Jump to content
Game-Labs Forum

New Crafting Specializations

Recommended Posts

Currently there is only a single way to earn crafting experience and that is by making ships.

I propose that crafting be split up into five areas for earning experience.  One would be able to choose a single crafting specialization and only be able to earn experience and advance in that path.  It does not prevent you from crafting the default level 0 items of the other paths.  You could reset your current specialization by paying a fee at the Admiralty in order to choose a different path which would wipe out all progress and experience in your current specialization.  Each specialization would have seven levels of expertise in order to craft successively higher tier items.  Choosing a crafting specialization would be optional.

The five specializations would be:

  • Shipwright - Shipyard, crafts ships
  • Naval Gunsmith - Forge, crafts naval cannons
  • Naval Academic - Academy, crafts skill books
  • Ship Outfitter - Workshop, crafts upgrades
  • Quartermaster - Storehouse (new building), crafts provisions, rum, rig & hull repairs - higher tier versions of these will enhance the effect, speed, and lessen weight

Each path as you gain higher ranks would increase your total labor hours.


Edited by Spektor
  • Like 1
  • Thanks 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Create New...