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>>>Alpha-11 HotFix v84 Feedback<<< (1/4/2020)


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The new update offers more freedom in ship design and many new ships.

Read everything about it in our blog:

https://www.dreadnoughts.ultimateadmiral.com/post/alpha-11-arrived

Your feedback will be much appreciated!

 

*HotFix v82* (10/3/2021)

  • Japanese late tech 4/5-inch guns of large capital ships got their proper model (for making Yamato looking secondaries).
  • Various repairs in Auto-Design. (Addressing some potential overlapping issues between guns and superstructure).
  • Fixed bug that could cause AI to build ships with underwater guns or player to create floating guns. Please report if you anticipate this bug again.
  • Fixed "empty barbette" warning on new British towers, caused by unoccupied side gun placements.
  • Fixed "Mount 2" error that could make parts to not mount as they should.
  • Fixed bug that caused turret barrels to overlap with superstructure when rotating during battle.
  • Fixed a rare bug that caused the critical exception "Too many threads".
  • Various tower and ship part fixes/improvements as reported.
  • Reduced further the distance in which AI scout and independent ships operate away from the main fleet. 
  • AI should save ammo with more efficiency, it should fire at medium ranges with low ammo.- Penetration improvements as per players' suggestions. Deck penetration power is not so much pronounced compared to side hit penetration.

*HotFix v83* (15/3/2021)

  • Fixed issue that could cause the bug warning "Too many barrels".
  • Fixed issues that could make auto-design to fail at some cases, after many tries.
  • Improved boats and other ship decor so that they are appearing on ships as they should, without disappearing due to interference with other objects.
  • British Super Battlecruiser can now mount up to 20-inch guns (from previously 18-inch guns).
  • A few minor fixes to hull parts.
  • *Bonus Feature:* Unused casemate gun doors will now be auto-sealed with steel plates.

*HotFix v84*  (1/4/2021)

  • Optimization in Auto-Design code: Fixed issues that could cause either problematic designs or too much delay while building an AI fleet. “Too many threads” error and game freeze during battle loading should now be completely fixed.
  • Fixed a bug that could cause AI to place guns at fully obstructed sections (e.g. in early battleship’s middle sections).
  • Fixed old bug that made guns to become wrongly “red” (badly placed) after pressing “Rebuild” in a battle.
  • Added steel covering on unused casemates for the remainder of hulls.
  • Various minor hull improvements/fixes.
  • AI improved to be generally more aggressive and decisive on maneuvering.
  • Torpedo maximum loads reduced. Now the torpedo tubes can have from 1 to 3 loads (previously was 2 to 4).
  • Increased Partial Penetrations/Overpens damage and tuned their mechanics in order to have a more realistic effect. HE penetration slightly reduced. As a result, small guns will become more effective, especially at close ranges and HE will be ideal for destroying a ship's superstructure and incapacitating its parts, but not as useful for sinking it.
  • More realistic shell dispersion according to shell types, at all ranges.
  • Improvement in ship collision detection. Formations should be overall more effective with less accidental collisions due to ship maneuvering. Remaining issues shall be fixed in a next update.

With hotfix v84 the following errors should not appear again:
- Auto-design of a fleet in a custom battle or Naval Academy battle may delay too long and hang the game. 
- The "Too many threads" crash error.

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The new update offers more freedom in ship design and many new ships. Read everything about it in our blog: https://www.dreadnoughts.ultimateadmiral.com/post/alpha-11-arrived Your feedb

Ahh lets guu bois!!!! @Koogus @Marshall99 @HusariuS @Bluishdoor76 @Aceituna @IronKaputt @Skeksis @CapnAvont1015 @Tousansons @TotalRampage @Mindstrip @Gangut @SonicB @Shiki @Airzerg Soz for t

Admirals, This is not an April's fool joke. We just deployed a new update  which improves several features and fixes issues that you requested. Check the info. Restart your game client to start p

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18 minutes ago, WiselessOwl said:

Xcuse me TF is dat?😂

hyAmxXp.png

Nk4g2iL.png

It was a known issue addressed before release, but apparently it can still happen. We will check to fully fix ASAP.

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36 minutes ago, Nick Thomadis said:

The new update offers more freedom in ship design and many new ships.

Read everything about it in our blog:

https://www.dreadnoughts.ultimateadmiral.com/post/alpha-11-arrived

Your feedback will be much appreciated!

 

29 minutes ago, Cptbarney said:

@1MajorKoenig Dude you need to read the end of the blog https://www.dreadnoughts.ultimateadmiral.com/post/alpha-11-arrived

So i was right lol we getting german bois at some point.

Hope everyone enjoys dah patch!

Fantastic news guys!!!

 

I am excited on the outlook as well 🙂

 

And amazing that the ship designer is moving ahead! Splendid 😉

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Just now, CapnAvont1015 said:

So uh the model the modern Japanese 5inch guns is wrong. It's the same model as the 6inch version instead of these ones.

File:Yamato model AA guns.jpg - Wikimedia Commons

To be fair, you could use any turret since the Japanese never really bothered with any MAA on their ships just them weird 25mm Type 96 memes.

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1 minute ago, Cptbarney said:

To be fair, you could use any turret since the Japanese never really bothered with any MAA on their ships just them weird 25mm Type 96 memes.

Yeah but I'm trying to make a modern Japanese fleet battle and I want the late version of Yamato as the flagship.

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48 minutes ago, Koogus said:

A weapon to surpass metal gear

 

53 minutes ago, WiselessOwl said:

Xcuse me TF is dat?😂data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw==

hyAmxXp.png

Nk4g2iL.png

 

Can you restart Launcher? Can you advise which were the exact circumstances in which this bug appeared?

Did someone else anticipate this bug (if it happens, it is an auto-design issue)?

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The modernized Dreadnought hull looks pretty cool 🙂

 

And one can indeed make kind of a Warspite on roughly 35k tons - noice 

 

Also with the less restrictive placing I was able to do a “real” Nelson style ship with all forward guns and “proper” superstructure and funnel aft.

 

I like the additional option very much! 
 

👍 keep up the nice work 

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1 hour ago, 1MajorKoenig said:

 

Fantastic news guys!!!

 

I am excited on the outlook as well 🙂

 

And amazing that the ship designer is moving ahead! Splendid 😉

Its the Deutchlands!!!!!!!! Finally!!!!

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1328192188_longboi.thumb.png.51ac13a4f1bb6ad48ab4ad1aa6d1f34f.png

I was impatient so I decided to give the designer a small try and wow it does feel a lot less restrictive. Cant wait to see what more I can do with this new patch when I get a chance.

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so theres a bug I've been running into, on several of the hulls, you cant place the secondary tower....osTqLeX.png

and this is happening quite a few of them, this one the Russian modern BB hull is one, theres also the same bug with the French BB hulls

it does seem to happen with specific towers tho

Edited by Bluishdoor76
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"building hornet-class destroyer"

my loading screen for the new naval mission got stuck there.

also took a long time to generate the other ships.

+it does seem that the ai makes much better ships, thumbs up for that+

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3 hours ago, WiselessOwl said:

Xcuse me TF is dat?😂

You're doing it wrong!

8cdQlXM_d.webp?maxwidth=640&shape=thumb&

Gave me an idea of "Underwater torpedo tubes" mod, thought.

... or does it suppose to represent this?

d6ucy6j-50fe0630-b1e4-4e02-872c-cf331da7

Edited by IronKaputt
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1 hour ago, IronKaputt said:

You're doing it wrong!

8cdQlXM_d.webp?maxwidth=640&shape=thumb&

Gave me an idea of "Underwater torpedo tubes" mod, thought.

... or does it suppose to represent this?

d6ucy6j-50fe0630-b1e4-4e02-872c-cf331da7

Design your own boat girls when? /s

 

Devs cant hide from us weebs...... we can smell your fear

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