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Please post your "solutions" to Naval Academy missions.


HailCOBRALA

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7 hours ago, AurumCorvus said:

Revised design (tested and is even better).*

In fact, I dropped the 5" and 2" turrets, as well as some armor (Krupp I and less inches) to get my crew training up to 90. Tube II/TNT II, with auto and super heavy shells (standard ammo amount). SV rangefinder and Gen 2 radar. Minimum bulkheads w/ no citadel or anti-torpedo protection as well. The design is a beast in line abreast. Heavy and accurate gunfire quickly disables the super battleship pretty easily. In fact, I'd give it even odds at being able to sink everything in the scenario if it continued after the super BB was sunk.

I hate cheesing with designs missing any anti-escort capability, but that would be as good as it gets for this scenario.

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On 10/3/2021 at 9:53 PM, AurumCorvus said:

So, two designs. The more useful one is the all-forward BB. This one is from "France v Germany" where the target is a H-class, but also works in other missions where you don't have to worry so much about preserving your own ships. The idea is to have a fast ship that can rapidly close the distance and firing your main guns into the enemy number at literally point blank range. No, not exaggerating there. I was about to start ramming the H-class when I killed it. However, it also works in "Payback Time" and the general concept is fine with the right mission objectives (which is trade half of the turrets for oodles of closing speed). Feel free to use 4 gun turrets as the accuracy penalty (which is offset by your rapid closing) is vastly outweighed by the benefits of an extra pair/quartet/sextet of shells. Also, build multiple ships and put them into "Line Abreast" while charging, for a lot more firepower than you would expect. In fact, Line Abreast can have all your battleships firing all their forward guns at a very high accuracy rate, perfect for knocking out enemy battleships. It might even become my go-to BB design for nations that might be cash-strapped when the campaign comes out, as it is a very good equalizer ship.

The other design is a "Large Cruiser" or battlecruiser design from "Cruisers Needed". I just wanted to show it off for the ridiculousness of fitting 18" guns on that hull. Also, I would not want to be the enemy battleship commander that has to deal with these things given the high speed (36kn) and the ridiculous damage potential (6x18"). It was like a 4 v 1 fight with battleship caliber weapons, that I very quickly won.

AllForwardBB.jpg

RidiculousCruiser.jpg

Huh, I think in my France v Germany I just slugged it out at range & won the gun duel.

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3 hours ago, neph said:

Huh, I think in my France v Germany I just slugged it out at range & won the gun duel.

Considering you get Super BB hulls and Mark 4 20s w/ minimal penalties for 4 gun turrets, yeah, for that mission, it's quite easy to design a monster to match the enemy in a traditional battle.

On the other hand, the all-forward setup ends the fight a lot quicker. The tech means you can build a very fast ship, and you can easily slaughter the enemy ship in close distance gunfire. It's more gimmicky, but a lot more decisive in gameplay.

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