Jump to content
Game-Labs Forum

Recommended Posts

To more accurately represent battle line formations I propose the following:

Accuracy penalty when under fire. This represents increased stress under combat conditions. This incentivises the targeting of every ship in a battle line. The targeting of every ship in a line is historical.

Ships in a battle line will target the closest un-engaged ship first. Perhaps there could be the potential that the wrong ship is targeted based upon captains skill and luck.

The above have precedent in the battle of Jutland.

  • Like 2
Link to post
Share on other sites
2 hours ago, Alias72 said:

To more accurately represent battle line formations I propose the following:

Accuracy penalty when under fire. This represents increased stress under combat conditions. This incentivises the targeting of every ship in a battle line. The targeting of every ship in a line is historical.

Ships in a battle line will target the closest un-engaged ship first. Perhaps there could be the potential that the wrong ship is targeted based upon captains skill and luck.

The above have precedent in the battle of Jutland.

I've been seeing tons of posts about formations lately and how we could improve / add more.

 

Devs should probably take this into account.

Link to post
Share on other sites

Ships pretty much fought exclusively in line abreast, though there were of course variations for scouts, screens and ships supporting the line of battle. The issue is that the AI cannot manoeuvre to save its life, and without a map, the player's skills as a battlefield manager quickly deteriorate. 

Edited by DougToss
  • Like 1
Link to post
Share on other sites
On 6/14/2020 at 2:42 PM, Alias72 said:

To more accurately represent battle line formations I propose the following:

Accuracy penalty when under fire. This represents increased stress under combat conditions. This incentivises the targeting of every ship in a battle line. The targeting of every ship in a line is historical.

Very good point. It's not just stress, but I would think lots of shell splashes around your ship would impact the rangefinders and spotters for your own guns. Currently we have a penalty for damage taken which is fine, just need to add this one provide a smaller hit to accuracy. 

Edited by madham82
Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...