Skeksis Posted August 24, 2022 Share Posted August 24, 2022 (edited) I don’t think it’s unreasonable to have different calibers for secondaries. 2 should be the norm. So maybe we could have tech for this. 1890 - none. 1905 Independent Fire Control I +2 Calibers for Secondaries (no penalties for 2 secondaries calibers), -25% Multiple Secondaries Calibers Penalties (all secondaries). 1920 Independent Fire Control II -25% Multiple Secondaries Calibers Penalties. 1935 Independent Fire Control III -25% Multiple Main Calibers Penalties (all mains). Actual names & values by Dev's. While historically it’s not accepted for mains, the game is founded in the “What IF” and so it should be open to alternative designs. At least for secondaries, 2 calibers is historical and the game should definitely be open to such designs. Also multiple secondaries penalties is not very clear to most players, it’s a hidden penalty and not intuitive at all. Actually it’s very hard for players to realize such penalties. If info is posted by Dev’s or by helpful players, it's not guarantee others will ever see such posts. In-game tech would be intuitive too. Edited August 25, 2022 by Skeksis Link to comment Share on other sites More sharing options...
Danz_Von_Luck Posted August 24, 2022 Share Posted August 24, 2022 59 minutes ago, Skeksis said: I don’t think it’s unreasonable to have different calibers for secondaries. 2 should be the norm. So maybe we could have tech for this. 1890 - none. 1905 Independent Fire Control I +2 Calibers for Secondaries (no penalties for 2 secondaries calibers), -25% Multiple Secondaries Calibers Penalties (all secondaries). 1920 Independent Fire Control II -25% Multiple Secondaries Calibers Penalties. 1935 Independent Fire Control III -25% Multiple Main Calibers Penalties (all mains). Actual names & values by Dev's. While historically it’s not accepted for mains, the game is founded in the “What IF” and so should be open to alternative designs. But for secondaries, 2 calibers is historical and the game should definitely be open to such designs. Also multiple secondaries penalties is not very clear to most players, it’s a hidden penalty and not intuitive at all. Actually it’s very hard for players to realize such penalties. If info is posted by Dev’s or by helpful players, it's not guarantee others will ever see such posts. In-game tech would be intuitive. "While historically it’s not accepted for mains, the game is founded in the “What IF” and so should be open to alternative designs." - not just that but if you make a ship like the King george V class with quad and dual 14inch guns you get the penalty as well 2 Link to comment Share on other sites More sharing options...
Skeksis Posted August 24, 2022 Author Share Posted August 24, 2022 49 minutes ago, Danz_Von_Luck said: not just that but if you make a ship like the King george V class with quad and dual 14inch guns you get the penalty as well Good point. Tech options, that come with a cost, would handle unique situations. Link to comment Share on other sites More sharing options...
Skeksis Posted August 25, 2022 Author Share Posted August 25, 2022 (edited) Maybe if the AI had max caliber tech too, i.e. conditions, it could sort or streamline its builds... Like some AI ghost techs: 1885 Independent Fire Control AI-0 +2 to the number of main calibers (at 1885 +2 is from 0). +2 to the number of secondaries calibers. PS, and I suggest another condition of, if base caliber equals then adjustment equals. e.g. if 4" then adjustment 4.5, so all 4" will be 4.5 and not 4.5 and 4.1s, as shown above. Edited August 25, 2022 by Skeksis Link to comment Share on other sites More sharing options...
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