She behaves more like a big ship than a frigate, which makes sense. Slow rudder and yard traverse, possibly higher energy bleed during turns than frigates.

  • Like 3

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...