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Suggestion...

Let us 'place' depth charge components on ships to lift the level of ASW. Change ASW calculated effect from destroyers per fleet to ASW components per fleet.

Currently these components are part of the hull and only on destroyers, ASW equipment was on cruisers too, without cruiser ASW equipment would leave a potential hole in cruiser designs, even overall ship/fleet designs.   

Should be easier for your design team, you won’t have to model depth charge components for every single hull, you would only have to add some placement nodes per hull.

This would give players some more designing options and would add to the game's realistic theme, making it more practical. The more options players have the better the game is gotta be.

 

Edited by Skeksis
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The question is...why?

Right now, they're focusing super heavily on the campaign. After that, it seems the general atmosphere is "diversify/improve the ship editor," not add entirely new content that's not useful in the slightest until/unless they add submarines. Without subs, depth charges are, at best, a waste of tonnage and space, and, at worst, yet another thing that can explode and take off the stern of your ship.

It's the same reason they haven't added aircraft catapults or dedicated AA guns. Currently, UA:D is a strictly surface-engagement game, and will be for the likely foreseeable future.

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