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Teleport to Portbattle


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4 hours ago, Mannow said:

No, you just waited until we were in conflict with GB before flipping Macao, then organized a multiflip.
image.gif.306db9ba5affed58805a5e9c045fcf6e.gif

Yes, because SCUM and GA tend to reveal all the details about their plans to their respective nations. (That is sarcasm just an FYI)

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On 7/22/2020 at 12:37 PM, ChineseBatman said:

But then again french suck, so would of lost the PB anyway.

If we suck, why 4 nations came for screening against us? I hope you have constructive comment to provide.

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20 hours ago, Solouk said:

If we suck, why 4 nations came for screening against us? I hope you have constructive comment to provide.

Because it's easy kills.

Anyhow, it was mostly Danes with a couple of Russians, 2 Poles and maybe 1 US? Wow... 4 nations.

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On 7/20/2020 at 1:41 PM, Knuddel said:

When will that be? I mean that there are Zerg nations where u cannt get into Portbattles. They will just simply screen u out. So question for Smaller clans/Nations: When will that feature be implemented?

Coming next week.

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2 minutes ago, admin said:

Coming next week.

RIP screening and RIP GB
Small groups of rich top players in super frankenships (and now more expensive) will rule the Caribbean since that moment effectively cutting the rest from large battles content, hence solidifying the advantage of already skilled and organised groups

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11 minutes ago, Malcolm3 said:

Small groups of rich top players in super frankenships (and now more expensive) will rule the Caribbean since that moment effectively cutting the rest from large battles content, hence solidifying the advantage of already skilled and organised groups

It was always one or the other. Pb's are from the pre-relic days of NA, they don't account for more than 50 players at a time.
OW doesn't either and screening has never been made official the same way alliances aren't officially recognized. 

Edited by Slim McSauce
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24 minutes ago, Slim McSauce said:

It was always one or the other. Pb's are from the pre-relic days of NA, they don't account for more than 50 players at a time.
OW doesn't either and screening has never been made official the same way alliances aren't officially recognized. 

Still it was the way to counter them with numbers and terrain using. And it worked many times and as a result some people whined about it.

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2 minutes ago, Malcolm3 said:

Still it was the way to counter them with numbers and terrain using. And it worked many times and as a result some people whined about it.

On defense, yes, but also on defense they could refuse screening, negating numbers brought by attackers
It's just a weird no win scenario, and attackers have the worst of it because they lose their one advantage if there every was one.
Ultimately there will be two sides, the lowly zerg and the elite squad and neither can be touched by the other on defense.
So if you ever wonder why there's passivity in RvR, that's likely to be why.

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9 minutes ago, Genevieve Malfleurs said:

It´s a sad thing. Teleporting in an age-of-sail game! Who would´ve thought of it...

But then we need realism in other areas such as: printing new ships thanks to removal of repairing cap, super woods that are immensely better than others, wind boosts that are more like Mario Kart boosts (I like them much though :)), Pirate faction that is just like a normal nation... and the list can continue!

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2 hours ago, Genevieve Malfleurs said:

It´s a sad thing. Teleporting in an age-of-sail game! Who would´ve thought of it...

I'm fine with the TP if this can make PB work. The fleet already managed to plan the flag and ''control'' the area. Why give a 2nd chance for interception?

IMO, the whole PB thing that should be redesigned, but it is a bit late now. I had an idea involving a patrol zone declared next to a port to promote PVP and take over of the port when hostility reach 100%, so all OW battle in that area would influence hostility level, but I'm at a lost how to force a defender to participate and avoid no show as a defense option. Couting AI kills might help to force a fight from defenders.

Edited by Serk
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  • 3 weeks later...

Teleport to PB is just another step towards less pvp, fewer battles, and fewer players. It completely removed screening from the game and the most idiotic thing about it is that that was the intent. From what i understand it was "replaced" with more PvE hostility. Its one of the dumbest ideas to be implemented in this game to date and the people who lobbied for it should re-insert their heads into their asses so we dont get any more great advice. It shuts out national players who arent in the pb from participating in RvR that may directly affect their ability to craft and ultimately play the game. Many many times screening not only created content for more players than were in the actual PBs, but the screening battles were occasionally far more fun than the PBs themselves. On top of all that, the more expensive you make the teleport to limit its use the more you ensure it will only be used by the squads and nations that need it least.

Great decision removing more pvp opportunities on a pvp server in a dying game because of butthurt players who play in stacked nations with no real threats.

Edited by Potemkin
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17 hours ago, Potemkin said:

Teleport to PB is just another step towards less pvp, fewer battles, and fewer players. Its one of the dumbest ideas to be implemented in this game to date. It shuts out national players who arent in the pb from participating in rvr that may directly affect their ability to craft and (at this stage), play the game. Many many times screening not only created content for more players than were in the actual PBs, but the screening battles were occasionally far more fun than the PBs themselves. 

Great decision removing more pvp opportunities on a pvp server in a dying game because of butthurt players who play in stacked nations with no real threats got screened out too many times.

 

Edited by Potemkin
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I do not like the teleporting to PB. You pay some dubies and you have only advantages. The teleport should have some disadvantage like limiting the number of repairs, perks or books are not active in the battle, or random positions when joining the battle. 

The advantage of the old system was, that many players were able to participate at a planned time. Right now you have to be constantly ready to fight the flag planter (bad luck, when you are in a big battle at that time or on the far side of the map), and the the chosen few are allowed to have the PB.

This system doesn't even try to include the whole nation, it is just a thing for strong clans.

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The problem with the old system was the amount of leeches that turned up to interfere with other peoples port battles. They were not screening for on side or another, most had no interest in who won or lost the port battle, they were  simply taking advantage of other peoples content,  Big nations who refused to fight each other reduced to feeding off the pickings of smaller nations trying to fight a war. Screening needs to be done at the time of the flag planting by the nation being attacked, 

Edited by Fletch
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