TiagoStein Posted March 20, 2022 Share Posted March 20, 2022 I am loving the advance of the campaign but I have noticed somethind that kind of breaks a bit the suspension fo disbelief and reduces the strategic depth of planning your fleet. If that has been discussed before, I could not find anything about it and therefore apologize in advance. We have now a shipyard value that set the max size of the ship we can produce, but we can make as many ships at same time as we want. I had campaign where I rushed tech for dreadnoughts and then set 30 to build at the same time. There is no need to plan your production. It would be much deeper and rich for a campaign if we had N different shipyards, each one with its own capacity and we had to allocate what was being built on each one. So if we can build a 25K ton ship that would not mean we can produce 20 at the same time. We can build 1 and the other 2 shipyards with capacity of lets say, 15K must take the work on smaller ships. Again thanks for reading and appreciating my suggestion. 1 Link to comment Share on other sites More sharing options...
Littorio Posted March 21, 2022 Share Posted March 21, 2022 There is currently no limitation on how many ships you can build tied to shipyards as you say, but it is our hope that eventually such logistical concerns will be modeled. Link to comment Share on other sites More sharing options...
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