Jump to content
Game-Labs Forum

New Crafting Specializations


Recommended Posts

Currently there is only a single way to earn crafting experience and that is by making ships.

I propose that crafting be split up into five areas for earning experience.  One would be able to choose a single crafting specialization and only be able to earn experience and advance in that path.  It does not prevent you from crafting the default level 0 items of the other paths.  You could reset your current specialization by paying a fee at the Admiralty in order to choose a different path which would wipe out all progress and experience in your current specialization.  Each specialization would have seven levels of expertise in order to craft successively higher tier items.  Choosing a crafting specialization would be optional.

The five specializations would be:

  • Shipwright - Shipyard, crafts ships
  • Naval Gunsmith - Forge, crafts naval cannons
  • Naval Academic - Academy, crafts skill books
  • Ship Outfitter - Workshop, crafts upgrades
  • Quartermaster - Storehouse (new building), crafts provisions, rum, rig & hull repairs - higher tier versions of these will enhance the effect, speed, and lessen weight

Each path as you gain higher ranks would increase your total labor hours.

 

Edited by Spektor
  • Like 1
  • Thanks 1
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...