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On 10/21/2020 at 10:17 AM, TotalRampage said:

 Which might not be historically accurate because maybe it's more cost effective for you to build torpedo boats and charge them into an enemy BB. You might lose 80% of them but when they cost so little in the campaign it could make it a viable tactic.

Well, that is pretty much the French line of thinking under the Jeune École (young school) of thinking. May not worked out, but it was the line of think France was going in in what would be the early game of the campaign.

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3 minutes ago, Bry7x7x7 said:

Well, that is pretty much the French line of thinking under the Jeune École (young school) of thinking. May not worked out, but it was the line of think France was going in in what would be the early game of the campaign.

The french were a weird bunch, we don't talk about the, they even put 8" guns on a submarine :3

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7 hours ago, Bluishdoor76 said:

The french were a weird bunch, we don't talk about the, they even put 8" guns on a submarine :3

I'd like to believe the concept of the cruiser submarine could've taken off if the treaties hadn't killed it

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Fuze activation required a resistance equal to 1.5 inches (3.8 cm) of armor at 0 degrees obliquity or 0.375 inches (1 cm) at 65 degrees obliquity.

That's the fusing information from the so-called superheavy USN 16" AP shell, more accurately the 16" AP mk 8 mods 0-8, and the Mark 21 Base Detonating Fuze (which featured a delay of 0.033 seconds).

Gee, a 16" AP shell, and its fuse will be activated by resistance offered by a mere 1cm of armour struck at 65 degrees of obliquity? It DOESN'T ricochet harmlessly even at THAT angle?

A question: I wonder had I asked how much armour and at what angles would provide sufficient resistance to trigger the fuse of the USN superheavy 16" AP shell what people might have guessed? I also wonder if it might lead people to consider how the current armour/penetration/damage system compares with easily discoverable facts and, if substantially different, whether that's necessary or a good thing.

As an aside, anyone know how easy it is to find that info? It's a site I would assume anyone posting about any of these sorts of topics would know intimately (and indeed doubtless has bookmarked).

Cheers

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7 hours ago, Steeltrap said:

Fuze activation required a resistance equal to 1.5 inches (3.8 cm) of armor at 0 degrees obliquity or 0.375 inches (1 cm) at 65 degrees obliquity.

That's the fusing information from the so-called superheavy USN 16" AP shell, more accurately the 16" AP mk 8 mods 0-8, and the Mark 21 Base Detonating Fuze (which featured a delay of 0.033 seconds).

Gee, a 16" AP shell, and its fuse will be activated by resistance offered by a mere 1cm of armour struck at 65 degrees of obliquity? It DOESN'T ricochet harmlessly even at THAT angle?

A question: I wonder had I asked how much armour and at what angles would provide sufficient resistance to trigger the fuse of the USN superheavy 16" AP shell what people might have guessed? I also wonder if it might lead people to consider how the current armour/penetration/damage system compares with easily discoverable facts and, if substantially different, whether that's necessary or a good thing.

As an aside, anyone know how easy it is to find that info? It's a site I would assume anyone posting about any of these sorts of topics would know intimately (and indeed doubtless has bookmarked).

Cheers

Im guessing this place http://www.navweaps.com/Weapons/WNUS_16-50_mk7.php

The armour would have to be stupidly thin, like half a cm or something. Makes me wonder if the Super-heavy was intended for its power and charge rather than the weight as it only weighed an extra 200 or so kg compared to the 'Light' round.

I don't know if an angle of 80 degrees or higher would prevent it from fusing regardless of armour thickness.

Also saw nuke shells. Oh dear lol.

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There is a simple rule for solid shot deflection - If Projectile diameter is larger than armor thickness, then shell will not bounce despite the angle, but instead will dug into armor.. so even if slope wont trigger the fuse, shell will dig into armor and explode (once fuse makes full contact with the armor)

 

Same thing was the case for tank combat - Soviet 122mm APHE projectiles were supposedly on paper no able to penetrate 80mm face hardened armor sloped at 50 degrees (Panther front hull), yet in reality, these projectiles managed to do so even at quite extreme ranges... 80mm plate was just simply overmatched by 122mm projectile.... same thing applies for german 75mm shell penetrating T34 hull which was 45mm thick sloped at 60 degrees.

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Ok so I assume when the campaign drops (when ever that will be) we will be able to scrap ships. If ship has served for I don't know 25 years I'm guessing it cant keep up with new ships unless you give a massive refit (which I hope will be a thing). But suppose you don't want to spend money on a refit or scrap it. So the other option is to make it a museum ship. So my idea is if you give your ship to a museum it will give a slight boost to your finances and if you want to go further boost your crew morale as well. Now the boost will depend on what the ship has achieved. If said ship won 50 battles you get a big boost. But if your ships as lost too many battles the boost will be very little. I think this make decision making more complex and make it don't have to get rid of a ship you really like. Oh and if this does become a thing the Devs got to add a view museum option.

 

 

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