I think the problem is not the number of nations, but the positive feedback mechanics in the game. My point of view comes from many years of complex system analysis. If you want to have a self-balanced system you cannot only have positive feedbacks, but you need negative ones. Otherwise, you quickly spin into very homogeneous -and boring- systems. I don't really think there are too many nations, or that @admin should re-balance players/nations. The system should be self-balanced, and let players
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