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William the Drake

Character Profile: Nationality vs. Player's Nation

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A thought: Wouldn't be interesting to give your character a background, a story describing his/her past experiences before setting sail? Where they're from, what their previous professions where? Their Nationality? Attributes. Faults.

 

What would on the surface be simple character back-stories, would be able to further add customization to allow greater individuality within the game that could also be use to fine tune the player's preferred experience. Attributes would give the player special perks when sailing/fighting, while the character's history could determine starting conditions. Nationality could determine possible language barriers and hostilities.

 

 

Nationality would be separate from the Nation for which you decide to play, allowing for interesting combinations:

 

For example: Frenchman sailing with the Spanish navy, Born in the Navy, Heavy handed, etc.:Though French by birth, you joined up with the Spanish in hopes of better opportunities. Bilingual, you can conduct business in both French and Spanish ports. (can dock/repair/trade in both Spanish and French ports). However, the French look down on you even more than normal for turning your back on the Fatherland (French faction reputation penalty) Practically raised on the decks of a Ship-of-the-line, you know your way around a ship. (Bonus crew skills/ability). You have a keen knack for dealing reward and penalties,  know how to instill order on your crew. (Bonus crew order, Morale penalty)

 

Or: Englishman, Plantation Heir, Smuggler: Born into a profitable tobacco/sugar trading family, you have a nice income (bonus starting money. Bonus Tobacco/Sugar manufacturing). You aren't proud of it, but you've run your share of blockades and dodged the navy once or twice (Bonus stealth/ship speed when crossing blockades/entering a port.)

 

This type of customization would allow for a wide range of unique character builds, meaning you seldom come across 2 players that are exactly the same. 

 

The addition of more, non-playable nationalities could also offer perks/drawbacks.

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The addition of more, non-playable nationalities could also offer perks/drawbacks.

 

I like that. This thread (nations listing) could support it (second part): http://forum.game-labs.net/index.php?/topic/159-coastal-states-from-16th-to-18th-century/ (pick up your choice :) )

 

With the reputation system, maybe players could become pirate, then ask for a pardon to the nation of their choice (meaning not attacking this faction, and attacking its current opponents). This shouldn't be easy though, but could add more gaming experience and personal storyline.

 

Your suggestions would fit well to a very long character progression, which would discourage multiple character creation.

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