Captain Meow Posted November 21 Posted November 21 (edited) While doing the 1:1 in Custom Battle (if that matters to mention) I keep noticing this once in a while: one ship spots another, does the first shot into... well, somewhere aaaaaaaaaaaaaand... HAHA take that, kiddo! ...that other ship gets a critical damage, like a destroyed main or second gun or anything else one would need to aim hard enough to hit! I mean, how's that even realistic? It's 1895 tech, the distance between ships is 13km & the aim is said to be 1%. That's like as if in World of Tanks Blitz at the beginning of the battle when no one's yet spotted KV-2 does a blind shot somewhere & reds have -1 tank in their team (I saw such moment in one video, lol). Edited November 21 by Captain Meow
Captain Meow Posted November 21 Author Posted November 21 (edited) Another issue - this enemy BB has it's front main gun destroyed & the aft gun is out of angle - why it keeps sailing on same course isntead of adjusting/changing it so the other BB would be within that remaining gun tilting range? I had to restart the battle due to unrealistic beginning. Edited November 21 by Captain Meow
Peksern Posted November 21 Posted November 21 22 minutes ago, Captain Meow said: I had to restart the battle due to unrealistic beginning. Why? Well, it's pretty much lucky... but.. well, there are people winning the lottery.
Dave P. Posted November 23 Posted November 23 (edited) Ever hear of the HMS Hood? See also: "That's X-COM baby!" Edited November 23 by Dave P. 1
TheFurTrapper Posted November 28 Posted November 28 (edited) Since the accuracy minimum cap you end up with a lot more stuff like this. No gun ever has less than a 1% chance to hit under any circumstances as long as it is within min range. I feel like that is a bit charitable but it does have some problems... Edited Thursday at 03:51 AM by TheFurTrapper words are hard
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