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>>>Multiplayer Feedback<<<(v1.1.7)


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  • Nick Thomadis changed the title to >>>Multiplayer Feedback<<<(v1.1.5)

v1.1.5:
- Optimizations in shell dispersion logic, fixing cases where no firing solution could be found or shells were fired too wide.
- Optimizations in ship maneuverability logic. Ships should be overall more responsive and swifter in their tactical maneuvers.
- Optimizations in the damage model, affecting overall how ships get penetrated and how much damage they receive according to the multiple factors.
- Bug fixes of auto-design, addressing cases where the auto-design process would freeze or be inefficient.
- Other minor fixes.

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  • Nick Thomadis changed the title to >>>Multiplayer Feedback<<<(v1.1.6)

v1.1.5:
- Optimizations in shell dispersion logic, fixing cases where no firing solution could be found or shells were fired too wide.
- Optimizations in ship maneuverability logic. Ships should be overall more responsive and swifter in their tactical maneuvers.
- Optimizations in the damage model, affecting overall how ships get penetrated and how much damage they receive according to the multiple factors.
- Bug fixes of auto-design, addressing cases where the auto-design process would freeze or be inefficient.
- Other minor fixes.

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v1.1.6:
- Further Optimizations in shell dispersion logic.
- Further Optimizations in ship maneuverability logic.
- Further Optimizations in the ship damage model.
- Fixed minor issue of auto-design, accepting rarely ships with empty barbettes.
- Rudder options became more distinctive in their effects.
- Penetration data of selected ship now shows coloring of sections as it does in the main game.
- Improvement in the lighting and reflections of the various weather environments (Not final - some minor visual issues exist that will be resolved shortly).
- Other minor fixes.

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  • Nick Thomadis changed the title to >>>Multiplayer Feedback<<<(v1.1.7)

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