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Bolitho

I have decided to give NA a break ...

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............. until Iit becomes more realistic and fun again.

 

Yes, fun. I've had it trying to progress. I am currently sailing in a Mercury using 18lb cannonades (repair kit 417 gold)

 

Fighting AI ships which seem to benefit from instant repairs, can sail staight into the wind, and can shoot with 100% accuracy every time makes it impossible to come out of a battle with any gold left.

 

Even if I use one of my repair kits, I still have to carry out more expensive repairs in port.

 

Perhaps the game is currently geared to the much larger ships, where gold awards are much higher.

 

In fact my gold is being gradually reduced and despite fighting larger ships, my experience gains are pathetic.

 

So I'll just wait until the game is hopefully sorted.

 

Pity. I've really been enjoying it up to now.

 

PS To add insult to injury, my Mercury, which  is listed as having a turning rate of 15.5, is currently turning very slowly and refuses to sail unless it is running with the wind or with the wind just slightly off the stern.

 

With all other wind directions it practically comes to a halt.

 

I'm sure it used to have much better pointing capabilities in the past.

Edited by Bolitho
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............. until Iit becomes more realistic and fun again.

 

 

Fighting AI ships which seem to benefit from instant repairs, can sail staight into the wind, and can shoot with 100% accuracy every time makes it impossible to come out of a battle with any gold left.

 

Even if I use one of my repair kits, I still have to carry out more expensive repairs in port.

 

Perhaps the game is currently geared to the much larger ships, where gold awards are much higher.

 

 

  • Ai does not use instant repairs. They use same repair as players. And they only have one repair. Shoot their sails, force them to use the repair and then switch to hull. 
  • Bots are not accurate from long range. Stay in range then they will mostly miss. 
  • They don't sail straight into the wind in instances. Copy their yard movements and you will tack like a pro.
  • PS Mercury turn rate is not 15.5, 15.5 is speed. Mercury turn rate on average is 7.5-9. Compare it with Trincomalee turn rate of 4.44. Use yards and copy bot yard moves. you will turn better. For me it is one of the fastest turners.. But of course cutter turns a lot better.

On XP rewards not sure what to say.. it all depends on your damage. 

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I am in a Mercury myself and my primary targets are escorted traders. I have loaded long guns and try to fight from some distance. Enemy escorts (cutters, pickle, brig or snow) are no sharpshooters on long distance and you can turn with most of them. You can always run with Mercury if it gets too hot :) I always get more gold out of the battles than I have to repair in port. I only use ship rapairs during battle when it gets really nasty (I have the experience that the AI is only repairing one time.).

If I really need more gold I am trading. There are 100%+ profit routes sometimes between very near islands. Just sail around abit and find some good prices ;)

Edited by Johan

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I find playing against bots to be just fine, but again, I'm just a noob in a Lynx/cutter going against traders and pirates in the same vessels. In terms of economy, I usually buy a bunch of crap at the lower priced ports and sell them back at a more expensive place. Good to make some extra money. 

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............. until Iit becomes more realistic and fun again.

 

Yes, fun. I've had it trying to progress. I am currently sailing in a Mercury using 18lb cannonades (repair kit 417 gold)

 

Fighting AI ships which seem to benefit from instant repairs, can sail staight into the wind, and can shoot with 100% accuracy every time makes it impossible to come out of a battle with any gold left.

 

Even if I use one of my repair kits, I still have to carry out more expensive repairs in port.

 

Perhaps the game is currently geared to the much larger ships, where gold awards are much higher.

 

In fact my gold is being gradually reduced and despite fighting larger ships, my experience gains are pathetic.

 

So I'll just wait until the game is hopefully sorted.

 

Pity. I've really been enjoying it up to now.

 

PS To add insult to injury, my Mercury, which  is listed as having a turning rate of 15.5, is currently turning very slowly and refuses to sail unless it is running with the wind or with the wind just slightly off the stern.

 

With all other wind directions it practically comes to a halt.

 

I'm sure it used to have much better pointing capabilities in the past.

 

- The game currently does benefit larger ships.

- The game benefits those who pvp.  You almost have to...the good news is, it is extremely easy to run when you lose IMO.

- Trading profits got nerfed, you can't expect to make more than 5-6k in an optimal run without a trader.

- Strength in numbers.  Never sail alone, you might want to try without a lone wolf mentality, you might find the game more fun.

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Repair costs vs income could be unbalanced on some ships.. will look into it this week.

 

There is also a legacy bug that all captured ships have higher repair cost (significantly higher). 430 standard vs 1500 captured repair kit price for mercury. 

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I love the age of sail, and had high hopes for this game. I understand there needs to be an economy game mechanic. I think there are many ways of doing that. Trading should make more money. In the age of sail, trading was king. Ships fought to,protect trade routes and trade ships. Nations fought wars to protect trade colonies. Ship versus ship combat was not a primary way to gain wealth. Lucky Jack was called "Lucky" for a reason...I.e., most captains didn't get rich fighting other ships.

I'm a little burnt out on PvP from several years of WoT. Imo, NA is taking too much from such FTP games, enforcing a kind of rigid progression through tiers primarily via PvP, and this doesn't make as much sense to me in a PTP game. I like participating in ship battles, but a game where the primary objective is to find as many battles as possible to grind up through ships to the ones you want misses so much that is possible and desirable in this game.

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I'm a little burnt out on PvP from several years of WoT. Imo, NA is taking too much from such FTP games, enforcing a kind of rigid progression through tiers primarily via PvP, and this doesn't make as much sense to me in a PTP game. I like participating in ship battles, but a game where the primary objective is to find as many battles as possible to grind up through ships to the ones you want misses so much that is possible and desirable in this game.

 

You are completely wrong with your comparison and line of thinking.

In WOT you have to research tracks for every tank, 88 kanone has to be researched several times separately for tanks and at guns (with increasing cost), and a lot of other things that are completely ahistorical. Lets call it what it is: you comparison does not cut it here, because it has no facts supporting it.

 

You only need rank, and it is historical. 1000 men won't serve for you if you are an ensign. In fact we give you a lot more men if you are an ensign and don't force you to pull and splice one rope for 5 years before you even get an opportunity to command a barrel. Other than that you can use anything or sail anything you see in game. 

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Mr. Bolitho - I am at a loss as to what to say to you:

 

Just in the last three days with one of my alts I have made enough $$ to buy a $100,000 slot for a seventh outpost and about $100,000 for a new "fine" surprise with cannons and repair kits galore. This alt still has 1000 XP to go to make Post Captain but as a M&C he can still trade and fight his Surprise (before that it was a Navy Brig).

 

I'll grant you I was playing er testing 12 hours per day but .....

 

I guess all I can really say is - YMMV - Your Mileage May Vary.

 

Please PM me if you want my advice on making Scratch.

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I agree that the current build is boring and at times counter productive! But this is just the current build. The Devs removed boarding so that they can improve it, the game I assume has a lot more content to be released, and everything will be fine tuned over time. I have less desire to play the game atm but I am looking forward to focusing on it more when boarding returns.

 

Amps post should be welcomed. If he is saying this publicly then you know their are many that are thinking it privately. Thats a part of testing. That feedback is giving the devs insight and pointing out those things that aren't working and it illustrates how bad some of it is working and how important it is for them to fix it. But this is no judgment on the game unless you think that a final product was being offered to you when you purchased "early access".

 

Here are specific changes that could help:

1. Trader ships with contraband should ALWAYS drop loot and that loot could be resources not just modules.

2. Balance the rewards so that I always make money as long as I survive. If I fight a good fight and win and I still loose money in the end the fight was no longer fun for me. In fact I feel dissuaded to attack npcs because I start assuming I can't make anything. This doesn't feel right at all historically and is therefore less fun.

3. Even if trading is more lucrative, don't force us into it in order to make money. I'm ADD and I'm in no way interested in sailing back and forth between two ports that are 30 minutes apart. That is not fun for me at all.

 

Keep up the good work devs. I have faith that this game will truly be epic one day.

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If your burned out take a break, ive slowed down myself so i dont get bored. Alot of your complaints can be addressed if you invest some time into learning, for example are you using manual sails to turn faster? Have you learned how to turn across the wind withiut having to reverse turn? All techniques that can be learned from youtube or another player.

Long story short, walk away and check back in a few weeks. No need to get butt hurt over a current alpha build that doesnt appeal to you

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Well got similar feelings about current build - im not big fan of new repair system and drain our pockets with repairs. Same like Johny said travelling long distance is very boring and for new players even harder without map in game. Still some major issues imo: hard entrance to some ports, long time for travel (If you got RL - having fun from game is limited...), no map in game and finally for PvP - few players spread all over huge world in add only few decent ships for PvP. Im still will be part for testing gladly but lost a bit interest. Not sure new boarding system will fix it...looking forward for this changes until previous one was bad.

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Some good ideas from others. Do you play mostly solo? If so, perhaps reach out to others in your nation chat and try to meet up and sail together for a change.

 

I can't be the only one still making money despite the repairs? Yes, we are making less but there is still gold to be made even with a Lynx or other small ships.

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It is quite easy to make money in a lynx.

It seems to get successively harder to make a profit after you pass from fore and aft to square riggers.

My Cherubim seems to be a break even boat. If I want to make money I'll run my undercrewed Constitution or do trade runs.

My friends with SOLs tell me that it is quite easy to make money in them.

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I suggest switching to longs instead of carronades and fire from a distance, and as dev suggested go for sails first if the enemy is difficult

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It is quite easy to make money in a lynx.

It seems to get successively harder to make a profit after you pass from fore and aft to square riggers.

My Cherubim seems to be a break even boat. If I want to make money I'll run my undercrewed Constitution or do trade runs.

My friends with SOLs tell me that it is quite easy to make money in them.

 

 

SoL's should be more of a money sink than a profit or atleast break even.

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I think that currently it's related to how gold is tied to damage done and ship repair costs and timers are related to ship class. The scaling is all off.

A Pavel with a repair cost of 2041(checked in shop) can attack a fleet of Trincs/Frigates/Belle Poules and maybe burn one repair while getting the damage on all of them. This can be done pretty quickly.

A Cherubim with a repair cost of 1037(mine) would require how many repairs to kill the same amount of ships? How long would it take?

An undermanned Constitution with a repair cost of less than 1000 (Also mine but in a different port atm) can do it using fewer repairs, in less time.

Because repair timers and amounts are not tied to crew undermanning it is financially stupid to run frigate type ships. I do it and know without doubt that I am making less gold as a result.

Edited by Spork

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i play na op since 4 days and i am already post captain on a belle poul, yes start is a bit slow but if you hunt traders you can do even a snow trader in a cutter using caronades on double dmg,  i was ganing 2-3k gold and 200 exp for each ... wich was a lot considering i was spending maybe 200 on repair  sometimes 400 

 

 

the trick is that more dmg you do more exp you get so sometimes i was doing 90% on 1 side of trader than go other side, volountarly not sinking him for do as much dmg as i could before destroy it for get more gold/xp

 

now on belle poul i spend yes 670g on a repair but i can do 1 vs 1 with constitutions gaining 600 xp and 4500 gold. 

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You have proven what I said precisely Vicious. Though I think you were shooting for the opposite. I can also kill a Connie. It will take me a bit more time because you have one more gun. For some reason I'll pay more in repair by 35% and get less benefit from it because I start with a lower hp pool and so must repair earlier to stay alive.

My Constitution will pay less in repairs and have to repair less often to do the same amount of HP damage.

The Pavel will pay nothing, or nearly so because his armor is much harder and his hp pool means he will repair less often if he has to, while doing the same amount of hp damage in a much shorter time period. That's magnified by the fact that he can take that connie while it's in a fleet with other frigates whereas you and I have to spend more time searching for the less occuring loners or small fleets.

 

 

EDIT:

My very first kill in this game was a trader snow in a basic lynx. I took little damage because I'd seen on videos that they won't shoot the low fore and aft ships that hug the side close as the carronades won't depress that far. The gold was good and the loot drop was a mastercraft item which I sold for a very nice at the time sum. That brings up another point. As loot drop ratios and quality don't seem to change if you're shooting targets that are far weaker than you the guy that can kill more quicker gets a mutliplier. I'd make more gold if I shot traders but then I'd be surrounded by tiny ships, which I'd get even more loot for killing. Typically I just consider them a pain and no challenge and so don't normally attack traders anymore.

Edited by Spork

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You only need rank, and it is historical. 1000 men won't serve for you if you are an ensign. In fact we give you a lot more men if you are an ensign and don't force you to pull and splice one rope for 5 years before you even get an opportunity to command a barrel. Other than that you can use anything or sail anything you see in game. 

 

Many months and years ago there was the whole 'no progression' being thrown around a lot....

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............. until Iit becomes more realistic and fun again.

 

Yes, fun. I've had it trying to progress. I am currently sailing in a Mercury using 18lb cannonades (repair kit 417 gold)

 

Fighting AI ships which seem to benefit from instant repairs, can sail staight into the wind, and can shoot with 100% accuracy every time makes it impossible to come out of a battle with any gold left.

 

Even if I use one of my repair kits, I still have to carry out more expensive repairs in port.

 

Perhaps the game is currently geared to the much larger ships, where gold awards are much higher.

 

In fact my gold is being gradually reduced and despite fighting larger ships, my experience gains are pathetic.

 

So I'll just wait until the game is hopefully sorted.

 

Pity. I've really been enjoying it up to now.

 

PS To add insult to injury, my Mercury, which  is listed as having a turning rate of 15.5, is currently turning very slowly and refuses to sail unless it is running with the wind or with the wind just slightly off the stern.

 

With all other wind directions it practically comes to a halt.

 

I'm sure it used to have much better pointing capabilities in the past.

I agree with what you are saying without a doubt. Some people just want to hear everything positive about this game and want to ignore everyone who has an issue or attack them politely. It's like some weird cult, say one thing bad and everyone loses their minds. All in all I've been taking a break from this as well. Admins want us to test it, but there's only so much of one thing you can do before it becomes dreadfully dull. We need more players, if the admins are worrying about not having the staff necessary to effectively do what needs to be done then they need to make sales open to let's say 1000 people.

People want admins to actually tell them EVERYTHING that's going to be in a patch, not two patch notes and "we will get you the rest later". That is unprofessional and makes it look terribly disorganized.

Right now as it stands I would take a refund if offered as this investment was not a sound one.

It's alpha, I know. Save your breath.

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I encountered this last night...I really hope the devs don't sell their game out just to attract the type of gamers who have no interest in learning the game at all:

 

RqO5y5T.png

 

taps out after 15 minutes.  Why even play an OW Age of Sail game if you are bored by sailing?  Some ppl are just used to games that provide instant gratification and you can't please them outside a skirmish mode that would grant them that.  

 

I guess a tutorial would help, but I can't help to imagine that some players are never going to get used to having to sail places vs instantly teleporting to battle via some kind of 'dungeon finder'

Edited by Booyaah
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