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Adaptation of port investment costs to clan and nation size


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Nice, port growth has arrived in game. You invest lots of money lockers, wooden chests and victory marks and you can enlarge your port (in points). Could it be turned into a tool to regulate one of the common problems in RvR, overexpansion? Yes.

While in my opinion we need also a mechanism which reduces port size again (as punishment for bad management, neglect or conquest), I think the costs of port growth need to get linked to clan size and nation ranking, as a method to fight overexpansion and super power.

How?

Make costs for said port points gathering dependent on (1) how many ports clan already owns, and (2) how many ports nation to which this clan belongs already owns. In that way, that the higher their wealth/power, the more they need to pay for port improvement. That means an help for weaker clans and smaller nations.

 

Schematics for adapting price to  clan/nation size:

port is owned by clan which has no more than 3 ports = cost modifier x 0,7

port is owned by clan which has more than 3 ports = cost modifier x 1,2

... clan has more than 6 ports = cost modifier x 1,5

clan belongs to biggest nation on the map = cost modifier x 1,6

clan belongs to 2nd or 3rd largest nation on map = cost modifier x 1,2

clan belongs to any other nation = cost modifier x 0,8

So two modifiers get combined for every clan which does port enlarging, benefiting small ones and minor nations, punishing for domination and overexpansion of big ones and super nations. Any combination is possible. Big clan in small nation, small clan in big nation, anything intermediate.

 

Examples:

Clan A owns 2 ports and belongs to a minor nation

--- 10 money lockers, 50 chests, 30 victory marks +++ modifiers 0,7 + 0,8 = (5,6) 6 money lockers, 28 chests, (16,8) 17 marks

Clan B owns 5 ports and belong to nation No. 3 on the ranking

--- 10 money lockers, 50 chests, 30 victory marks +++ modifiers 1,2 + 1,2 =(14,4) 14 money lockers, 72 chests, (43,2) 43 marks

Clan C owns 8 ports and belongs to leader nation

--- 10 money lockers, 50 chests, 30 victory marks +++ modifiers 1,5 + 1,6 = 24 money lockers, 120 chests, 72 marks

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interesting idea but i dont like. If a great clan owns a port means nothing. You forget the amount of small clans that cannot got ports, and that they craft in the ports of the big clans. With that idea, you harm most players.

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4 hours ago, Archaos said:

Will only lead to ports being held by small alt clans with large main clan on friend list.

So, alt again ruling out any attempt to change a situation because there are alts? What about others who are free?

Small clans would gain a new significance they can use in their relationship to any big clan. Like naming conditions for large clans residing on their list, if they want to feed on advantages provided by the small clan and their better port investment situation. And there is still the shared malus modifier if they are in same nation.

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2 hours ago, Despe said:

interesting idea but i dont like. If a great clan owns a port means nothing. You forget the amount of small clans that cannot got ports, and that they craft in the ports of the big clans. With that idea, you harm most players.

So, instead of being slaves to some big clans, time to unite a number of small clans and conquer ports together, don't you think? It's a matter of diplomacy to bring them together.

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3 hours ago, Snoopy said:

I do like the idea of the nation modifier though, the buff to smaller nations would seem to be a good thing.

There should be a port cap like set it to 55.  Just the system means that smaller nations and clans that don't own a big 55 point port can invest to get something better than they start with.  I suggested this on the new patch page that there needs to be a cap or you will have all the big clans/nations with maxed out ports and the small nations and clans wont have crap and they can't compete against such ships. There needs to be some incentive to help the small clans/nations out against the big ones or you get the snow ball effect like we have with MOTHER RUSSIA and no one being able to take them on.   

 

To be honest the only way some one can take on Russia is going to be all nations against them at war and the only way that is going to happen is Devs got to get involved but they won't cause well they show high favourtism and ignore actual suggestions that would help and balance this game.

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