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Recommended stuff to add before final release


Werwaz

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Here's a big list of stuff I'd like to see in the game before final release:

  • FIX ALL THE BUGS, notably:
    • hawaii is glitched on the campaign map
    • "select ship of the required type", mostly happens when the custom_battle_data file is too big
    • reload on big guns is way too low still, even with autoloader 2
    • Muzzle velocity for big guns is too low fixed in 1.1.4 broken again in 1.1.5
  • HULLS
    • USA standard battleship and Tillman battleship (could reuse some of these parts for a Lexington BC shipset)
    • German Scharnhorst/Geneisenau
    • treaty era cruisers in general
    • more light cruisers and destroyers in general
    • unique chinese, spanish, and austrian late era shipsets, even if they are fictional designs unique to UAD
    • retroactively apply newer towers to older hulls, like:
      • Russian modern battleship 1, 2 and super battleship 1
      • Italian Modern Battleships 1 and 2
      • Spanish, Austrian, and Chinese battleships if they get new shipsets
  • CAMPAIGN
    • dedicated refit for removing ship flaws
  • NEW MAPS (the endless ocean does get a bit boring sometimes)
    • different coastal maps for invasion missions
    • different colored oceans for different regions (not all oceans are the same color)
    • icebergs for polar areas
      • icebergs would be static objects that deal ramming damage when hit by a ship
  • EXTRAS (it'd be nice to have these, but i'd be okay if they weren't there)
    • Steam Workshop compatibility to make sharing designs a bit easier
    • basic FFA multiplayer arena???
       
Edited by Werwaz
  • Like 5
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Would also like to see a feature to retire a single ship of each class that has seen combat as a museum ship.  This could have long term effects of generating either naval funds or crew pool bonuses.

 

Also, shameless plug of a previous list of things I want to see in game:

https://forum.game-labs.net/topic/40789-some-things-i-would-like-to-see-in-111-andor-beyond/

 

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On 1/29/2023 at 7:56 AM, Werwaz said:

Here's a big list of stuff I'd like to see in the game before final release:

  • FIX ALL THE BUGS, notably:
    • hawaii is glitched on the campaign map
    • "select ship of the required type", mostly happens when the custom_battle_data file is too big
    • reload on big guns is way too low still, even with autoloader 2
    • Muzzle velocity for big guns is too low fixed in 1.1.4
  • HULLS
    • USA standard battleship and Tillman battleship (could reuse some of these parts for a Lexington BC shipset)
    • German Scharnhorst/Geneisenau
    • treaty era cruisers in general
    • more light cruisers and destroyers in general
    • unique chinese, spanish, and austrian late era shipsets, even if they are fictional designs unique to UAD
    • retroactively apply newer towers to older hulls, like:
      • Russian modern battleship 1, 2 and super battleship 1
      • Italian Modern Battleships 1 and 2
      • Spanish, Austrian, and Chinese battleships if they get new shipsets
  • CAMPAIGN
    • dedicated refit for removing ship flaws
  • NEW MAPS (the endless ocean does get a bit boring sometimes)
    • different coastal maps for invasion missions
    • different colored oceans for different regions (not all oceans are the same color)
    • icebergs for polar areas
      • icebergs would be static objects that deal ramming damage when hit by a ship
  • EXTRAS (it'd be nice to have these, but i'd be okay if they weren't there)
    • Steam Workshop compatibility to make sharing designs a bit easier
    • basic FFA multiplayer arena???
       

Also, when placing a mirrored rotated component the mirror component should also be counter rotated and placed, unless something is in the way.

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Please add some sort of organization system so we can move fleets/battlegroups together and they don't dissolve when entering port. Would be nice to be able to name them and after you assign the ships to them you could move them together as a single entity. 

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On 1/31/2023 at 3:08 AM, Lockheed said:

Please add some sort of organization system so we can move fleets/battlegroups together and they don't dissolve when entering port. Would be nice to be able to name them and after you assign the ships to them you could move them together as a single entity. 

Also stop them merging simply because they were close to another TF. Only merge if the TFs are set to precisely the same point or the player has set the destination of one TF  as another, stationary TF.

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On 1/31/2023 at 2:10 AM, MDHansen said:

-Be able to refuse friendship/alliance with minor nation

-Be able to RECOMMEND to refuse friendship/alliance with minor nation. And loose prestige points or add to unrest if the Gov ignores your recommendation.

I'm not really a fan of this "your not the Gov" argument, especially as there are already to many RNG elements to the game, BUT the Devs should at least try to be consistent.

Edited by kjg000
added rational.
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Can you guys please add planes or blimps if only for spotting purposes since I have had multiple encounters where the AI runs of and cannot be found anymore which turns the entire game into a frustrating session were is that one stupid enemy cruiser? Which lasts hours! 

Also is it just me or can custom battles not have varying weather conditions?

Other than those two things I really like this game and its a nice and relaxing game to play to calm down as it is fairly slow paced.

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