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>>>Alpha-12 Feedback (v86 3/6/2021)<<<


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If this was truly the case I would not be surprised but disappointed... would love to actually design the submarines and use them like ships in the battle space. Although this would require entirely new game mechanics which the devs are for sure to take ages to release, what ever they come up with will be alright I guess but this leaves games like War on the Sea in a superior position for game mechanics.

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Guys, we are sorry for the silence. The campaign is in works, and it is the primary thing we do now. The game is certainly not dead. The version you play is stable so what remains as top priority for

Admirals, The anticipated patch has been finalized and is ready for you to play! Explore the many new hulls, the Ship Design improvements and lots of interesting mechanics. The AI is also signifi

Please keep this thread relevant to the topic. Some of the latest irrelevant posts were deleted and Elrerune The Honorbound has been warned. It is very understandable to discuss about histor

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On 7/19/2021 at 2:08 AM, Skeksis said:

Nick commented that the campaign was been programmed recently (possibly something else than other the sneak peek in alpha 1), this was after improved pathfinding (for the world map) was been programmed earlier, it could mean we’re going get something alittle different.   

I would say at least a very advance version of what we’re expecting, but what we’re expecting, RTW2 clone, isn’t a sure thing anymore. I don’t know, U-turns aren’t unusual so maybe there’s something new coming our way. 

I bought into the game for not a small amout of money where I live. I fully expect what I was promised, which is an rtw2 with graphics. anything less and I am refunding. 

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On 7/22/2021 at 5:00 AM, CapnAvont1015 said:

With us getting closer to the first core update I just realized we never touched on submar- I mean U-boats. We never really talked about how U-boats are going to work and affect the players fleet. Like are they a going to be bane of transport fleets? Are Destroyers and Cruisers going to destroy the class? How will Battleships and Battlecruisers defend themselves from U-boats? How will they're underwater mechanics work? So many things revolve around this class and yet we haven't talked about it. So do you guys U-boats are going to work and what mechanics you guys want to see?

there is a thread burried somwhere around here with core concepts of the game. if there it is stated that subs will just kill stuff overtime on the campaign map. either at the end of a turn if they go with a turn based system. or every couple of ticks if they go with a more paradox style system. so no subs in battle

also in that thread it is stated that aircraft and carriers are not planned for 1.0 and depending on the succes of the game, maybe not at all. 

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Oh man I dip out for a while and I miss some excellent drama, shame, looked delightful too.. remember when fishposting was cool?

Anyways, I'm just quietly awaiting a patch or news or something. I've been way to dang busynas of late to really play anything so no ontopic feed back from fish.

 

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7 minutes ago, Fishyfish said:

Oh man I dip out for a while and I miss some excellent drama, shame, looked delightful too.. remember when fishposting was cool?

@Fishyfish returning to the thread after missing all the Nazi drama

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On 7/22/2021 at 8:49 PM, Noobito said:

 I guess but this leaves games like War on the Sea in a superior position for game mechanics.

I've been meaning to ask, how did that turn out? One half of the Cold Waters team is working with MicroProse (!!!) on a Cold War title, and I understand the other half worked on War on the Sea. I've been meaning to try it but haven't gotten around to it yet. How did you find it?

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27 minutes ago, DougToss said:

I've been meaning to ask, how did that turn out? One half of the Cold Waters team is working with MicroProse (!!!) on a Cold War title, and I understand the other half worked on War on the Sea. I've been meaning to try it but haven't gotten around to it yet. How did you find it?

I saw a trailer for the game a while ago before people were able to get their hands on it. Never played it before but I've seen a few lets plays of it. As things stand in the market, this game is the direct competitor for UA:D although from what I've seen the game hasn't changed all too much since I simply haven't seen enough content for the game to make a good determination.

UA:D has variety on its side due to the ship designer but War on the Sea has beaten UA:D on game mechanics since it has submarine/anti-sub warfare, carriers and an internal ship repair mechanic plus a campaign which is something UA:D still doesn't have.

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2 hours ago, DougToss said:

I was also surprised when I first saw this name pop back up again. According to Wikipedia:

Quote

In 2019, the MicroProse brand (then owned by Cybergun) was purchased and revived by David Lagettie, one of the makers of TitanIM open world military simulation software. Lagettie was a former developer for Bohemia Interactive at their Australian studios before starting his own company to create video game simulators to be used by military groups. Lagettie had been a fan of the original MicroProse games growing up, and as he saw the games ownership transition made the company eventually disappear, he started investigating the fate of MicroProse around 2005. When possible, he began buying whatever IP from MicroProse he could, including the name and original logo trademarks, allowing him to establish the new MicroProse as a games publisher by 2019.[38] Lagettie's acquisitions drew the attention of Stealey, who subsequently inquired Lagettie about his plans, leading to Stealey joining Lagettie in an unofficial manner in the new MicroProse.[38]

 

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5 hours ago, DougToss said:

I've been meaning to ask, how did that turn out? One half of the Cold Waters team is working with MicroProse (!!!) on a Cold War title, and I understand the other half worked on War on the Sea. I've been meaning to try it but haven't gotten around to it yet. How did you find it?

Vanilla game can be repetitive as Tounsansons mentions. However if you use TTE overhaul made by me i hope that can give you a good challenge. There is also another new mods compatible with TTE that adds new models to the game. The kido butai carrier force, the german ships and subs, etc.

If you are interested to see TTE in action watch some wolfpack345 videos on youtube. He is playing the american campaign with TTE installed.

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18 hours ago, DougToss said:

I've been meaning to ask, how did that turn out? One half of the Cold Waters team is working with MicroProse (!!!) on a Cold War title, and I understand the other half worked on War on the Sea. I've been meaning to try it but haven't gotten around to it yet. How did you find it?

personally I like it but what works the best is "air vs ship" interaction because ship duels take forever and while you can manually aim your guns, it becomes really hard to hit anything beyond 13k yards.

 

There are also alot of little silly things which can annoy:

when creating a new formation the recognition book doesn't automatically change to your faction.

 

 

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I'm not sure if this is intended, but stacking the pen stat can have some very overpowered results. Used 20" guns w/ Super Heavy Shells and Tube Powder, and was able to achieve 100% chance of penetration against an enemy BB. It's not like it was an exceptionally poorly armored target either, the armor values were in line with what the AI usually goes with for ships of that type.
AfWfIDA.jpg
Vtk1Tec.jpg
 

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