EDIT of 23/06/20:
Not going to continue with this specific thread, or any future ones I had in mind. You can read my last post for more detailed explanation.
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I'm wondering if any of you like the idea of making several of these threads as it seems to me it's potentially a good way of drawing together our very wide experience, knowledge and talents and present them to the devs in formats that are relatively specific an
GUNNERY FACTOR: "Target Manoeuvre"
EXAMPLE:
DISCUSSION:
This is taken from a target travelling at less than 1 knot (hence the title of my screen snip, lol).
1 knot = 1.852km/h, or (1852/3600 = ) 0.51m/s. For a shell flight travel time of 20 seconds, say, the target is going to travel 10.2m.
I suggest it's nonsensical for it to be able to apply a penalty through "manoeuvre" that is GREATER than the bonus its slow speed gives to anything shooting at it. This is part o