Nick Thomadis Posted September 10 Author Share Posted September 10 Hotfix deployed - Fixed some bugs that caused code exceptions and lag due to this. - Fixed issues of acceleration, being too low in some cases. Link to comment Share on other sites More sharing options...
Nick Thomadis Posted September 11 Author Share Posted September 11 Hotfix 2 deployed - Fixed issue of too slow acceleration in some ships. Link to comment Share on other sites More sharing options...
Nick Thomadis Posted September 16 Author Share Posted September 16 v1.1.5: - Optimizations in shell dispersion logic, fixing cases where no firing solution could be found or shells were fired too wide. - Optimizations in ship maneuverability logic. Ships should be overall more responsive and swifter in their tactical maneuvers. - Optimizations in the damage model, affecting overall how ships get penetrated and how much damage they receive according to the multiple factors. - Bug fixes of auto-design, addressing cases where the auto-design process would freeze or be inefficient. - Other minor fixes. Link to comment Share on other sites More sharing options...
Nick Thomadis Posted September 21 Author Share Posted September 21 v1.1.5: - Optimizations in shell dispersion logic, fixing cases where no firing solution could be found or shells were fired too wide. - Optimizations in ship maneuverability logic. Ships should be overall more responsive and swifter in their tactical maneuvers. - Optimizations in the damage model, affecting overall how ships get penetrated and how much damage they receive according to the multiple factors. - Bug fixes of auto-design, addressing cases where the auto-design process would freeze or be inefficient. - Other minor fixes. Link to comment Share on other sites More sharing options...
Nick Thomadis Posted September 21 Author Share Posted September 21 v1.1.6: - Further Optimizations in shell dispersion logic. - Further Optimizations in ship maneuverability logic. - Further Optimizations in the ship damage model. - Fixed minor issue of auto-design, accepting rarely ships with empty barbettes. - Rudder options became more distinctive in their effects. - Penetration data of selected ship now shows coloring of sections as it does in the main game. - Improvement in the lighting and reflections of the various weather environments (Not final - some minor visual issues exist that will be resolved shortly). - Other minor fixes. Link to comment Share on other sites More sharing options...
Nick Thomadis Posted Monday at 02:56 PM Author Share Posted Monday at 02:56 PM Hotfix - Fixes for lighting reflections - Performance optimizations Link to comment Share on other sites More sharing options...
Nick Thomadis Posted Wednesday at 11:39 AM Author Share Posted Wednesday at 11:39 AM v1.1.7 - Optimizations in weather visualization and lighting of the environments. - Auto-Design optimizations. Link to comment Share on other sites More sharing options...
Nick Thomadis Posted Wednesday at 04:33 PM Author Share Posted Wednesday at 04:33 PM Hotfix - Further optimizations in environment visuals and lighting. Link to comment Share on other sites More sharing options...
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