Jump to content
Game-Labs Forum

Suggestion: Make random-mode broadsides quicker to complete


Recommended Posts

I think that when firing a broadside in 'random' firing sequence, the broadside should be shorter in duration than broadsides fired in one of the consecutive, sequential modes. Why? Because in random firing mode, each cannon crew would fire their particular cannon as quickly as possible, without waiting for the adjacent cannon to be fired, before firing theirs.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...