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I think others have answered the question for me but I guess I can reiterate.

 

Its a game and people want to have fun and encounter stuff. Real life was a job not an entertainment activity.

 

Yea, but --- we already have 60/1 compression so everything happens 60 times faster than it did IRL and even 150 MPH ships are coming. Too much of this and we end up with pewpewpew and no sense of the LOOOOOONG sailing times involved in REAL life. I think some uninhabited fringes might alleviate this feeling of pewpewpew a bit - you know if you want to avoid it. I think the best game design gives ME the choice.

Edited by ampaholic
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i m againt splitting the community in two. Let the des make their game, they probably think about it fa better than us.

 

The game is already split in two - look at the leader board, there are many who you don't see in game very often - these are players who play a lot of PVE games.

 

So it is already split between PVP and PVE players - this doesn't hurt either one does it, having rooms for both to play?

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The game is already split in two - look at the leader board, there are many who you don't see in game very often - these are players who play a lot of PVE games.

 

So it is already split between PVP and PVE players - this doesn't hurt either one does it, having rooms for both to play?

 

Except you're talking about a closed beta arena TDM game vs. the real game which will be a huge Open World MMO....

 

A huge Open World environment needs a lot of players to be interesting and survive.

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Some time ago we said that we are not against having very hardcore and a normal server. But it is too early to make this decision. 

 

In the prototype there will be just 1 server. Then we will see.

Number of servers will depend on the tech capabilities (untested yet) and on the number of users.

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While I'm not against your idea, I think we should just stick with one server unless its used as an experiment to see what type game people really want. My reasoning is simple and has been stated elsewhere. The map is gigantic, therefore a very high population will be needed or the vast area of the map will be uninhabited. Split the game in to two servers and you just magnify this problem. It is a niche game as you know. Its the same argument I used against having a realistic map server and a fantasy map server.

 

Definitely this. Let's not turn into Warthunder where you divide the community into 3 separate categories.

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I am dead set against splitting servers and modes like this.  Why not just have a vision for the game, stick to the vision, and make it awesome.  No game will suit everyone anyway.  How long before we have 3 servers and a medium mode?  Way too many issues with doing that stuff.

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I am dead set against splitting servers and modes like this.  Why not just have a vision for the game, stick to the vision, and make it awesome.  No game will suit everyone anyway.  How long before we have 3 servers and a medium mode?  Way too many issues with doing that stuff.

Yes, I agree. I've given up on this idea due to the amount of problems it would cause rather than rectify.

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Definitely this. Let's not turn into Warthunder where you divide the community into 3 separate categories.

Well I am going to defend WT here because that system works for the most part as it is a closed area game and "realism" is the differentiator. Also the player base is large enough to support it. The simulator mode with no ID tags, no aim assistance and only 1st person (commander) view is awesome (IMO), but some players want to just go in on Arcade and blast stuff which is good for grinding experience as well. I think it is important to note that in WT PVE & PVP are combined. Just don't get tunnel vision shooting at bots!  

 

Given the stage that NA is in single server is the way to go, but as someone suggested the world will be large enough for both PVE and PVP experiences. I think the issue for the Devs is whether a "hard" mode only will generate sufficient player base for a sustainable OW.

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I am dead set against splitting servers and modes like this.  Why not just have a vision for the game, stick to the vision, and make it awesome.  No game will suit everyone anyway.  How long before we have 3 servers and a medium mode?  Way too many issues with doing that stuff.

 

Exactly! Stick to one mode and keep the community together!

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Okay everyone. I've already stated that I no longer think this is a good idea. That being said, I am no longer arguing these points, so we can consider the matter settled. Johnny Reb, Chustler, and others have all made excellent points as to the pitfalls of multiple servers. Let's leave it at that.

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I think people are just chiming in with their opinions on the topic at this point.  It's not directed at you, I'm sure.  If you feel like you don't want to keep the conversation going, then I'm sure you could message a moderator and have them close the thread.

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I think people are just chiming in with their opinions on the topic at this point.  It's not directed at you, I'm sure.  If you feel like you don't want to keep the conversation going, then I'm sure you could message a moderator and have them close the thread.

 

In addition to this the final decision really isn't up to us. We know based on what the moderator said that they will be testing with 1 server first to see how that goes. So basically they will be testing first and do the statistics to determine the most profitable option for everyone.

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I'm not taking it personally, just making sure everyone knows my position on this. Feel free to discuss it, that's why we're all here, to test the game and share our ideas. It just happens to be that mine wasn't the most well thought-out idea :P

I must admit, I do feel a bit foolish. I really should have put some more thought into it.

Edit: And yes, my previous post was a bit curt. I was simply a bit put off by the negative feedback I received. However, now I do agree that this is not the best of ideas.

Edited by Jeremiah O'Brien
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Imo Splitting players to two different servers isn't the best idea nor making game too grindy with only 1 dura/ship. Having 5 durabilities makes it possible to have almost nonstop pvp if You like it that way.

I would like to see big linefights with big ships. If You have only one dura on your precious 1st rate, you might not want to use it on pvp.

Community would also split into to different groups which isn't too good for development of the game. Like someone said earlier, it would need balancing stuff for two different servers. Also something what suits for hardcore server, might not suit the other.

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With the planed "instanced" battle there is no need to split it you can play as an explorer/merchant or just sit on "hot zones" hunting enemies and fast-paced action until you get wreck. 1 server for all should work well more population more fun. 

 

Itself it’s an interesting idea to be able to play “sailing simulator 2015” trading and exploring and at the same time WoT/WT style of gameplay all in one game with the instanced battles.

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With the planed "instanced" battle there is no need to split it you can play as an explorer/merchant or just sit on "hot zones" hunting enemies and fast-paced action until you get wreck. 1 server for all should work well more population more fun.

 

And what's keeping a pvper from attacking explorers/merchants?

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And what's keeping a pvper from attacking explorers/merchants?

Nothing. To be a successful merchant, you need to find the right balance between cargo capacity, speed, and firepower. Sacrificing one can boost the others, but it will put you in danger. Either sacrifice some cargo capacity to increase your speed/firepower, or take a risk and load as much cargo as you can.

Of course, you could also just sail out in a big, fat merchantman and hire a suitable escort ;)

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It seemed to me that he believed that you can avoid pvp if you want since it's instanced for some reason.

Well, with instanced battles, you simply enter the instance from the open world. Its not a separate entity unto itself. When you come within a certain distance of an enemy ship (in the open world) and engage in battle, you are put into an instance.

If you come across an enemy ship and you can't outrun them, you ought to be ready for a bout of PvP. It cannot always be avoided.

That being said, there really is no such thing as a "PvP-er." At some point in time, everyone will have to engage in battle, even if they are a merchant. Yes, some people will prefer to constantly do battle, but everyone will fight once in a while.

Edited by Jeremiah O'Brien
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And what's keeping a pvper from attacking explorers/merchants?

 

Nothing but bear in mind that if you have fast enough ship you could run away from the battle just with a couple of holes in the sails is totally legit to flee in OW. Also sailing in your national waters as the instance also will trigger the IA(improved version) vessels caught in the Area. 

 

I don't know how will be at release but seems really big war vessels (1st, 2nd Rate maybe 3rd too) will be used only by navy (or captured) in war context like attacking squadrons or patrolling squadrons not like douchebag wannabe to hunt small ships. Said that if a fat Fluyt that isn't fast enough to flee should consider doing a convoy with some escorts and/or have enough weapons to defend against normally faster, smaller ships used to hunt lone merchants. Being an explorer you will need a fast balanced ship anyway so it’s unlikely to be caught by pirates and privateers helpless. 

 

ATM still a mystery if the devs are  going to split the ship models between military and civil or just buying the hull with default equipment and then you could arrange the space and the weapon hatches like elite dangerous. 

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