Zuikaku Posted June 4, 2023 Share Posted June 4, 2023 35 minutes ago, applegrcoug said: So the running away thing is frustrating I had two CAs vs a BC. My CAs are 20,000tn each and their BC was 40,000tn. The battle starts, and the BC promptly turns and runs away from the convoy. And what is worst, I suppose this running away before battle thing can probably be rather easily fixed. Link to comment Share on other sites More sharing options...
jw62 Posted June 4, 2023 Share Posted June 4, 2023 Stuck Fleets I think it may be related to sending a fleet out and during that turn the AI also sends it on a mission, and when the mission is over the fleet is stuck outside the harbor. I've got a sub fleet and a small three ship fleet stuck now. On a previous note about a class of ships getting ate: Do not delete your current refit plan for a class of ships. I inadvertently did and then instead of reverting the ships back to a previous refit I tried to make a new one off the older one and when I clicked on the refit button, en-masse because of course, they all disappeared, one that was in a battle was replaced by a CL. You can revert the ships and then start over, I'm pretty sure I've done that. Link to comment Share on other sites More sharing options...
Drenzul Posted June 4, 2023 Share Posted June 4, 2023 Nope, literally can't get into a single battle, so game is basically unplayable. Designs still going overweight so I can't build anymore of them. Still can't build directly to refit standard for some reason. Link to comment Share on other sites More sharing options...
jw62 Posted June 4, 2023 Share Posted June 4, 2023 4 hours ago, jw62 said: Stuck Fleets I think it may be related to sending a fleet out and during that turn the AI also sends it on a mission, and when the mission is over the fleet is stuck outside the harbor. I've got a sub fleet and a small three ship fleet stuck now. On a previous note about a class of ships getting ate: Do not delete your current refit plan for a class of ships. I inadvertently did and then instead of reverting the ships back to a previous refit I tried to make a new one off the older one and when I clicked on the refit button, en-masse because of course, they all disappeared, one that was in a battle was replaced by a CL. You can revert the ships and then start over, I'm pretty sure I've done that. Three stuck fleets plus the subs. Two fleets on the way to invasions. It happens after a call for a mission at turn end Link to comment Share on other sites More sharing options...
Fun Police Posted June 5, 2023 Share Posted June 5, 2023 The "fight to the end" button seems to be broken, and only the peace one is working. Link to comment Share on other sites More sharing options...
Dave P. Posted June 5, 2023 Share Posted June 5, 2023 Ok, so, the pathing around enemy fleet zones of influence is a really cool idea. But I seem to be unable to set a fleet destination within an enemy zone of influence. This is a problem because I very much want my fleet to go there and shoot those guys. It also means that a small fleet can blockade a much larger on in a port. It also means that even though I control a given strait/canal, the enemy can deny my access to my own waterway by parking a destroyer on the opposite side. There are probably other (presumably unintended) consequences of the current behavior. But these are the ones I've noticed. 3 Link to comment Share on other sites More sharing options...
RNV Posted June 5, 2023 Share Posted June 5, 2023 19 hours ago, Knobby said: how do you even set a 'home port' Being able to set one would be nice. I meant the port they left to get to the mission anyway. Link to comment Share on other sites More sharing options...
applegrcoug Posted June 5, 2023 Share Posted June 5, 2023 I am getting "can't trade" a lot when allies are trying to buy ships. 2 Link to comment Share on other sites More sharing options...
Dave P. Posted June 5, 2023 Share Posted June 5, 2023 7 hours ago, applegrcoug said: I am getting "can't trade" a lot when allies are trying to buy ships. That's presumably because you're in a war and there are enemies between you and them. It's intentional, but the message is kinda vague. 1 Link to comment Share on other sites More sharing options...
Schmitty21 Posted June 5, 2023 Share Posted June 5, 2023 Weight distribution needs work still. Late German DD's are ridiculous. 1 Link to comment Share on other sites More sharing options...
jw62 Posted June 5, 2023 Share Posted June 5, 2023 20 hours ago, jw62 said: Three stuck fleets plus the subs. Two fleets on the way to invasions. It happens after a call for a mission at turn end Four stuck fleets plus the sub pack, but I was able to break out all but one ship in each fleet, so now I have four destroyers and one sub sitting by themselves, set on protect and max repair just in case. It's not related to mission calling, or at least not only, since one of my fleets had a two turn trip to Reunion, and got stuck in the middle, so it's just some weird bug, several others have reported same over on steam forum. Link to comment Share on other sites More sharing options...
o Barão Posted June 5, 2023 Share Posted June 5, 2023 3 hours ago, Dave P. said: That's presumably because you're in a war and there are enemies between you and them. It's intentional, but the message is kinda vague. Yeah, but why is intentional is the point. If I was under blockade, ok makes sense but in that case the ship should be added to my navy, right? Unless I am wrong, the moment the player get that message, the ship will vanish. Your allied will not get the ship. You will not get the ship and also will not get the money. So, is a lose-lose situation? Maybe something I am missing here. Link to comment Share on other sites More sharing options...
Panzergraf Posted June 5, 2023 Share Posted June 5, 2023 59 minutes ago, o Barão said: Yeah, but why is intentional is the point. If I was under blockade, ok makes sense but in that case the ship should be added to my navy, right? Unless I am wrong, the moment the player get that message, the ship will vanish. Your allied will not get the ship. You will not get the ship and also will not get the money. So, is a lose-lose situation? Not to mention it would take months or years to actually finish the ship, and there might not be any enemies preventing delivery by that time. Also I get this error some times when trying to sell old mothballed ships, during peace time. Link to comment Share on other sites More sharing options...
Guest Posted June 5, 2023 Share Posted June 5, 2023 pending udate. 5min before bedtime! I can't go to bed now 😬 Link to comment Share on other sites More sharing options...
Suribachi Posted June 5, 2023 Share Posted June 5, 2023 In before the 1.3.7 update announcement Link to comment Share on other sites More sharing options...
Nick Thomadis Posted June 5, 2023 Author Share Posted June 5, 2023 Hi Admirals, We have a new update with further fixes and polishes for the game. Some long standing issues of aiming should be now addressed and the temporary pathfinding errors caused by the Task Force zone mechanics should be now fixed, among other fixes and improvements of this update. Please read: v1.3.7 Updatehttps://store.steampowered.com/news/app/1069660/view/3719456529734695613 Please restart Steam to download the update fast. 2 Link to comment Share on other sites More sharing options...
Guest Posted June 5, 2023 Share Posted June 5, 2023 can confirm my stuck taskforces are moving again \o/ Link to comment Share on other sites More sharing options...
Alphaone Posted June 5, 2023 Share Posted June 5, 2023 1.3.7 fixed some pathfinding issues, but not all. My stuck ships could only move to the ports they came from and all submarines are stuck at sea despite now being at peace. Link to comment Share on other sites More sharing options...
Suribachi Posted June 5, 2023 Share Posted June 5, 2023 (edited) Already reported in game. Version 1.3.7 Live. No major power enemies, destination within range, ships are unable to move more than 1 mile away from port. Been stuck for 2 turns already. Fresh install of game. EDIT: For additional information. 1890 USA start. only moved 5 CA's in total. Current turn is June 1890. Ports involved are Panama: Colon and Puerto Rico: San Juan if that helps. Edited June 5, 2023 by Suribachi Link to comment Share on other sites More sharing options...
Dave P. Posted June 5, 2023 Share Posted June 5, 2023 (edited) Yeah, started a new campaign after the patch and my ships are all stuck too - they'll go out into the ocean but sit wherever they are. (Their port) instead of going where I told them too. Can't command them back to port either. 😞 Sometimes splitting up the task group will get SOME of them to go somewhere, but it's hit-or-miss. I had a couple task forces stuck like this in 1.3.6 but now it's all of them every time. Edited June 5, 2023 by Dave P. 1 Link to comment Share on other sites More sharing options...
jw62 Posted June 5, 2023 Share Posted June 5, 2023 Most of the stuck fleets got unstuck, but new fleets are getting stuck. I'm still on the old campaign, two patches old 1 Link to comment Share on other sites More sharing options...
Nick Thomadis Posted June 6, 2023 Author Share Posted June 6, 2023 Uploaded Repaired version: - Fixed critical bug that caused fleets to not move on the map. We will check to fix what else is necessary tomorrow. Please restart Steam to download the update fast. 3 Link to comment Share on other sites More sharing options...
jw62 Posted June 6, 2023 Share Posted June 6, 2023 working great so far thanks 1 Link to comment Share on other sites More sharing options...
Admiral Donuts Posted June 6, 2023 Share Posted June 6, 2023 (edited) On 6/4/2023 at 6:19 AM, Knobby said: in my latest battle 'range found' bonus jumped from +1% straight to +1500% I wasn't paying attention. However, my (not modern in 1914) battleships opened up on one immediately spotted in a battle as I was managing the task force, at night in rainy weather, at 22.5 km and instantly hit it and blew it up. No I don't have radar. This hitting the target upon immediately being spotted has happened in my war more than once, usually right at the beginning of a battle. Edited June 6, 2023 by Admiral Donuts Link to comment Share on other sites More sharing options...
Schmitty21 Posted June 6, 2023 Share Posted June 6, 2023 (edited) Was the purpose of this patch to make my cruisers stop firing and be incredibly inaccurate? Because you succeeded. EDIT: Yeah, wow, this patch screw up targeting bad. My CA's are now getting stuck in ladder aiming bugs constantly. They were working great before. Edited June 6, 2023 by Schmitty21 1 Link to comment Share on other sites More sharing options...
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