Jump to content
Game-Labs Forum

>>>Core Patch 0.5 Feedback Hotfix v89<<<


Recommended Posts

  • Replies 263
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Popular Posts

Greetings Admirals, The next major patch for Ultimate Admiral: Dreadnoughts has just become available! This large update is the precursor of the first campaign version of the game. We decided to rel

Hello all, A hotfix has just been uploaded which includes the following: *Hotfix v88* (17/9/2021 UPDATE) - Fixed major bug of gun armor resetting for saved designs, when trying to apply ne

Thanks for noting. This was an "ancient" issue and it will be fixed. Saves are stored in "AppData" folder of Windows e.g. C:\Users\YOURUSERNAME\AppData\LocalLow\Game Labs\Ultimate Admiral Dread

Posted Images

On 9/23/2021 at 9:01 AM, DougToss said:

Getting AI to design ships from scratch does not seem to be working

I'm not seeing the same thing. These enemies that I've battled with recently with my 1936 Italy fleet are not screwed up...

SDhhTc8.png

Oy5LC7T.png

7akru2H.png

hr4Vu5O.png

all ships of the enemy fleet are shown. just a sample of ai designs in general. no one actually posts good ai designs!

IMO it's working. I think AI-designs are over the 90% mark, not 100% yet but they're getting there, most are halfway decent, not the other way around. If players spot what they think is a bad design they should be posting them to help the team improve AI-designs as much as possible. 

Are you playing core patch 0.5? Haven't you notice all the improvements? It's becoming a great game.

I say Nick and the team are doing a great job on 'AI-Auto-Designs Development' and they will keep on improving it too.

Edited by Skeksis
  • Like 5
Link to post
Share on other sites
34 minutes ago, Skeksis said:

I'm not seeing the same thing. These enemies that I've battled with recently with my 1936 Italy fleet are not screwed up...

SDhhTc8.png

Oy5LC7T.png

7akru2H.png

hr4Vu5O.png

all ships of the enemy fleet are shown. just a sample of ai designs in general. no one actually posts good ai designs!

IMO it's working. I think AI-designs are over the 90% mark, not 100% yet but they're getting there, most are halfway decent, not the other way around. If players spot what they think is a bad design they should be posting them to help the team improve AI-designs as much as possible. 

Are you playing core patch 0.5? Haven't you notice all the improvements? It's becoming a great game.

I say Nick and the team are doing a great job on 'AI-Auto-Designs Development' and they will keep on improving it too.

Are there improvements? Absolutely! Went from "not even worth my time" to "eh, gamey, workable, whatever". And again, it's not improvement in a VACUUM. It's improvement but with the detrimental to players' ship designer being as braindead as the AI. There I said it.

First enemy ship: giant quadruple turrets are literally not protected by the main belt because of 1. AI fails 2. the ship designer sucks 3. I HECKIN' LOVE FIGHTING SUPER BATTLESHIP BatChest

Second enemy ship: again, failure to protect turrets, that aft turret is just disgusting on many level. Again, AI giving their ship way too many guns, that would explode spectacularly (sure maybe yours armor it enough against your shell idk but if it's 3-4/10 it's still terrible and for what? shitty ship designer?)

Third enemy ship: I swear to god, this is one of the most annoying things I see in game. Destroyers packing double, triple turrets design 8/10. LIKE WHY? I play interwar and my god, triple 4 inch guns, or dual double 4 - 3 inch guns at the front. I mean... did those turrets exist? Yes. But most destroyers have single barrel 5 or 4 inch guns. And if it's double turret design then there sure as shit weren't 5 double turret waiting to screw me over every time I like to design something reasonable. Thus I either have to make CLs to deal with them, or design my destroyers as atrocious looking as the AI. Then why should I bother? I might as well do something else.

 

  • Like 2
  • Thanks 1
Link to post
Share on other sites
3 hours ago, ColonelHenry said:

Are there improvements? Absolutely! Went from "not even worth my time" to "eh, gamey, workable, whatever". And again, it's not improvement in a VACUUM. It's improvement but with the detrimental to players' ship designer being as braindead as the AI. There I said it.

First enemy ship: giant quadruple turrets are literally not protected by the main belt because of 1. AI fails 2. the ship designer sucks 3. I HECKIN' LOVE FIGHTING SUPER BATTLESHIP BatChest

Second enemy ship: again, failure to protect turrets, that aft turret is just disgusting on many level. Again, AI giving their ship way too many guns, that would explode spectacularly (sure maybe yours armor it enough against your shell idk but if it's 3-4/10 it's still terrible and for what? shitty ship designer?)

Third enemy ship: I swear to god, this is one of the most annoying things I see in game. Destroyers packing double, triple turrets design 8/10. LIKE WHY? I play interwar and my god, triple 4 inch guns, or dual double 4 - 3 inch guns at the front. I mean... did those turrets exist? Yes. But most destroyers have single barrel 5 or 4 inch guns. And if it's double turret design then there sure as shit weren't 5 double turret waiting to screw me over every time I like to design something reasonable. Thus I either have to make CLs to deal with them, or design my destroyers as atrocious looking as the AI. Then why should I bother? I might as well do something else.

 

You need to capture these, it's the only way to register it with the Dev's and for them to consider.

But triples are in game? I have 5x3s on this DD, and yes 3 of them up front. It's what makes this game so great. 

E4b3MDq.png

This is such an effective fighting machine, especially chasing down those trying to run!

Edited by Skeksis
  • Like 1
Link to post
Share on other sites
12 hours ago, DougToss said:

To build on the line of thinking I was going down earlier, 

It's clear that @Nick Thomadis has put a lot of research into making the ship hulls. The new Italian ships, for example are beautiful. The historical forms were also intelligently scaled up or down to have the choice of different displacements. Would it not be possible, then, to just fully fit out those hulls for the AI? Italian AI builds Italian ships etc? 

I don't mean what they do now, which is cram 20 inch guns onto every hull form, I mean, why not just have the Littorio class pre-configured, so when the Italian AI needs a battleship, it builds Littorios of various displacements and gun calibre?  That could be as simple it has everything the Littorio had - 9 guns in the primary battery, 12 in the secondary, or it could mean that it distributes that same share of gunpower between 4 turrets, or uses quadruple mounts, losing a gun in the process. The point being, whatever the combination - the AI knows what to put on that hull! 

That would solve the problems of bizarre superstructures and funnels, strange armour and armament choices, and of course bulkheads/fire control etc. It would simply be a matter of including all of the stuff they must have documented in designing the in-game hulls in the first place, and then omitted for the editor. So, just as we have Italian Large Cruiser II, available from 1929 between 32 500 and 42 500 tonnes, the AI does too, but it also outfits it along the lines of - I dunno, the Trento Class

There could of course be several kind of variation of this - look at how many possible turret layouts were considered for Dreadnought and Invincible! The point to me is not if there is a super firing pair, wings, wings en echelon, whatever - the point is that consciously or not, in selecting hulls the Devs already did a great deal of research and have an idea of what that ship should be, or at least, the real ship each hull represents. This would simply be a matter of "pre-assembling" a set of combinations of superstructure, funnel, armours, propulsions and gun layouts. Yes - it means manually creating a database, and then building in a way for it to scale with displacement and technology, plus randomization between templates, but that seems far easier than giving the AI a set of building blocks and then having to code the AI so it's able to make a great ship out of it. 

Actually, regarding the problem of creating a database for the AI to choose from...

We have so many people here who do just that! It could be as simple as asking for volunteers to design a set of ships of a certain class for the AI of a particular nation, say 2-4 designs per decade, per 5000t displacement. So far as I can see the AI just picks the largest possible displacement for a given hull size, so this would also add variety, as well as authenticity and believability to AI designs. 

Tl;dr

Rather than asking the AI to design Italian destroyers, why not do it for them?

It's got to be easier to code AI to pick and modify than to start from scratch, yeah?

Agreed, and again we'd be happy to provide the hours to do this for free (or technically, more a case of us paying you guys, the devs, for the opportunity to do this work for you) and then all you have to do is assess our contributions and discard the ones you don't agree with.

It would potentially solve all the design issues in the course of a single patch, allowing you to focus all that time and energy on the campaign, new hulls (which we would also gladly run through the same process once they become available) and the last realism tweaks before release.

Seems like a win-win to me :)

Link to post
Share on other sites
14 hours ago, Skeksis said:

You need to capture these, it's the only way to register it with the Dev's and for them to consider.

But triples are in game? I have 5x3s on this DD, and yes 3 of them up front. It's what makes this game so great. 

E4b3MDq.png

This is such an effective fighting machine, especially chasing down those trying to run!

Thank you for proving my 3rd point. :)

Link to post
Share on other sites

Howdy!

I played around a bit for the first time after the patch and I have to say it was pretty fun!

 

- I like the new crew mechanics!

- the Italian BB hulls look pretty good!

- designing all your ships is great!

- it feels more like a trade off now as I could not simply max out all attributes, was there some rebalancing weights? Either way it is good that the design is a trade off between the desired attributes and not all at once!

 

 

I think what we still definitely need are:

- early German Dreadnought modules such as the Kaiser or Konig Bridge module (these are much smaller than the ones we have now / with the current ones en-echelon ships are hardly viable)

- German Battlecruisers Parts / Derfflinger, Mackensen, Ersatz Yorck Style Parts 

  • Like 3
Link to post
Share on other sites
3 minutes ago, 1MajorKoenig said:

Howdy!

I played around a bit for the first time after the patch and I have to say it was pretty fun!

 

- I like the new crew mechanics!

- the Italian BB hulls look pretty good!

- designing all your ships is great!

- it feels more like a trade off now as I could not simply max out all attributes, was there some rebalancing weights? Either way it is good that the design is a trade off between the desired attributes and not all at once!

 

 

I think what we still definitely need are:

- early German Dreadnought modules such as the Kaiser or Konig Bridge module (these are much smaller than the ones we have now / with the current ones en-echelon ships are hardly viable)

- German Battlecruisers Parts / Derfflinger, Mackensen, Ersatz Yorck Style Parts 

German hulls, towers, and turrets from ~1900 through 1918 are very sorely needed, yeah. A few more US and British hulls from this period would also be welcome. And of course pre-dreadnoughts, but that's been asked for for over a year now, and would just be beating a dead horse.

  • Like 2
Link to post
Share on other sites
5 hours ago, ColonelHenry said:

Thank you for proving my 3rd point. :)

I see no shame commanding supers, any of the game's content, vice versa for the AI to build them.

PS, I design single barrel ships too, here's a Benson inspired design (couldn't build an actual Benson class). I've sacrificed everything for reload rate, aiming speed, traverse and range boosts. Its effective against any counterpart. Tactic is to turn and fight a running battle, just keeping out of there range.

TzYvsNc.png

Total diversely is what makes this game great, not fixed to any predetermined path.

Edited by Skeksis
  • Like 1
Link to post
Share on other sites
On 9/23/2021 at 11:53 PM, Skeksis said:

I'm not seeing the same thing. These enemies that I've battled with recently with my 1936 Italy fleet are not screwed up...

SDhhTc8.png

Oy5LC7T.png

7akru2H.png

hr4Vu5O.png

all ships of the enemy fleet are shown. just a sample of ai designs in general. no one actually posts good ai designs!

IMO it's working. I think AI-designs are over the 90% mark, not 100% yet but they're getting there, most are halfway decent, not the other way around. If players spot what they think is a bad design they should be posting them to help the team improve AI-designs as much as possible. 

Are you playing core patch 0.5? Haven't you notice all the improvements? It's becoming a great game.

I say Nick and the team are doing a great job on 'AI-Auto-Designs Development' and they will keep on improving it too.

Those are all wildly over-gunned and under protected. 

If the designer is going to have authenticity and believability  it has to move beyond meme ships. 

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...