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New RVR Mechanics - Descriptions and feedback


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Conquest flag/item/permit. 

Peace server
Peace server has old hostility missions. Peace server is unaffected

War Server

 

Key rules

  • Flag will be granted by Admiralty for reduction or destruction of Home Defense Fleets and will drop in HDF holds. Flag will also drop sometimes from certain PVP action. Admiralty has no desire to sell the flag or exchange it for items. Only destruction of enemy defenses in dangerous waters will grant the permit to attack land.
  • This flag has no time you can use it any time to take a mission to generate a port battle.
  • Flag will be personal - It will contain player name on it and only player who got it will be able to use it. Admiralty has no with to give rights to attack land to players who have not earned the right to do so. (bind on pickup)

Mechanics of attack
 

Short description

  • Acquire the flag
  • Pick a port and announce attack
  • Plant the flag near the port
  • Survive for 30 mins
     

Detailed long description

  • Captain acquired the flag/permit some time in the past
  • Captain holding the flag/permit to his name will have to arrive to the port where they plan to originate the attack (any port within certain distance)
  • Captain will open the conquest missions (old hostility missions) and will see which ports can be attacked in the vicinity.
  • Usual rules apply for port attack (not recently raided, no PB cooldown, etc)
  • Captain will chose the destination of attack - this will require- co the flag/permit. 
  • Announcement will be posted to the owners of the attacked port
  • Captain will have X minutes (currently 30) to place the flag. 
  • When sailing - captain will be clearly identified by the flag above his mast on the open sea
  • When sailing - captain will have slower speed due to transport and organization penalties.
  • In instance he will be identified by the F near his name in tab
  • Сaptain must sail within a certain distance from the port (anywhere in the radius) and place the flag
  • Once Captain places the flag the battle instance (like mission) will be created.
  • Captain with a flag must join this mission and stay alive (survive) in it for Y (currently 30) minutes. 
  • The battle instance will live 30 mins. If defenders wont join within 15 mins the battle will immediately end and port battle will be set up
  • If defenders join they will have 30 mins to sink the flag carrier.
  • If they are unable to do it the timer ends - port battle is allocated the next day at this time.
  • Timers are temporary but we believe they encourage enough action and screening.

Battle mechanics

Positional reinforcements
Sufficient warm-up timer (like in port battles, but not so long)
Battle circle of death is also considered.

Position on alts and solving old problems.

  • Anyone could buy a cheap flag before no effort was required (not anymore) 
  • You could deny flag to others (not anymore)
  • Planting flag was enough before - not anymore. You must plant a flag and survive for a time

 

Port battle Transport

Port battle transport is simple

Mechanics

  • Admiralty allows the Captains (who acquired the item) to transport to the port battle instantly without wasting time
  • Admiralty will transport the battle group of players to one of the locations that is used by NPC Raiders (points 2 or 3 on Felix's map)
  • After transport players will have some invisibility and speed boost to join the battle

Rules

  • Players must be in battle group
  • Only creator of the battle group can use the item
  • Battegroup players must be in port 
  • Item wont be cheap. 

 

Post will be updated based on feedback and questions.

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Question: how many flags can be used against one target ?

Question2: Player that got the flag has no clan. How will it work out ?

Question3: Battle Group has to be clan friend's list or anyone ?

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So after aquiring a flag from HDF you select a port, have 30 minutes to get to the port? How are you supposed to engage distant ports if you always have to destroy HDF? How are you supposed to get from La Habana to Campeche, Vera Cruz or New Orleans in 30 minutes?

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17 minutes ago, rediii said:

So a firs firs dlc vic will allways create a PB because it sails away 20 min and wont be catchable

 

Not impressed by the system

You cant sail away from positional reinforcements and warmup timers. Warmup does not allow to move. Scout can tell where the flag carrier is and drop on him. Battle circle can also be added if needed. 

But on the other hand..Are you suggesting a nursery home, why should attackers chew food for the slow to react defenders? 

 

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11 minutes ago, SnovaZdorowa said:

Let's change the flag to anchor. 1,000 weights

...at minimum !

Better would be the biggest ship possible for the desired PB ios needed to carry the Flag !

...and even then, proper build speed versions of this ship would be made to loophole the whole system

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22 minutes ago, rediii said:

So a firs firs dlc vic will allways create a PB because it sails away 20 min and wont be catchable

A "Circle of the Death", starting radius reduction after 15 minutes, should solve it.

Also, in the news given to the attacked nation, the ship type fo the attacker could be mentionned for a proper chase. Now, if defenders choose to chase a Lynx in Snows, like they usually do in OW, this is their choice. And the battle will be set-up.

@admin, could the "flag" be replaced by "invasion Troops", with a weight of 1500 tons min.

Edited by Aquillas
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Well, it does not sound bad at all. Just some questions:

 

26 minutes ago, admin said:

Flag will be granted by Admiralty for reduction or destruction of Home Defense Fleets and will drop in HDF holds. Flag will also drop sometimes from certain PVP action. Admiralty has no desire to sell the flag or exchange it for items. Only destruction of enemy defenses in dangerous waters will grant the permit to attack land.

1. What are "Home Defense Fleets", especially for nations that do not have a capital?

2. What are "certain PVP actions"?

3. Will there be an announcement that a flag has been captured to the defenders, perhaps only with the region where it dropped? This could be announced by in-game announcement or in Combat News chat. 

34 minutes ago, admin said:

Captain will have X minutes (currently 30) to place the flag. 

4. From when does this timer count? From the moment the flag is taken into hold (binding to name)?

31 minutes ago, admin said:
  • Captain with a flag must join this mission and stay alive (survive) in it for Y (currently 30) minutes. 
  • The battle instance will live 30 mins. If defenders wont join within 15 mins the battle will immediately end and port battle will be set up

5. Are there AI inside this mission? How many and what type?

6. Is there a circle of death in this mission? If not, what prevents the flag carrier from simply running away for 30mins? Only surviving seems to be a very soft requirement. 

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2 hours ago, admin said:

Port battle Transport

Mechanics

  • Admiralty allows the Captains (who acquired the item) to transport to the port battle instantly without wasting time
  • Admiralty will transport the battle group of players to one of the locations that is used by NPC Raiders (points 2 or 3 on Felix's map)
  • After transport players will have some invisibility and speed boost to join the battle

 

@admin, sadly this is the worsest part of the new system !

 

Why do you insist to introduce such a magical teleport item when we got rid of those stuff (Battle Exit Teleport to nearest Port...) in the past...for good reasons ???

 

BIG Edit:

@admin, what if we do it the other way around, without the need of teleportation, just in the way an Open World sandbox works:

- AFTER announcing the Attack on a certain Port, there is this by you mentionend 24 hour Cooldown UNTIL the Flag can be placed (opposite to now)

- this way, the Defender has 24 Hours to organize his defense...so do the Attacker for his offence

- after those 24 Hours, the Attacker can try to place his Flag like @admin proposed in his system

- when the Attacker failed to place the Flag in a certain time period (lets say 2 hours), the Flag disappears

- if the Attacker suceeds to place his Flag and survive those by @admin mentionend 30 minutes, IMMEDIATELY the Port Battle opens, and the Defender and Attacker can join

 

Pros:

- no magical teleporting needed

- MEANINGFUL screening

- BIG open world content

- proper time for the Defender to organize a defence (no need to stay online 24/7 just in case someone wants to attack your main Port)

 

Cons:

- big fleets necessary, those which are screening the Flag Carrier and enough replacements for the PB itsself

- but isnt that what we want ?? Big massive battles, content for all ?

 

 

Edited by Sir Max Magic
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39 minutes ago, admin said:

Key rules

  • Flag will be granted by Admiralty for reduction or destruction of Home Defense Fleets and will drop in HDF holds. Flag will also drop sometimes from certain PVP action. Admiralty has no desire to sell the flag or exchange it for items. Only destruction of enemy defenses in dangerous waters will grant the permit to attack land.

Is it still in the plans to introduce smaller Home Defense Fleet, to give capital protection below BR.100? 

If yes, either the "smaller HDF" (let's call them Coast Guard), should no drop flags, or cannot be attacked by ships above BR 79, to avoid easy farming.

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16 minutes ago, Random Noob said:

So after aquiring a flag from HDF you select a port, have 30 minutes to get to the port? How are you supposed to engage distant ports if you always have to destroy HDF? How are you supposed to get from La Habana to Campeche, Vera Cruz or New Orleans in 30 minutes?

no

You destroy privateer fleets at your leasure when you want.... Attack permit from admiralty itself has no time
Mission does. Once you take a mission you are on the timer.. But once you get a flag you can store it. Its under your name. 

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47 minutes ago, admin said:
  • Captain will have X minutes (currently 30) to place the flag. 

 

4 minutes ago, admin said:

no

You destroy privateer fleets at your leasure when you want.... Attack permit from admiralty itself has no time
Mission does. Once you take a mission you are on the timer.. But once you get a flag you can store it. Its under your name. 

What is the difference between the flag itself and a permit? Earlier in your post you called it "flag/permit", but now you're using the two words in different sentences.

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@admin Speaking from PvE standpoint, can we hope in allowing hostility begining only in the actual time frame for it? The way it is now, everybody starts it sooner and then we all jump out second into window. Meaning there is no skill in it, it only depends on ping and voice com lag 😕 

E.g. Hotility mission for Santiago would start at 15h server time. Currently we all start at lets say 14:30 and jump out in 15:00:001. It would be nice to have it that way, that we all would need to start at actual 15h and the one who has the skill or numbers to finish it first would win it

Edited by Trawn
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3 minutes ago, Gregory Rainsborough said:

Why do we always have to PvE to get flags? Can't it drop from PvP battles so we're not forced to grind to get end game content?

Ask the exploiters.
We wanted a method of delivery that has zero chance of exploiting. You cannot negotiate with Home Defence Fleets
+ Sinking HDF fleets is very dangerous, (unlike sinking them in hostility missions)

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