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Please post your major annoyances

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1) lack of intermediate fleets with bigger ships, they always go 7 bellona 7 pavel 7+ victory/sancti, is not only unrealistic but unfanny, we need more things like 1 victory with 2-4 frigs,   2 bellona+1 victory etc etc,  also you should augment the sol fleet to be more realistic like 2-3 first rate +2/3 2nd rate and some frigates as escort even at cost of making 9-12 npc fleet    Even middle level fleet are either or a single frig or 5-7 frigs together,   Never see things 1 cerb+2 navy brig.  or a consti escorted by 2 renomnee 

 

2)lack of ship market, general inutility of capturing ships : even if i got a very good  4 upgrade ship the risk to losing it with the upgrade make it useless, imho if you capture ships of same quality you should be able to merge the extra ships into the one you  wanna keep  so you can obtain 1 with up to 3 durability , this way ppl can sell 3 dur captured ships making a player market, but they will still inferior to a yellow or crafted ship that have 5.

 

3) lack of quality of drops linked to the fleet you engage,  i got violet upgrades in lynx vs lynx even yellow, and sometimes nothing or green by owning solo a 7-8 Sol fleet. 

 

4) more timer inv/invisibiity when you exit after a battle, usually u get 30-40 sec wich are not enought for escape from a pvp  if they where chasing you they will simply sail  upwind wich is the most logic spot you aregoing for and  re engage you  again in 30sec/1 min.             even easyer if they are 3+ you cant pretty much evade, also on slow computer take a lot to load, for not talk about crash (i got many expecial grafic bug that will force you to re-log once you enter back op living you at mercy of anyone defenceless since timer is 20-30 sec)

Edited by Lord Vicious

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Players being able to board you when sailing 7+ knots AND your stern turned to their bow. That's just too much.

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1. AI just circles your ship during a fight.

2. Battle map dosen't represent enviroment from OW. <<<<I know this is being worked on.

3. Lack of a map in game. <<<<<I figure this is being worked on to. And yes I know about Boyahs.

 

4. Contraband ships have no cargo.....check out the smuggling in Elite Dangerous

 

There is one thing I would like to see in game. Being able to load different types of shot on different decks....For example on the snow have the bottom deck of 18pd carronades load double and my top deck of 6pd mediums load ball or chain.

 

Loving the game though keep up the good work.

Edited by Max Thundercroc

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There is one thing I would like to see in game. Being able to load different types of shot on different decks....For example on the snow have the bottom deck of 18pd carronades load double and my top deck of 6pd mediums load ball or chain.

 

Carronades shouldn't be able to load double. According to the Wiki document on carronades, double shot was unsafe because the barrel wasn't thick enough. The ability to load decks independently would allow your longs on the main deck to load double and keep single in the carrondades.

Edited by Hugo Leopard
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about the Traiding system.

 

1. When you buy coal or what ever it yould be good to that with 1x click & drag not 34 times (every single slot ) on a traider snow 

 

2. It would be good to have something like a Traiderbook on board so you can the what the prices were in every port you have been to ( now i take screenshots from the ressources ) and look up in windows what could be profitable it should be possible to have something ingame 

 

3. it could also become interesting if you can buy a Fleet that will auto trade for you if you tell them what to buy and sell ( not buy and sell at any price  )

 

 

i hope my english is good enough to understand it 

 

Tanks

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1. When trading, you are not alerted when your ship is full and goods are starting to be stacked in a warehouse. 

 

2. When trading, it is really annoying to have to fill the slider up and confirm over and over again until the ship is full. There should be an option to fill up the ship with one click. 

 

3. Right now I am keeping an excel spread sheet to monitor prices of goods in different ports. I have to alt + tab to see it and fill it in. It would be nice to see an in-game comparison between prices in different ports. 

 

4. I don't think that XP is needed in this game. Gold could be used to rank up and get new crew too. This would allow people that are mostly into trading to level up too instead of having to go out and battle to size up their crew so they can get a bigger boat. If you are working trade missions for twenty hours you won't rank up at all even though you may have more experience in the game than those that are higher rank than you that have been battling. 

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1. When trading, you are not alerted when your ship is full and goods are starting to be stacked in a warehouse. 

 

2. When trading, it is really annoying to have to fill the slider up and confirm over and over again until the ship is full. There should be an option to fill up the ship with one click. 

 

3. Right now I am keeping an excel spread sheet to monitor prices of goods in different ports. I have to alt + tab to see it and fill it in. It would be nice to see an in-game comparison between prices in different ports. 

 

4. I don't think that XP is needed in this game. Gold could be used to rank up and get new crew too. This would allow people that are mostly into trading to level up too instead of having to go out and battle to size up their crew so they can get a bigger boat. If you are working trade missions for twenty hours you won't rank up at all even though you may have more experience in the game than those that are higher rank than you that have been battling. 

Should just get xp for completing trades, so for like every 1k gold profit you would get 10xp or whatever makes sense.

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Chat tabs.  It's easy to miss private message 'cause default tabs cover the entire space no matter what - if you keep all 3 or close some of them or scale the chat window,  they automatically scale and still cover that part...

 

gallery_4903_112_12547.png

 

gallery_4903_112_21495.png

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Should just get xp for completing trades, so for like every 1k gold profit you would get 10xp or whatever makes sense.

so... one could make Rear Admiral without firing a shot.

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Please make key bindings for rudder heel. (e.g. keys Q and E ) for rudder heel left right. Holding A, D keys all time when i turning ship is bad for my fingers :) These will remove focus from turning and make aiming easier, no need to hold A or D key when shooting and turning both.

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Q and E turn your front yards, though. I agree it would be nice to hold the rudder somewhere in between full and none, but for now if you double-tap A or D, it'll lock the rudder in that direction.

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We should have trader XP. Maybe a separate ranking system for traders so you cant be Rear Admiral without firing a shot. Example ranks: Amatuer, Local Trader, Merchant, Broker, etc. More ranks get higher amounts in port and maybe unlock NPC fleet options or ships with improved cargo holds. Maybe have faster movement along established trade routes.......

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Sounds good. I'm not objecting to an XP system for traders that relates to advanced trade, such as larger ships and trade deals, just not one that puts then in a warship. Not sure how to handle Indiamen, because they could double as warships.

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The solution is simple. Add the Indiamen to the list of trader vessels so it says "trader Indiamen".

This way you can't put heavy guns on it and you would have to capture one to own it.

We could still have the warship version added.

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Please make key bindings for rudder heel. (e.g. keys Q and E ) for rudder heel left right. Holding A, D keys all time when i turning ship is bad for my fingers :) These will remove focus from turning and make aiming easier, no need to hold A or D key when shooting and turning both.

This was the first feature in game

Double click a or d and lock the rudder

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1. Big names over ports - couldn't we just click on them (like hailing a ship) to identify them?

2. Not being able to see what ships are in a port - even if you are in there with them. 

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For me the niggles in game are:

 

  • Wrong flag in British ports - replace the ensign with the Union flag
  • Wrong RN Ensign used - use the pre 1801 jack version.
  • Multiple allowed accounts, it's open to abuse and exploits
  • Captains names seen in Open sea
  • The Open Sea wave/ship desynchronisation 
  • Arriving in battle sail down and no speed
  • Would love to save preferred gunnery modes, instead of reclicking setup every battle
  • No group formations in Open sea, the lead ship should be able to select line, line abreast etc etc
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1. Pellew's sight.....what the heck is that, I cant find any reference to something called that. May be better to call the 'upgrade' "Experienced Gun Captains"  as the experience and training of the men in charge of each gun is what really counts towards accuracy.

2. Why do 'upgrades' take up the same 'space' or 'capacity'? The upgrade "Gunnery Handbooks" should not take up 'space' on the ship for example. Upgrades should be divided into 'structural' (ie added during construction) and 'non structural' (added whilst the ship is in service without a major rebuild) with the former limited in number and the latter unlimited or at least be able to have a lot more of them. Examples: Structural - extra planking, masts, magazine access, extra pump, extra hammocks (ie more crew than the complement), extra marines; Non structural - trimming the ship for speed or turning, optimised ballasting, copper bottoms, sights, training handbooks. rigging, grog. A good commander would trim his ship and rigging, ensure his bottom was clean, the crew well trained and motivated - these are all things he could do without rebuilding the ship (e.g. building a ship with extra planking) or having a major negative impact on the operation of the ship (e.g. adding more crew than she can take).

4. Why do "Extra Hammocks" increase the crew numbers above what the player can command? Have "Extra Hammocks" increase the total crew size of the vessel only if the player has the rank to command that many men.

5. Why can junior officers 'purchase' larger ships when they cannot command a crew big enough? Either don't allow junior ranks to command larger vessels (irrespective of how much money they have i.e. don't allow a Lieutenant to 'buy' a 1st rate) or do allow them to purchase but remove the restriction on the size of crew they command. Crew size is driven by the needs (size) of the ship not by the rank of the 'captain'. Of course, if the latter option is chosen there needs to be a 'downside' if a junior officer finds himself in command of a vessel for which he does not have the 'rank' (age, experience, seniority) for example having big negatives on morale, gunnery, damage control and ship handling to represent the unrest (which equals poor performance) amongst the ship's company at such a whippersnapper being placed over them.

Edited by Normalguy

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Which-Direction-Main-b.jpg

 

Since I'm pretty much completely new to Open World, the first thing that strikes me, despite knowing that that isn't a first priority in the current development process, is the sense of direction. Or better to say, the lack thereof. And I'm not talking about the compass or the still missing in-game map.

 

When you enter for the first time, you enter your "home port" screen. After you find your way out there and been made sure to have cannons on your ship, what should I do? Where should I go to? What is the best place to start finding opponents of the same caliber/skill level so I can level up and gain some currency?

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