Panzergraf Posted December 12, 2023 Share Posted December 12, 2023 So I take it there won't be a NAR update for the most recent patch (that I need to actually get battles in my campaign) that does not also wreck the current campaign? Link to comment Share on other sites More sharing options...
Fangoriously Posted December 12, 2023 Share Posted December 12, 2023 1 hour ago, Panzergraf said: So I take it there won't be a NAR update for the most recent patch (that I need to actually get battles in my campaign) that does not also wreck the current campaign? I don't think I've seen any moder do a better job keeping up with updates, on any game. I'm sure he'll have an update up soon, unless he saw this comment and decided to go to bed early. 2 Link to comment Share on other sites More sharing options...
Urus Posted December 12, 2023 Share Posted December 12, 2023 Привет!!! Поставил последнюю версию 4.0.0 и полное огорчение!!! До новой версии,линейный корабль весил 38000 тысяч тонн,после новой версии,он же,весит уже 52000 тысячи тонны!!!! Link to comment Share on other sites More sharing options...
o Barão Posted December 12, 2023 Author Share Posted December 12, 2023 2 hours ago, Fangoriously said: I don't think I've seen any moder do a better job keeping up with updates, on any game. I'm sure he'll have an update up soon, unless he saw this comment and decided to go to bed early. You are correct, I saw the update yesterday, but sadly there is an issue with the "guns" file that is making the game crash. I need to find first what it is before updating. Already took my coffee, and I am going back to work. It should be ready in the next hours. 3 Link to comment Share on other sites More sharing options...
Guest Posted December 12, 2023 Share Posted December 12, 2023 (edited) 1 hour ago, o Barão said: You are correct, I saw the update yesterday, but sadly there is an issue with the "guns" file that is making the game crash. I need to find first what it is before updating. Already took my coffee, and I am going back to work. It should be ready in the next hours. ugh, this is killing me! I haven't touched it between these 2 patches, and now it gives me an error. Could it be something in the core files out of our control? (im running my own edited files, not NAR atm) Edited December 12, 2023 by MDHansen Link to comment Share on other sites More sharing options...
Guest Posted December 12, 2023 Share Posted December 12, 2023 this is all i have to work on 😝 Link to comment Share on other sites More sharing options...
o Barão Posted December 12, 2023 Author Share Posted December 12, 2023 1 minute ago, MDHansen said: ugh, this is killing me! I haven't touched it between these 2 patches, and now it gives me an error. Could it be something in the core files out of our control? (im running my own edited files, not NAR atm) Same thing to me. For me, the issue is in the "guns" file, but I can't explain why. I tried to manually copy and paste my values but gives me an error at a specific point. Then I tried to manually edit the values, but still gives me an error. I can't explain what is happening. Link to comment Share on other sites More sharing options...
o Barão Posted December 12, 2023 Author Share Posted December 12, 2023 Just now, MDHansen said: this is all i have to work on 😝 Ok so maybe it can be the shell velocity values that I am using that are not allowing the game mechanic to reach the guns range? That explains why it is happening with the 17" guns and below Link to comment Share on other sites More sharing options...
Guest Posted December 12, 2023 Share Posted December 12, 2023 hm. could be. I havent looked at those actually. (I am however stealing your values there...) Link to comment Share on other sites More sharing options...
o Barão Posted December 12, 2023 Author Share Posted December 12, 2023 (edited) 13 minutes ago, MDHansen said: hm. could be. I havent looked at those actually. (I am however stealing your values there...) Apply only the stock shell velocity to see if you can make it work. Or maybe revert the shell changes in the params file made by the devs in the last update Edited December 12, 2023 by o Barão Link to comment Share on other sites More sharing options...
o Barão Posted December 12, 2023 Author Share Posted December 12, 2023 @MDHansenit seems I found the issue. Revert the changes made by the devs in the params file. Air drag and shell kinectic energy Apply the previous values air_drag_coef,8.65,"modifier shaping up the shell ballistics, the bigger, the less speed dumping ",2.175,2.8,,,,, shell_kinetic_energy_mod,5.319,modifier for adjusting the landing speed of shells (allows curvy trajectories and shells do not land as feathers),,,,,,, Link to comment Share on other sites More sharing options...
Guest Posted December 12, 2023 Share Posted December 12, 2023 lol litterally just did the same! First i ran the game with vanilla param and guns, but still crashed/froze. well that is good. running a test now Link to comment Share on other sites More sharing options...
Guest Posted December 12, 2023 Share Posted December 12, 2023 good you are here, this would've taken me a while to get around Link to comment Share on other sites More sharing options...
o Barão Posted December 12, 2023 Author Share Posted December 12, 2023 Just now, MDHansen said: good you are here, this would've taken me a while to get around And thank you for posting the crash log, that helped me a lot to guess what was the issue. Link to comment Share on other sites More sharing options...
o Barão Posted December 12, 2023 Author Share Posted December 12, 2023 BETA v4.0.1 N.A.R. changelog: Updated to UAD 1.4.0.9 Opt x2 1 Link to comment Share on other sites More sharing options...
o Barão Posted December 12, 2023 Author Share Posted December 12, 2023 3 hours ago, Urus said: Привет!!! Поставил последнюю версию 4.0.0 и полное огорчение!!! До новой версии,линейный корабль весил 38000 тысяч тонн,после новой версии,он же,весит уже 52000 тысячи тонны!!!! Eu mencionei que esta atualização iria precisar de uma nova campanha para evitar possíveis conflitos. Link to comment Share on other sites More sharing options...
o Barão Posted December 12, 2023 Author Share Posted December 12, 2023 BETA v4.0.2 N.A.R. changelog: Minor change to fuel weight to make it easier to build ships. English file updated to inform the players that quads are only available for some nations. 1 Link to comment Share on other sites More sharing options...
Draco Posted December 13, 2023 Share Posted December 13, 2023 Hey baron, love the new weight rebalance, and the mod in general! I was wondering if you could allow british ships to place quad bofors on this mount as well? currently we can only mount up to x3 bofors (2inch) on this hardpoint on all know instances of the hull part, cruiser and bb variants alike. Figured you just weren't aware and needed a heads up. Keep up the great work! Cheers! Link to comment Share on other sites More sharing options...
o Barão Posted December 13, 2023 Author Share Posted December 13, 2023 45 minutes ago, Draco said: Hey baron, love the new weight rebalance, and the mod in general! I was wondering if you could allow british ships to place quad bofors on this mount as well? currently we can only mount up to x3 bofors (2inch) on this hardpoint on all know instances of the hull part, cruiser and bb variants alike. Figured you just weren't aware and needed a heads up. Keep up the great work! Cheers! It is working fine here. Link to comment Share on other sites More sharing options...
Draco Posted December 13, 2023 Share Posted December 13, 2023 ahhh, I needed to rotate it, should have checked before wasting your time, sorry. 1 Link to comment Share on other sites More sharing options...
MasterBurte Posted December 13, 2023 Share Posted December 13, 2023 I found something that seems to be a bug, maybe mod related. Currently building an experimental cruiser hull (japanese campaign). The ship is going to be a support Anti-Submarine ship. When i change the draught and beam sliders the Recon and ASW values change quite dramaticly. The spread is 340% for Recon and 464% for ASW without changing anything else on the ship!!! Value table for my ship (values rounded): Beam/draught - Recon/ASW 0/0 - 271/830 -9/0 - 332/1077 10/0 - 220/640 0/-15 - 417/1427 0/16.5 - 184/515 -9/-15 - 511/1860 10/16.5 - 150/401 Link to comment Share on other sites More sharing options...
o Barão Posted December 13, 2023 Author Share Posted December 13, 2023 1 hour ago, MasterBurte said: I found something that seems to be a bug, maybe mod related. Same thing as vanilla game. Not a bug. Link to comment Share on other sites More sharing options...
MasterBurte Posted December 13, 2023 Share Posted December 13, 2023 1 hour ago, o Barão said: Same thing as vanilla game. Not a bug. Can you change it? I mean, no wonder the AI can't figure out to build reasonable ships if the building values make no sense. Link to comment Share on other sites More sharing options...
o Barão Posted December 13, 2023 Author Share Posted December 13, 2023 25 minutes ago, MasterBurte said: ...ships if the building values make no sense. I can't change because I don't find those effects in the "stats" file and in other file, however they do make sense, somehow. If possible, I would prefer to tune down the effect, but I would keep them. Recon The *Recon* rating represents the reconnaissance capability of the ship, its ability to report enemy movements without being detected, and greatly improves the strategic power of the fleet to gain initiative on offensive missions or get away from trouble before the enemy comes too close.\n\n“Recon” is affected mainly by the respective technology as well as spotting, detectability and speed attributes of the ship.\n\nLarge and slow ships such as battleships are expected to have a smaller “Recon” rating than small cruisers and destroyers. Radio and Radar equipment greatly increase the reconnaissance capability surpassing inherited disadvantages of larger ships. The smaller the ship, the better it will perform in this role. ASW *ASW* (Anti-Submarine Warfare) rating reflects the ability of the ship to trace and destroy submarines. This value is mainly affected by technologies that allow the detection of submarines and is further dependent from the spotting capability and speed of the ship. \n\nAttacking and destroying submarines is accomplished by various means, mainly by "Depth Charges" which are the strongest weapons against them.\n\nShips without ASW are virtually defenseless against a submarine attack. To trace the subs underwater, you will want the less noise as possible from your engines to help your sonar team to detect them. Link to comment Share on other sites More sharing options...
Roachbugg Posted December 14, 2023 Share Posted December 14, 2023 I don't suppose there's a way to force the AI to actually armor their ships? The amount of capital ships I've sunk with ease became the AI gave them 0 fore and Aft belt armor is frankly kinda comical. In a tragic sort of way. 1 Link to comment Share on other sites More sharing options...
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