Knuddel Posted June 8, 2020 Share Posted June 8, 2020 NAB-101655 I was chasing for an Ocean in front of me. Catching up getting closer. Shoot on him to avoid that he leaves. Got Hits got cannt leave and than he left. What the Hello my F***ing Kitty is wrong? The Keep in battle mechanik is Broken. 1 Link to comment Share on other sites More sharing options...
Isaac J Smith Posted June 9, 2020 Share Posted June 9, 2020 (edited) It's almost as if the "Keep in battle" mechanic was changed in the last patch... Quote Exit timers: Important! 1 hit timer had to go. It created 1 hour chases wasting player’s time. It also allowed holding players in battles forever. This generated lots of hate, confusion and time wasting, including neverending griefing tribunals. Player now has to deliver % damage to a player to stop escaping. Battle timer increased to 5 mins (but can be increased further during experimentation phrase) Exit timer is up to 3 mins (from 2 mins) Probably you just didn't do enough % damage, as L'Ocean has a decent amount of HP https://forum.game-labs.net/topic/36104-patch-welcome-to-the-caribbean-part-3-improved-rvr-roe-and-new-player-mission/ Edited June 9, 2020 by Isaac J Smith Link to comment Share on other sites More sharing options...
Knuddel Posted June 9, 2020 Author Share Posted June 9, 2020 But i get the Timer that i cannt leave. So i did enough damadge to keep myself in battle with a Santi which has more HP than the Ocean i was Shooting for? Seriusly there is something broken. Link to comment Share on other sites More sharing options...
DaRho Posted June 9, 2020 Share Posted June 9, 2020 (edited) Your "tag" timer and mechanics works the same as it used to, before the changes. it's only the "opponent" attack timer, that changed. This means, that You still tag yourself, eachtime You hit even one sail with a ball from 10000 km. But in order to reset HIS "tag" timer, You need to deal him a certain amount of dmg within certain time. Unfortunately, unlike it was before, now, You never know, if You actually taged him, or not, as Your timer will always reset with a hit, while his will only reset if that dmg requirement is met. You basically no longer get "enemy tag feedback". Edited June 9, 2020 by DaRho Link to comment Share on other sites More sharing options...
mikawa Posted June 9, 2020 Share Posted June 9, 2020 19 hours ago, Knuddel said: The Keep in battle mechanik is Broken. No. You just get info about your enemy which is a genius feature. @admin this is a great idea. Link to comment Share on other sites More sharing options...
DaRho Posted June 9, 2020 Share Posted June 9, 2020 I believe it's exactly the opposite (unless something has changed today). You don't get info about Your enemy, only about yourself. 1 Link to comment Share on other sites More sharing options...
Lt Sekiro Posted June 9, 2020 Share Posted June 9, 2020 21 hours ago, Knuddel said: NAB-101655 I was chasing for an Ocean in front of me. Catching up getting closer. Shoot on him to avoid that he leaves. Got Hits got cannt leave and than he left. What the Hello my F***ing Kitty is wrong? The Keep in battle mechanik is Broken. use 68 pd carronade in front , that always reset target if you hit him ,) Link to comment Share on other sites More sharing options...
Ink Posted June 10, 2020 Share Posted June 10, 2020 Not a bug. closed 1 Link to comment Share on other sites More sharing options...
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