Jump to content
Game-Labs Forum

Recommended Posts

Doubloons in shipbuilding will be removed.
Please avoid overspending as ship blueprints will change this week

The cost progression will be based on power that patch and will only require reals (pieces of eight)

  • Like 23
  • Thanks 3
Link to post
Share on other sites
  • Replies 153
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Popular Posts

Doubloons in shipbuilding will be removed. Please avoid overspending as ship blueprints will change this week The cost progression will be based on power that patch and will only require reals (p

yet it created a need for additional crafters in the clan rather than alts + labor contracts.  Also helped new players earn cash (that's how I started out) and allowed them to learn the ropes with ent

Posted Images

5 minutes ago, admin said:

The cost progression will be based on power that patch on but will be based in Reals (pieces of eight)

What is this sentence meant to convey?

Edited by Anolytic
  • Like 2
Link to post
Share on other sites
5 minutes ago, admin said:

Doubloons in shipbuilding will be removed.
Please avoid overspending as ship blueprints will change this week

The cost progression will be based on power that patch on but will be based in Reals (pieces of eight)

For which purposes do we need Doublons than?

Link to post
Share on other sites
Just now, Navalus Magnus said:

For which purposes do we need Doublons than?

Port investments, seasoning, admiralty books, labour contracts. Oh, and teleporting...

  • Like 2
Link to post
Share on other sites
1 minute ago, Anolytic said:

Port investments, seasoning, admiralty books, labour contracts. Oh, and teleporting.

You forgot buildings such as shipyard (85k in total!), workshop, academy, forge.

  • Like 1
Link to post
Share on other sites
52 minutes ago, Navalus Magnus said:

For which purposes do we need Doublons than?

Port investments, buildings, teleporting, crafting seasoned woods, crafting books, buying stuff from admiralty, labour contracts.

 

Pretty sure i missed more.

  • Like 1
Link to post
Share on other sites

What about players who spent a lot of their time farming doubloons? you only give them a week notice? 
I thought messing with what players already have was against GL ideals.  

Link to post
Share on other sites
4 minutes ago, Never said:

What about players who spent a lot of their time farming doubloons? you only give them a week notice? 
I thought messing with what players already have was against GL ideals.  

They're not removing doubloons. They still have the doubloons. Still useful for 99.99% of things.

  • Like 1
Link to post
Share on other sites

I think this is a great measure!!

Doubloons were creating an unnecesary  inflation on the game.

Allows focusing usage of doublons on buildings, and other stuff. 

And it will promote more crafted ships on the OW and PVP

  • Like 3
Link to post
Share on other sites
8 minutes ago, Never said:

What about players who spent a lot of their time farming doubloons? you only give them a week notice? 
I thought messing with what players already have was against GL ideals.  

I can smell dubloon profiteer :D They are not taking any of your dubs away and now even crafting wont take away any, so you can cuddle with all of them. You just cant take advantage of other´s hungry for dubloons. So I would say it is a good thing. Those of us who didnt exploit that dubloon farming bug can never have enough of them, so thumbs up on this.

Link to post
Share on other sites
7 minutes ago, Trawn said:

I can smell dubloon profiteer :D They are not taking any of your dubs away and now even crafting wont take away any, so you can cuddle with all of them. You just cant take advantage of other´s hungry for dubloons. So I would say it is a good thing. Those of us who didnt exploit that dubloon farming bug can never have enough of them, so thumbs up on this.

Yeah cause everyone who has more than you is a cheater huh? just like everyone who beats you in a fight in a hacker. DOH

 I didn't say not to make the change, but there are better ways to do it. 
 

Edited by Never
  • Like 1
Link to post
Share on other sites
13 minutes ago, Isaac J Smith said:

They're not removing doubloons. They still have the doubloons. Still useful for 99.99% of things.

They are cutting their value by a large chunk. Ship building is 90% of their use. 

  • Like 1
Link to post
Share on other sites
Just now, Isaac J Smith said:

Good. Doubloons are far too inflated in value ATM.

If only there was a way to reduce inflation.... like making it easier to get doubloons...? something super crazy like that. 

Link to post
Share on other sites

i agree you sekiro, its the best income a PvP player can have....

 

also its good to have a stack of doubs ready for tradeing.. and 350 reals a doub which is the current price, is totally fine..

 

 

  • Like 1
Link to post
Share on other sites

Doubs should be stay in crafting.

Lot of pvp player buy ship in doubs , cause player accepte doubs for crafting other ship.

If doubs stay only for the creation of permanente building ( you craft 1 time and thats over), price will raise down , pvp will paye you back less ( doubs is the best for make money)

  • Like 6
Link to post
Share on other sites

I really agree. Too much dlc ships in OW, there are whole battles of 10 players sailing in redout and victory. Variety is one of the most important features of the game, dlc ships should add content to the game, and not reduce the game at combats with same 3 classes of ship

  • Like 2
Link to post
Share on other sites
18 minutes ago, Lt Sekiro said:

Doubs should be stay in crafting.

Lot of pvp player buy ship in doubs , cause player accepte doubs for crafting other ship.

If doubs stay only for the creation of permanente building ( you craft 1 time and thats over), price will raise down , pvp will paye you back less ( doubs is the best for make money)

No. Now all the instant action PVP players feel what it is like to be a crafter and have all the DLC ships come ruin your business.

Link to post
Share on other sites
1 hour ago, Never said:

They are cutting their value by a large chunk. Ship building is 90% of their use. 

They were aimed at an exchange rate of 1:8 from the beginning. Admin stated that they were overpriced some weeks ago. Time enough to react. 

Edited by Suppenkelle
Typo
Link to post
Share on other sites
Just now, Isaac J Smith said:

No. Now all the instant action PVP players feel what it is like to be a crafter and have all the DLC ships come ruin your business.

Doubs lost value => Pvp player can't buy crafted ship to crafter for doubs => Pvp player play only dlc ship => Crafter sstop sell ship = > You cry too

  • Like 5
  • Thanks 1
Link to post
Share on other sites

×
×
  • Create New...