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Suggestion: Iteration on Fog for Open World & Combat


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During this period of reading about historical events (yes, I can read), I've read of many occasions where a smaller outnumbered fleet has been saved by a fog rolling in, or storms.

SUGGESTION: could open world have fogs thick enough to allow players to pass undetected?

SUGGESTION: could battle instances have the same, where a fog thick rolls in, enough to allow escape un detected?

I know nothing about, and make no claims as to how difficult, to implement.

Just seems this was often a "real" contributing factor in may ship escapes. Plus, a "smuggling in/out" feature could also be overlaid with ports (or close proximity to...)

Edited by Grim DeGrim
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Recognizing the challenges of implementation.  Yes, maybe difficult.  We've seen so much beautiful work by Game Labs, and innovation, that I leave the technical challenges to them.  The question I guess, is this an element that folks would like/enjoy/support if it is feasible?

 

And "Yes", I will use flattery to have this implemented.  lol

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