outerexodus Posted January 14, 2022 Share Posted January 14, 2022 PLEASE let us turn this off... Even in 1.03 ships literally turn stupid if they're close to each other and you even tell them to turn AWAY from each other... It's like instead of collision avoidance it's collision magnetism, they just decide to go straight even if it actually causes a collision instead of avoids it. Would love a toggle on/off for this like the torpedo avoidance toggle, or remove it altogether since I'm going to control my ships anyways. Fun talk! Otherwise, 1.03 has been great! Stream chat loved it! 5 Link to comment Share on other sites More sharing options...
UnleashtheKraken Posted January 21, 2022 Share Posted January 21, 2022 Wholeheartedly agree that collision avoidance needs serious work still. As a workaround, use the manual rudder control, it overrides collision avoidance and you can manually steer the ships out of the problem. Link to comment Share on other sites More sharing options...
outerexodus Posted January 21, 2022 Author Share Posted January 21, 2022 2 hours ago, UnleashtheKraken said: Wholeheartedly agree that collision avoidance needs serious work still. As a workaround, use the manual rudder control, it overrides collision avoidance and you can manually steer the ships out of the problem. Yep, just REALLY annoying, especially during say a DD ambush to try and stay on top of it... Shouldn't have to be a thing. Link to comment Share on other sites More sharing options...
Norbert Sattler Posted January 22, 2022 Share Posted January 22, 2022 What I also noticed is that avoiding friendly ships seems to have a higher priority than avoiding enemy ships. So when my BB was between it's screening DD and an enemy BB, it turned to a course that would have sent it colliding into the enemy, if I hadn't overridden it with manual rudder control. Great idea. Instead of just staying parallel to the DD or crashing into your own ship which does not cause damage, go ramming the enemy ship which will cause damage instead... 1 Link to comment Share on other sites More sharing options...
UnleashtheKraken Posted January 22, 2022 Share Posted January 22, 2022 5 hours ago, Norbert Sattler said: What I also noticed is that avoiding friendly ships seems to have a higher priority than avoiding enemy ships. So when my BB was between it's screening DD and an enemy BB, it turned to a course that would have sent it colliding into the enemy, if I hadn't overridden it with manual rudder control. Great idea. Instead of just staying parallel to the DD or crashing into your own ship which does not cause damage, go ramming the enemy ship which will cause damage instead... Frankly the lack of damage from 'friendly' rams is a telltale as to how the state of collision avoidance is going. 1 Link to comment Share on other sites More sharing options...
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