smsvu Posted January 26, 2023 Share Posted January 26, 2023 During experimenting in custom battles I noticed low fuel issues. For testing I let the AI design a Fleet for AT-HU (2 BB, 2 CA, 2 CL, 6 TB) vs Spain (identical fleet) - Time is 1890 BB: 48%, CA: 51%, CL: 28%, TB: 38% BB: 49%, CA: 68%, CL: 65%, TB: Low BB: 43%, CA: 58%, CL: 63%, TB: 35% Time is 1900 BB: 51%, CA: 69%, CL: 67%, TB: 41% For testing I let the AI design a Fleet for UK (2 BB, 2 CA, 2 CL, 6 DD) vs Spain (identical fleet) - Time is 1910 BB: 71%, CA: 46%, CL: 65%, DD: 63% But it doesn't seem to be Autodesigns fault because I built a BC that had initialy 64% fuel. Designed range 45.168 km. Link to comment Share on other sites More sharing options...
Lima Posted January 27, 2023 Share Posted January 27, 2023 The maximum range affects the amount of fuel in custom battles. 100% is an almost unattainable value. Link to comment Share on other sites More sharing options...
smsvu Posted January 27, 2023 Author Share Posted January 27, 2023 4 hours ago, Lima said: The maximum range affects the amount of fuel in custom battles. 100% is an almost unattainable value. Thanks for the information. Seems like I confused myself by testing with AI Generated fleets. That changes the issue slightly, then it's a autogenerator bug - because it definitely shouldn't accept designs that have close to low or low fuel levels. In addition in my oppinion it takes away from what I think Custom battles are meant to be - a "playground". (Bevore the update I never encountered the issue.) Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now