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FAQ - The 'Open World'


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I didn't mean "far and wide" just not only in ur immediate surrounding.

 

A cannon would be heard from atleast an hour away at "real speeds", dunno how long that would be in "open world speed". Have u spent any time on the sea in real life?

 

I've sailed small cruising craft coastally (recreationally) for near 30 years.  Sound does carry across the water, true, but there is a lot of other noise - waves, wind, the noise of your own craft, the incessant prattling of your First Officer.  Unless you're in a dead calm, a cannon fired directly at you to leeward isn't going to carry 10-12 nautical miles.  Even if it did, you're outside of visual range at that distance (or very near to it).  Fire all the cannon you want, but other than "over there somewhere", finding the correct heading to come to your aid will further delay help.

 

The problem with allowing a "pile on" situation in the Open World is that we know ships there are traveling at around 150kts or so (based on early screenshots by Admin).  6 minutes of sailing can take you nearly 15 miles.  If you allow people, a la PotBS, to "see" a battle that has formed, and head over to it, you'll have a giant pileup of ships coming from distances that would be ridiculous in real life.  I think if you aren't in fairly close proximity to a battle when it forms, you shouldn't be able to join that battle - based on the in-battle speeds (which appear to be far closer to reality), a boat that isn't pretty nearby in the Open World is going to be hours away at battle instance speeds.  Way too far to make a difference.

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The problem with allowing a "pile on" situation in the Open World is that we know ships there are traveling at around 150kts or so (based on early screenshots by Admin).  6 minutes of sailing can take you nearly 15 miles.  If you allow people, a la PotBS, to "see" a battle that has formed, and head over to it, you'll have a giant pileup of ships coming from distances that would be ridiculous in real life.  I think if you aren't in fairly close proximity to a battle when it forms, you shouldn't be able to join that battle - based on the in-battle speeds (which appear to be far closer to reality), a boat that isn't pretty nearby in the Open World is going to be hours away at battle instance speeds.  Way too far to make a difference.

 

Again, I'm not saying that people who are 10 miles or more away should be able to join the fight, but maybe 1 or 2 instead of just 800 yards or something.

Also if the thing cuts at 1mile, and a boat is 1mile and 100 yards away, that is very ridiculous i think.

Edited by Kevlarkent
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Again, I'm not saying that people who are 10 miles or more away should be able to join the fight, but maybe 1 or 2 instead of just 800 yards or something.

 

Once we get into Open World and get to sinking each other again (;)) we will see - perhaps the inclusion distance "will" be 2 miles?

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Again, I'm not saying that people who are 10 miles or more away should be able to join the fight, but maybe 1 or 2 instead of just 800 yards or something.

Also if the thing cuts at 1mile, and a boat is 1mile and 100 yards away, that is very ridiculous i think.

 

Well that's entirely different. I'd like to see people within about 10 miles get added to the Instance.  That said, I think they should enter the instance at a distance commensurate with how far out they were.  So, for example, if you enter an instance when you're 6 miles away, you should be 6 miles away from the main combatants in the instance.  This makes for a bonus for holding a tighter formation, it also creates excitement in trying to ninja board a ship and escape before his friends can close enough to stop you.

 

That said, the limit has to be the limit.  Where is the cutoff?  If you make it 1 mile and 100 yards, then isn't 1 mile and 101 yards ridiculous?  Where do you draw the line?  The cutoff distance is the cutoff distance, plain and simple.

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Once we get into Open World and get to sinking each other again ( ;)) we will see - perhaps the inclusion distance "will" be 2 miles?

 

Yes, and maybe it won't be a problem at all, I'm just theorycrafting which is part of why the forums exicst no?

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That said, the limit has to be the limit.  Where is the cutoff?  If you make it 1 mile and 100 yards, then isn't 1 mile and 101 yards ridiculous?  Where do you draw the line?  The cutoff distance is the cutoff distance, plain and simple.

 

Well that's the main reason why I don't like this idea/solution, people who might be able to come help in the battle won't be able to because they're not in the instance.

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Well that's the main reason why I don't like this idea/solution, people who might be able to come help in the battle won't be able to because they're not in the instance.

 

That is where playtesting comes into play.  If 1 mile is determined to be far enough that they can't really be of help, then 1 mile it will be.  I personally think it will be at a distance that most players will find perfectly reasonable and "fun", which is what this is about.  :)

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That is where playtesting comes into play.  If 1 mile is determined to be far enough that they can't really be of help, then 1 mile it will be.  I personally think it will be at a distance that most players will find perfectly reasonable and "fun", which is what this is about.   :)

 

Yea, I hope you're right. I might have to fall back on the sole principle!^^

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If you can find hard facts about them I will gladly include them. Just post them here.

 

These are some of the posts from Admin I could find:

 

Posted 09 February 2015 - 05:38 PM

 

We already created a technology masterpiece for the open world. Our Caribbean map is seamless, huge and beautiful and suited for the multiplayer with changing time of day and potentially weather. People demanding more don't yet appreciate this achievement - but they will. 

 

Posted 17 February 2015 - 05:18 PM

 

Pictures will others to understand what you are talking better (including us).

Sails luffing of flutter will not be implemented in the foreseeable future. Weather, fires and explosions and somewhat improved smoke first - then we will see if we have FPS reserves left.

 

Posted 06 March 2015 - 01:10 PM

 

Fog, rains and storms will be implemented. Maybe will need to play some tricks like Star Citizen with the hidden loading screens. 

Edited by Kao1808
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Right now battles are open till the end to test (again) how potential reinforcements work and to stress test the instances servers and battle enter and exit packets flow.

 

You mean they can't afford good servers? What do you mean by time compression?
What issues?

 

Point and click a-la eve or archeage would be possible in the large open world, but i am yet to see the 25 v 25 battle with 5000 cannons firing in that game. I have seen many in NA .  

 

Will there be a smuggling mechanic added in for goods etc either now or in the distant future?

 

NPC smugglers exist on the open world right now.

For player smuggling we first need to see crafting and trading in general and define the embargo rules. 

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Right now battles are open till the end to test (again) how potential reinforcements work and to stress test the instances servers and battle enter and exit packets flow.

 

So you mean that battles will be instanced but people will still be able to enter and leave that instance while the battle is ongoing?

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So you mean that battles will be instanced but people will still be able to enter and leave that instance while the battle is ongoing?

 

I think what he means is:

 

Right now battles are open till the end to test (again) how potential reinforcements work and to stress test the instances servers and battle enter and exit packets flow.

 

I read that as "we will be testing and adjusting the battle instances to see how potential reinforcements will stress the instance server". Also " we will be watching how the entering and exiting packets flow"

 

It looks like you will get to stress test the server by calling reinforcements to come to your aid in the instance - whooo hoooo!

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For those of a "Pirate" Heart, here are 6 Safe Ports of Call, it will be interesting if 1 or 2 of these are available for Safe Ports for Pirates?:

 

1. Port Royal
During the “Golden Age of Piracy” in the late 17th and early 18th centuries, Port Royal, Jamaica stood as one of the most popular ports of call for thieves, prostitutes and pirates of every stripe. The small harbor’s association with marauding began in the mid-1600s, when Jamaica’s governors offered it up as a safe haven for pirates in exchange for protection from the Spanish. The buccaneers accepted the deal, and the town soon became a major staging ground for British and French privateers—ship captains commissioned by the Crown to disrupt Spanish shipping in the Caribbean and Atlantic. One of the most famous of these state-sanctioned pirates was Sir Henry Morgan, a Welsh captain who used Port Royal as a base of operations for raids on the Spanish strongholds at Portobello, Cartagena and Panama City.

Port Royal prospered on the back of its pirate economy, and by the 1660s its streets were lined with taverns and brothels eager to cater to the whims of young buccaneers flush with Spanish loot. Contemporary accounts describe a seamy harbor overrun with gambling, prostitution and drink, where hard-living mariners often squandered thousands of Spanish reals in a single night. Even after the age of privateering had ended, the so-called “wickedest city on Earth” continued to serve as a retreat for a new brand of lawless, freelance pirates. But when these raiders began indiscriminately plundering shipping traffic in the Caribbean, Port Royal’s colonial authorities were finally stirred into action. By 1720, the town had begun to clean up its act and its “Gallows Point” became a notorious site for pirate hangings. Among countless others, buccaneers like the ruthless Charles Vane and the flamboyant “Calico” Jack Rackham would eventually meet their end in Port Royal.

2. St. Mary’s Island
Peg-legged pirates and swashbuckling sea captains are usually associated with the Caribbean, but many of the most successful buccaneers plied their trade in the Indian Ocean. Beginning in the late 17th century, well-armed bands of freebooters used the African island of Madagascar as a base of operations for raids on European and Asian shipping. According to pirate legend, some of these pioneering thieves even set up a utopian colony called Libertalia, where they mingled with native women and organized a democratic government. Libertalia is most likely a seafaring myth, but Madagascar was home to several other pirate strongholds, most famously St. Mary’s Island on the northeast coast.

In the 1690s, St. Mary’s boasted a population of around 1,500 and served as a vital supply base for pirates like Captain Kidd, Thomas Tew and Henry Every. As part of an underground shipping arrangement, many St. Mary’s-based buccaneers would attack ships carrying exotic goods from India, and local traders would then sell the booty to crooked merchants in cities like New York and Boston. Some of these raids were among the most lucrative crimes in history. For example, in 1695, Henry Every used a six-ship fleet to attack a treasure ship owned by the Great Mogul of India. Following a bloody fight, he made off with the equivalent of some $200 million in loot.

3. Tortuga
In the early 1600s, the rocky island of Tortuga served as the chief stronghold of a motley group of adventurers, thieves and escaped slaves who preyed on Spanish treasure ships in the Caribbean. These raiders started out as a band of French hunters on nearby Hispaniola (now Haiti), and it was the French word for their method of curing meat, “boucaner,” that inspired their feared nickname: buccaneers. The buccaneers fled Hispaniola for Tortuga around 1630 after the arrival of Spanish settlers, and they soon turned to the lucrative business of piracy. To support their operations, they made Tortuga into a fortified stronghold. Jean le Vasseur, a buccaneer leader who had once worked as a military engineer, even built a 24-gun castle called Fort de Rocher to help guard the island’s harbor.

Tortuga became a prime destination for pirates, attracting men of rough character from as far as England, Holland and Portugal. As more would-be marauders arrived on the island, they organized themselves into a loose fraternity of thieves called the “Brethren of the Coast” and developed their own code of conduct. Many of the Brethren received privateer commissions from England and France, and they proved a thorn in the side of the Spanish, who responded with repeated attacks on Tortuga. The buccaneers later served under Sir Henry Morgan during his famous raids along the Spanish Main, but their influence waned with the end of privateering. While a few continued to prowl the Caribbean for several decades, Tortuga’s buccaneers had all but disappeared by the beginning of the 18th century.

4. Clew Bay
The west coast of Ireland might not seem like prime pirate territory, but in the 16th century the rugged shores of Clew Bay served as the stronghold for of one of history’s most formidable lady corsairs. During a time when Ireland was ruled by dozens of local chieftains, Grace O’Malley defied convention and emerged as the leader of a seafaring clan who controlled the coastlines through intimidation and plunder. From her base of operations at Rockfleet Castle, O’Malley—also known as Granuaile—commanded hundreds of men and some 20 ships in raids on rival clans and merchant ships. She also ran afoul of government officials, who made repeated attempts to curb her activity. When a fleet from Galway besieged her castle in 1574, O’Malley led her pirates in a counterattack and forced the ships into a retreat.

O’Malley was captured in 1577 and spent several months behind bars, but by the 1580s she was once again stalking the seas surrounding Clew Bay. Her hands-on style of leadership earned her a reputation as a ruthless fighter—a popular legend states that she once gunned down a Turkish buccaneer only a day after giving birth—but she also showed a keen understanding of politics. When English colonial authorities eventually captured her son and impounded her ships, O’Malley petitioned the Crown for redress and then set sail for England. During a historic 1593 meeting with Queen Elizabeth I, she personally negotiated her son’s release and even secured the return of her fleet.

5. New Providence
Long before it became a popular stopover for cruise ships and vacationers, the Bahamian island of New Providence was known as a lawless “nest” of pirates—and for good reason. The island sat in the center of the well-traveled trade lanes between Europe and the West Indies, and its capital of Nassau offered a safe harbor for marauders to repair and resupply before setting sail in search of plunder. By the 1710s, New Providence had become a popular gathering place for some of the Caribbean’s roughest customers. Among others, raiders like Blackbeard, Stede Bonnet and Charles Vane were known to haunt its seaside taverns and bars.

Pirate activity in the Bahamas eventually became so rampant that the British government feared for the long-term survival of its colony. In 1718, the Crown dispatched three warships to New Providence along with a new governor—the privateer-turned politician Woodes Rogers. Governor Rogers offered a pardon to any pirates who surrendered—some, like Benjamin Hornigold, even became pirate hunters—but he showed little mercy to those who resisted. In December 1718, he sent a chilling message to unrepentant buccaneers when he executed a band of convicted pirates in Nassau. From then on, New Providence was slowly transformed from a playground for thieves into one of the main headquarters for anti-piracy operations in the Caribbean.

6. Barataria Bay
The swampy islands surrounding Barataria Bay, Louisiana, once served as a sanctuary and safe harbor for the famed pirate-turned-patriot Jean Laffite. In the early 19th century, Laffite and his brother Pierre led a syndicate of thieves who terrorized shipping in the Gulf of Mexico. Working as privateers for the upstart Republic of Cartagena, Laffite’s buccaneers plundered Spanish merchant vessels and then smuggled stolen goods and slaves into New Orleans. By the 1810s, their illegal colony at Barataria Bay had grown into one of the busiest black market ports in all of North America. Between 500 and 1,000 marauders frequented the area, and more than a dozen pirate ships regularly occupied its harbor.

In 1814, Laffite famously interrupted his pirate activity to play an unlikely role in the War of 1812. After receiving an offer from the British—who hoped to use Barataria as a point of access to New Orleans—Laffite instead offered his services to the United States in exchange for clemency for his past misdeeds. Laffite and his followers went on to serve with distinction in the Battle of New Orleans under future President Andrew Jackson, and he was rewarded with a full pardon. But despite winning a clean slate, Laffite would not stay away from a life of crime for long. He later led his men to Texas and formed yet another pirate haven on Galveston Island.

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For those of a "Pirate" Heart, here are 6 Safe Ports of Call, it will be interesting if 1 or 2 of these are available for Safe Ports for Pirates?:

 

1. Port Royal

During the “Golden Age of Piracy” in the late 17th and early 18th centuries, Port Royal, Jamaica stood as one of the most popular ports of call for thieves, prostitutes and pirates of every stripe. The small harbor’s association with marauding began in the mid-1600s, when Jamaica’s governors offered it up as a safe haven for pirates in exchange for protection from the Spanish. The buccaneers accepted the deal, and the town soon became a major staging ground for British and French privateers—ship captains commissioned by the Crown to disrupt Spanish shipping in the Caribbean and Atlantic. One of the most famous of these state-sanctioned pirates was Sir Henry Morgan, a Welsh captain who used Port Royal as a base of operations for raids on the Spanish strongholds at Portobello, Cartagena and Panama City.

Port Royal prospered on the back of its pirate economy, and by the 1660s its streets were lined with taverns and brothels eager to cater to the whims of young buccaneers flush with Spanish loot. Contemporary accounts describe a seamy harbor overrun with gambling, prostitution and drink, where hard-living mariners often squandered thousands of Spanish reals in a single night. Even after the age of privateering had ended, the so-called “wickedest city on Earth” continued to serve as a retreat for a new brand of lawless, freelance pirates. But when these raiders began indiscriminately plundering shipping traffic in the Caribbean, Port Royal’s colonial authorities were finally stirred into action. By 1720, the town had begun to clean up its act and its “Gallows Point” became a notorious site for pirate hangings. Among countless others, buccaneers like the ruthless Charles Vane and the flamboyant “Calico” Jack Rackham would eventually meet their end in Port Royal.

2. St. Mary’s Island

Peg-legged pirates and swashbuckling sea captains are usually associated with the Caribbean, but many of the most successful buccaneers plied their trade in the Indian Ocean. Beginning in the late 17th century, well-armed bands of freebooters used the African island of Madagascar as a base of operations for raids on European and Asian shipping. According to pirate legend, some of these pioneering thieves even set up a utopian colony called Libertalia, where they mingled with native women and organized a democratic government. Libertalia is most likely a seafaring myth, but Madagascar was home to several other pirate strongholds, most famously St. Mary’s Island on the northeast coast.

In the 1690s, St. Mary’s boasted a population of around 1,500 and served as a vital supply base for pirates like Captain Kidd, Thomas Tew and Henry Every. As part of an underground shipping arrangement, many St. Mary’s-based buccaneers would attack ships carrying exotic goods from India, and local traders would then sell the booty to crooked merchants in cities like New York and Boston. Some of these raids were among the most lucrative crimes in history. For example, in 1695, Henry Every used a six-ship fleet to attack a treasure ship owned by the Great Mogul of India. Following a bloody fight, he made off with the equivalent of some $200 million in loot.

3. Tortuga

In the early 1600s, the rocky island of Tortuga served as the chief stronghold of a motley group of adventurers, thieves and escaped slaves who preyed on Spanish treasure ships in the Caribbean. These raiders started out as a band of French hunters on nearby Hispaniola (now Haiti), and it was the French word for their method of curing meat, “boucaner,” that inspired their feared nickname: buccaneers. The buccaneers fled Hispaniola for Tortuga around 1630 after the arrival of Spanish settlers, and they soon turned to the lucrative business of piracy. To support their operations, they made Tortuga into a fortified stronghold. Jean le Vasseur, a buccaneer leader who had once worked as a military engineer, even built a 24-gun castle called Fort de Rocher to help guard the island’s harbor.

Tortuga became a prime destination for pirates, attracting men of rough character from as far as England, Holland and Portugal. As more would-be marauders arrived on the island, they organized themselves into a loose fraternity of thieves called the “Brethren of the Coast” and developed their own code of conduct. Many of the Brethren received privateer commissions from England and France, and they proved a thorn in the side of the Spanish, who responded with repeated attacks on Tortuga. The buccaneers later served under Sir Henry Morgan during his famous raids along the Spanish Main, but their influence waned with the end of privateering. While a few continued to prowl the Caribbean for several decades, Tortuga’s buccaneers had all but disappeared by the beginning of the 18th century.

4. Clew Bay

The west coast of Ireland might not seem like prime pirate territory, but in the 16th century the rugged shores of Clew Bay served as the stronghold for of one of history’s most formidable lady corsairs. During a time when Ireland was ruled by dozens of local chieftains, Grace O’Malley defied convention and emerged as the leader of a seafaring clan who controlled the coastlines through intimidation and plunder. From her base of operations at Rockfleet Castle, O’Malley—also known as Granuaile—commanded hundreds of men and some 20 ships in raids on rival clans and merchant ships. She also ran afoul of government officials, who made repeated attempts to curb her activity. When a fleet from Galway besieged her castle in 1574, O’Malley led her pirates in a counterattack and forced the ships into a retreat.

O’Malley was captured in 1577 and spent several months behind bars, but by the 1580s she was once again stalking the seas surrounding Clew Bay. Her hands-on style of leadership earned her a reputation as a ruthless fighter—a popular legend states that she once gunned down a Turkish buccaneer only a day after giving birth—but she also showed a keen understanding of politics. When English colonial authorities eventually captured her son and impounded her ships, O’Malley petitioned the Crown for redress and then set sail for England. During a historic 1593 meeting with Queen Elizabeth I, she personally negotiated her son’s release and even secured the return of her fleet.

5. New Providence

Long before it became a popular stopover for cruise ships and vacationers, the Bahamian island of New Providence was known as a lawless “nest” of pirates—and for good reason. The island sat in the center of the well-traveled trade lanes between Europe and the West Indies, and its capital of Nassau offered a safe harbor for marauders to repair and resupply before setting sail in search of plunder. By the 1710s, New Providence had become a popular gathering place for some of the Caribbean’s roughest customers. Among others, raiders like Blackbeard, Stede Bonnet and Charles Vane were known to haunt its seaside taverns and bars.

Pirate activity in the Bahamas eventually became so rampant that the British government feared for the long-term survival of its colony. In 1718, the Crown dispatched three warships to New Providence along with a new governor—the privateer-turned politician Woodes Rogers. Governor Rogers offered a pardon to any pirates who surrendered—some, like Benjamin Hornigold, even became pirate hunters—but he showed little mercy to those who resisted. In December 1718, he sent a chilling message to unrepentant buccaneers when he executed a band of convicted pirates in Nassau. From then on, New Providence was slowly transformed from a playground for thieves into one of the main headquarters for anti-piracy operations in the Caribbean.

6. Barataria Bay

The swampy islands surrounding Barataria Bay, Louisiana, once served as a sanctuary and safe harbor for the famed pirate-turned-patriot Jean Laffite. In the early 19th century, Laffite and his brother Pierre led a syndicate of thieves who terrorized shipping in the Gulf of Mexico. Working as privateers for the upstart Republic of Cartagena, Laffite’s buccaneers plundered Spanish merchant vessels and then smuggled stolen goods and slaves into New Orleans. By the 1810s, their illegal colony at Barataria Bay had grown into one of the busiest black market ports in all of North America. Between 500 and 1,000 marauders frequented the area, and more than a dozen pirate ships regularly occupied its harbor.

In 1814, Laffite famously interrupted his pirate activity to play an unlikely role in the War of 1812. After receiving an offer from the British—who hoped to use Barataria as a point of access to New Orleans—Laffite instead offered his services to the United States in exchange for clemency for his past misdeeds. Laffite and his followers went on to serve with distinction in the Battle of New Orleans under future President Andrew Jackson, and he was rewarded with a full pardon. But despite winning a clean slate, Laffite would not stay away from a life of crime for long. He later led his men to Texas and formed yet another pirate haven on Galveston Island.

fyi Woodes Rodgers was run out in his first attempt and the bahamas is still a nest of lawless pirates just we have cruise ships and vacationers too now

Edited by Tief N Tote
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Thought this might be of interest to many, the historical Trading Map...

 

 

 

 

This map comes from sandbox videogame Port Royale 2 (2004) developed by Ascaron Entertaiment and it might have some "historical flavor" isn't historical at all. Just a quick example it's impossible that any self-sustain colony didn't produce building materials to some degree. Goods flow where a lot slower than games like Port Royale 2 or Patrician 3. I’m not saying that Ascaron Entertaiment approach is bad just saying that people tend to use the word historical too often. 

 

         The main problem here with renewable products is how they should be introduced frist I mean should be an established NPC economy replaced by a player economy later on or should be a blank file 100% player economy that can cause gold rushes and all sorts of economic bubbles.

        Offer is generated by the player but demand is also played based? Who will buy then colonial plantation products with low value added to them (= no transformation/crafting). ¿We need a NPC population that consume some goods and over that player demand? 

---------

Example Historical Data: 

post-8576-0-61104600-1429038253_thumb.jpg

##Veracruz second biggest port of New Spain in Caribe Sea in 1808:

___Entries--> From Spain 29/ from America 139/ other nations 25 (Total 185)

___Sorties--> to Spain 31/ to America 112/ to other nations 22 (Total 165)

Another interesting information about it 50% of the merchants ships in Veracruz where Schooners and 25% where Brigs.

 

Source: ANDREO GARCIA,Juan. El trafico maritimo del puerto de Veracruz durante la etapa de la Junta Central Suprema de España e Indias. Areas revista internacional de ciencias sociales. number 7, pp.21-30.  ( http://revistas.um.es/areas/article/viewFile/87061/83791  )

-------

Edited by Karnaught
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  • 3 weeks later...

I'll post this question in here since I'm sure it will be asked ad nasuem at one point or another but:

 

How are shallows actually being implemented? If you ground your ship in shallows i'm assuming you will take some form of damage, but will it just be a slowing effect upon your ship or will you be truly stuck fast and have to kedge your ship off the ground?

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I'll post this question in here since I'm sure it will be asked ad nasuem at one point or another but:

 

How are shallows actually being implemented? If you ground your ship in shallows i'm assuming you will take some form of damage, but will it just be a slowing effect upon your ship or will you be truly stuck fast and have to kedge your ship off the ground?

 

Right now, we don't know how they'll be implemented.  We do know that there is a crude shallows indicator in the game from released screenshots, but that's all that's been shown so far.

 

Shallow waters are an exciting issue in terms of gameplay !

Edited by LeBoiteux
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They said that next week people who got to Santisima Trinidad during the trials will be invited to open world testing. My question: Will people be allowed to stream open world and make videos on Twitch and Youtube or will the game be under that protection that I cant remember the name off?

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