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Shared Ship Repository


Werwaz

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Is the repeated seal clubbing of computer generated eldritch abominations starting to bore you?

If you're looking for some more challenging opponents to fight, then look no further!

Given that we can't directly upload .DESIGN files to the forums, we're gonna have to use links instead. 

If you want to build oversized BB and BC designs, you have to build the ship in custom battles, create a copy of an existing .DESIGN file, delete everything in it, locate the ship's save in the custom_battle_data.json file ({"id"... a bunch of other things like techs, ship parts and their locations, ship's name, all the way until "YearCreated":[year]}), then copy it over to your .DESIGN file. then, locate the parameter "isSharedDesign" and set it to true. If you open such designs in the shared designs editor, they will appear to be broken, but they are fully functional in custom battles. 

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while i have none to add right now i will say that this feature abnd combined with many many deisgns by the public this will make the game very very interesting to see designs you recognise and or made yourself crop up as enemy vessels

 

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I, on the other hand, DO happen to have a few ships. Just a couple. This pack covers pretty much every hull for every nation from 1900 to 1930 with a  bunch of overlap. Hopefully enough to let people play with strict shared designs in campaign, or just give the AI a roster of not terrible ships to use as fallbacks.

I wanted to maintain a bit of the chaos of not knowing exactly what to expect. Most of these are hand designed, but there's a good few silly ships that amused me to design, as well as a few AI generated ones I cleaned up and made not terrible.

https://www.dropbox.com/s/i9ool6gi8k7fvej/Felimes big ship bundle 1900-1930.7z?dl=0

UPDATED to 1.1.3Live: https://www.dropbox.com/s/ij7lg3gp0uhxkss/Felimes big ship bundle 1900-1930 1-1-3Live.zip?dl=0

UPDATED to 1.1.4Live (and added more hand designed ships to bring the ship total to 722): https://www.dropbox.com/s/a1c99utksd7us7j/Felimes big ship bundle 1900-1930 1-1-4.zip?dl=0

UPDATED to 1.1.8 (Really just added more designs, total of 822 ships now): https://www.dropbox.com/s/e16bcycxnsh50hr/Felimes big ship bundle 1900-1930 1-1-8.zip?dl=0

 

UPDATED to 1.2.2R, fixed all overweight designs and brought total to 1000 ships.

Please note that if you just copy this over a previous install, it won't remove all the overweight designs, as they have different names now. You can delete all the old ships (they should all have the same last modified date) and replace them with this pack.

https://www.dropbox.com/s/bgk6v2usraanm05/Felimes Big Ship Bundle 1900-1930 1.2.2R.zip?dl=0

 

UPDATED to 1.2.4, Really just adding new ships. There's 1100 now, neat!

https://www.dropbox.com/s/a4xwa1t1nb6gdyf/Felimes Big Ship Bundle 1900-1930 1.2.4.zip?dl=0

 

UPDATED to 1.2.6, All hulls in 1900, 1910, and 1920 have at least one design. Maybe this will mean you won't run into AI designed ships at the start if you use shared designs: always. Maybe not. Who knows? It is a mystery. There are 1342 designs now.

https://www.dropbox.com/s/s2q6x2z6bwpvyhc/Felimes Big Ship Bundle 1900-1930 1-2-6.zip?dl=0

 

 

Doing this also gave me some insight into the AI designer, and I wrote up a rough guide to balancing AI ships. I'm going to bring it to the devs in the hopes it's useful to refine the AI, but if anyone wants to do some of the same, here's the bulk of the process, though obviously there's a lot of freestyling when a human is doing it.

 

Can I move funnels to move the ship further into balance? Disregard small secondaries in the way.

Is the ship using natural boilers or hopelessly outdated fuel for the era? Upgrade, especially if it has terrible efficiency.

Delete unecessary funnels, starting with ones that make the ship less balanced.

Can I move the primaries/tower on the unbalanced side inward, ignoring small secondaries in the way. (probably a lot harder to do algorithmically than the others, but often necessary for the most unbalanced designs.)

At this point I'll look for ways to reclaim weight to use to rebalance the ship. Two main sources of this are outdated types of armor and excessive fore and aft deck armor. Some designs are just unbalanced because the AI decided that it needed 5 inches of aft deck armor on a light cruiser when the main and fore deck have next to none.

Balance the ship using fore and aft armor, and top up other sections of armor once the ship is balanced. I'll usually improve protection tech with leftover weight if I have some.

I may fill these out to 1940 and 1890, but this was enough of a bear to put together, and there's a good chance it'll become obsolete within an update or two, so maybe not.

Edited by Felime
1.2.6 update, and 3 start dates completed
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All of my current designs, including the ones posted above as well as a few new ones:

 Series 1: 1920-1940: https://www.dropbox.com/sh/ukcc160xudac9hk/AADqFgVRbnlAfj-_XvpkqqXPa?dl=0

Series 2: 1890-1910: https://www.dropbox.com/sh/2wd6jqodzyu0ghk/AAAZIHlyYMT8evENwIbbvPd3a?dl=0

Edited by Werwaz
added more designs
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  • 2 weeks later...

Hello,

I on the other hand would like to see some historical designs being used by the AI, so I started to recreate some of the IJN ships, You can download them from here: https://drive.google.com/drive/folders/1e3zjV1ASmHATWqF60_7jyff4fiHMSX-1

I will continue to add more IJN ships, but creating historical (or close enough :P) designs for all nations is too much work for one man :)

If there are people here with similar needs, maybe we could each take one nation and populate the game with real warships?

 

Cheers! 

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