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>>>Beta 1.05 Available!<<< (Update: 5)


Nick Thomadis

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I don't care about CVs, but I want to add AA guns on my ships. Often you are left with a whole bunch of empty space that would be perfect for an AA gun emplacement, or three. Even if they are purely visual at this point (although raking a destroyer with copious amounts of automatic fire should also do a number on it).

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I hope we are able to design subs, and auxiliary ships (like mine layers) even if they aren't in the actual battles, which I agree with as they are more strategic assets, I'd love to build subs and specialised ASW ships like Flowerclass Corvettes or retrofit old destoryers fo by Destroyer Escorts/ Frigates.

 

As for carriers I'd if they are added they should be  more  strategic assets too, but really I think  its probably best that they aren't in the game as they'll upset the meta too much in a game that, by its title is about battleships and gun-battles.  

 

Also aircraft carriers will be well catered for in other games like Taskforce Admiral (which I'm really looking forward to) and War on the Sea which is still getting regular updates 

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I am not sure if this is a bug or not but even on Legendary I am getting the Allies with very few capital ships.


The last two times I played Germany 1940 (I just like their hulls) the UK had 1 or 2 BBs and 1 or 2 BCs with less than 30 ships.  Same with the rest of the allies.

I tried to put it on Historical (In which case the UK should have at least 16BBs and 3BCs) but same thing.

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2 hours ago, jtjohn1 said:

I am not sure if this is a bug or not but even on Legendary I am getting the Allies with very few capital ships.


The last two times I played Germany 1940 (I just like their hulls) the UK had 1 or 2 BBs and 1 or 2 BCs with less than 30 ships.  Same with the rest of the allies.

I tried to put it on Historical (In which case the UK should have at least 16BBs and 3BCs) but same thing.

The Historical/Randomized determines strategic/tactical AI behavior, not fleet composition.

AI starting fleet sizes/composition will always be randomized; they could be top or bottom heavy. If you want them to have a different starting fleet, then you'll have to restart the campaign. 

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