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@admin you get a good review when positive things and/or content people would like to see is in the game - not when it might potentially come if we rate you nicely!

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10 minutes ago, JollyRoger1516 said:

@admin you get a good review when positive things and/or content people would like to see is in the game - not when it might potentially come if we rate you nicely!

The good content is already in game - there is nothing better on the subject. Judge by your hours. If you want more.. rate it high. If you are waiting for something - dont, consider game to be finished. So rate it now. Good/Bad - its a sign for us to stop or continue.  

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2 hours ago, William Death said:

...

Trolling bad, chasing a ship to a meaningful end is good. How do we get rid of the first, without getting rid of the second? Constant damage done doesn't seem like the right way to do that. It just seems like yet another mechanic that will shave away a bit more skill from the game. Just like unlimited repairs did.

I like the concept the devs have expressed - cutting down on the BS tagging.

How hard would it be to have a system that measures the difference in ship speed? And, if the chaser is even slightly faster, allow the battle to continue so long as tagging continues? And, if the chaser is slower, the battle ends once the separation is greater than, I don't know, 1000m (or whatever seems fair)?

That would keep the chases you've described, and allow an opportunity for a slower ship to slow down the faster via damage (historical basis is the chance of knocking away a spar or the like), but possibly also cut down on the BS?

Would that be too difficult to code?

Any thoughts?

 

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14 minutes ago, admin said:

The good content is already in game - there is nothing better on the subject. Judge by your hours. If you want more.. rate it high. If you are waiting for something - dont, consider game to be finished. So rate it now. Good/Bad - its a sign for us to stop or continue.  

Firstly I would like to say yes good content is in game but for even more praise you need to add even more content such as ship and so on, asking for pre content praise is like a fast food venue asking for a justeat review before having ever placed an order. I will say the game is so much better than a certain other naval game

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23 minutes ago, ser muffleton said:

Firstly I would like to say yes good content is in game but for even more praise you need to add even more content such as ship and so on, asking for pre content praise is like a fast food venue asking for a justeat review before having ever placed an order. I will say the game is so much better than a certain other naval game

No.
What first order are you talking about. 
The players who are upset about de Ruyter are already in game for hundreds of hours and most of them have 0 reviews. Why? we had 28000 players who logged into the game last month and 4800 unique players logged in just today!, and there is only 5000 reviews.
New players have zero clue what de Ruyter is and probably thing its some kind of news site.

Your metaphor and example is completely irrelevant. 

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Quote

    “I only regret that I have but one life to lose for my country.” -Nathan Hale

 

I only reget that I can just give one good rating for the best Age of Sail game in the world.

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Posted (edited)

We know you want to sell more copies (purpose for someone that sells games, I guess) but what about not upsetting your playerbase by saying we don't care etc?
That's not true and everybody here cares for a healthier game... you know that.

Edited by Comrade FrosT

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23 hours ago, Comrade FrosT said:

We know you want to sell more copies (purpose for someone that sells games, I guess) but what about not upsetting your playerbase by saying we don't care etc?

How can someone assume they dont care?

On 4/17/2020 at 5:02 PM, admin said:

Prussian town work in progress

tziD7zw.png

On 4/17/2020 at 5:04 PM, admin said:

HMS Victory had 3 original figureheads. 2 of them are in various museums (replicas) one of them is only in the book form. 

We chose the museum ones. Here is work in progress for HMS Victory 1765 Figurehead

 

On 12/3/2019 at 7:49 PM, admin said:

6 collections will be added to game. We do not know yet in what form (reward for complex missions or admiralty store).
All new flags will come in collections containing names of active pro-active fans who never stopped to push for flags they want


Thonys Collection - containing rare Dutch Flags
Stiermarken Collection - rare Dutch Flags
Angus Collection - Scottish flag (s)?
Anolytic Collection - Rare Russian flags
Z4YS Collection - Rare Prussian and other german flags
Interpido Collection - Rare Spanish Flags

 

 

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4 minutes ago, z4ys said:

How can someone assume they dont care?

 

Most people will only see the bowfigure of the new Vic if they buy the DLC tho

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Since you are creating a Prussian city, could they improve the Spanish ports as soon as possible? It is sad to see vegetation coming out of the windows as if they were neglected or abandoned cities. How about something like that?

Dominic_Serres_the_Elder_-_The_Piazza_at_Havana.jpgDominic Serres; Habana square.

Saludos and thanks in advance.

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11 hours ago, admin said:

We like it better as an event ship.
We were just replying to the statement that the ship is not in game. Many captains own it and some sail it. 

does this mean.. Epic events? 🤔 :D

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1 hour ago, admin said:

 We did not see positive spike in reviews after we added Implacable as crafted and tested De Ruyter in event. We consider that nobody cared for crafted ships anymore. 

That or the time spent to craft a seasoned Implacable is just mindboggeling for a casual player. I would like very much a good crafted Implacable in seasoned woods. but the task is simply enourmous in a small nation. So I sail a purchased redo in seasoned woods instead, but I guess there is a reason for everything

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8 hours ago, z4ys said:

Currently the hostility missions can spawn miles away from the actual port. That sometimes lead to weird locations of those missions (For example hostility missions for cochinos spawned between jagua and trinidad or missions for corrientes at Cocodrilo)

Hositlity missions should be port related and spawn closer. Will this be adressed too?

Finding those missions because of the big spwan range and weird locations are a major inconvenience for the defender (got partial solved by logbooks)

baracoa is a great example here, hostility missions for baracoa can spawn south of cuba, just east of PE, they should be unified with the port as you can see them from viewing distance from the docks

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Posted (edited)

 

12 hours ago, admin said:

We like it better as an event ship.
We were just replying to the statement that the ship is not in game. Many captains own it and some sail it. 

me as a dutchy personaly realy proud of my nation to be able to produce such a beautifull ship

i been like a 100% more excited when you announced the wreker  about naval action you cant tell me you cant come up with a way to make it aviable to craft but just as a reward in a chest being rare  

admiraal the ryuter was a proper hero to many dutch people hearing what a person out of such a small nation can achieve is wonderfull 

 

so please release this beutifull ship to the dutch people that are just willing to play the game just to sail their favorite historical ship 

Edited by mexicanbatman
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5 hours ago, Cetric de Cornusiac said:

Each time some serious change happens (or before, by mere announcement), we can see the forum cry "game is ruined/we are all doomed!"

Well said.  For 5 years there have been countless posts raving about game's death.  Yet lots of players are here.

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Posted (edited)
19 hours ago, admin said:

Quick reminder to Dutch fans. They should say thanks devs in reviews if they like something. Even if some dutch content was planned or was just tested during event. Because then we might add more of it.

Violation of Rule 15.  Be respectful and constructive. - H. Darby

Edited by Henry d'Esterre Darby
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6 hours ago, admin said:

This is an irrelevant question (maybe even stupid).

No sane developer would say that they dont play
Every developer must answer yes to this question no matter if they play or not.

 

Also
1ezDp6Z.jpg

You are implying that we got the best of steam award by driving blind? In this case dont you mean we are hello kittyNIG AWESOME developers who are able to develop one of the best games of 2019 (by valve's Gaben opinion) by not playing it at all ? 

 

of course you're kitty awesome! guess we wouldn't fiercely fight for a trashgame would we? look on simulations for instance: you get harsh wind in your face if details are not correct. Because people care for what they truly like. and yet there is also nonsense in your awesome game. Loyal player, Gene

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I swear I'll give a positive review if: 

-Loot tables for Epic events and sealed Bottles are adjusted. 

-De Ruyter permit is in some form accessable (I.e. Adjustment of loot tables like Deadman chest or shown above) we never got any information, that the plan to make it craftable was axed. So it was a let down for many people that had been waiting for it. Or didn't get one / bought from other players because they expected the Devs to do what they said they will do. 

-maybe add diverse mixed fleets. Maybe even trade ships with escorts. 

-smaller privateer fleets as promised 

-The NPC raid attack fleets stop sailing straight for cap circles with elite boost ignoring players on their way and instant cap while beeing in a 900BR port battle with 1350BR 

 

This game came along on a long journey. While a lot of things improved and actually made me come back to the game, after having quit more than just once, there's still plenty of room for improvements. Especially on the PVE server. I'm looking forward to the new woods and hostility mechanics. Even tho I am afraid hostility and crafting superb ships will never be anything for a small nation/clan with lots of Dads and full workers. 

 

So please prove me wrong and maybe a good review will come rather soon than late. 

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5 hours ago, admin said:

Quick reminder to Dutch fans. They should say thanks devs in reviews if they like something. Even if some dutch content was planned or was just tested during event. Because then we might add more of it.

If they stay silent they give the reviews to be ruled by vocal haters who just circle jerk each other. Positive reviews always get less likes, while haters group up always favoriting negative sentiment. We did not see positive spike in reviews after we added Implacable as crafted and tested De Ruyter in event. We consider that nobody cared for crafted ships anymore. 

As this is business and teams shift to popular projects from unpopular projects NA team gets developers based on the reviews. To plan ahead I need to see how much resources i will have available and will have to consider hiding some content behind events. Here is how it works : Higher reviews - more developers, lower reviews - less developers (including dutch ship creators). So dutch players can make an effort to encourage artists by actually 1) saying thank you in reviews or 2) saying they are pissed off in reviews.

I thought our thanks was by buying the DLC and making them some of the top sales on steam.  Cause really other than stroking your ego it just seems like all ya'll care about any more is the cash grab.   Why would I give a good review when a ship we been waiting on a long time suddenly becomes a rare event ship when it was promised to be a craftable ship?    Even worse half the good craftable ships are all hiden permits between crappy RNG loot tables.    So instead I'll just redeem my DLC ship in season wood and play that instead.  Oh wait I break them all up to get season wood to craft with what little time I get to play the game these days.   Cause I don't have time to go grind solo EPIC elite fleets and maybe or maybe not get the loot I'm hoping for.   

AGAIN EPIC FIGHTS SHOULD HAVE EPIC LOOT, not crap ship builds and no good loots.  Fix your loot tables and give folks better chance to get these notes and refits and you might see more of them crafted.

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12 hours ago, admin said:

This is an irrelevant question (maybe even stupid).

No sane developer would say that they dont play
Every developer must answer yes to this question no matter if they play or not.

 

Also
1ezDp6Z.jpg

You are implying that we got the best of steam award by driving blind? In this case dont you mean we are hello kittyNIG AWESOME developers who are able to develop one of the best games of 2019 (by valve's Gaben opinion) by not playing it at all ? 

 

Never have I said you and your team were anything but awesome developers.  You have a GREAT game.  It’s the pinnacle of age of sail games.  
But:  please do not do away with screening.  

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6 hours ago, Sir Texas Sir said:

I thought our thanks was by buying the DLC and making them some of the top sales on steam.  Cause really other than stroking your ego it just seems like all ya'll care about any more is the cash grab.   Why would I give a good review when a ship we been waiting on a long time suddenly becomes a rare event ship when it was promised to be a craftable ship?    Even worse half the good craftable ships are all hiden permits between crappy RNG loot tables.    So instead I'll just redeem my DLC ship in season wood and play that instead.  Oh wait I break them all up to get season wood to craft with what little time I get to play the game these days.   Cause I don't have time to go grind solo EPIC elite fleets and maybe or maybe not get the loot I'm hoping for.   

AGAIN EPIC FIGHTS SHOULD HAVE EPIC LOOT, not crap ship builds and no good loots.  Fix your loot tables and give folks better chance to get these notes and refits and you might see more of them crafted.

I dont know man.
You have not yet even updated your angry review on paints, despite the fact that literally hundreds of paints were added to the game since then. 17 potential buyrs found your negative and incorrect review helpful. What was the point of adding those new paints for free then? Maybe we should have sold them in 15 separate packs with RNG like CS does? Ratings would still be mixed or low but we would have more money.. Whats the point of adding beautiful things if they have zero influence on positive mood? Explain to me as if i am five years old.

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11 hours ago, Obi-Heed Kenobi said:

I like the concept the devs have expressed - cutting down on the BS tagging.

How hard would it be to have a system that measures the difference in ship speed? And, if the chaser is even slightly faster, allow the battle to continue so long as tagging continues? And, if the chaser is slower, the battle ends once the separation is greater than, I don't know, 1000m (or whatever seems fair)?

That would keep the chases you've described, and allow an opportunity for a slower ship to slow down the faster via damage (historical basis is the chance of knocking away a spar or the like), but possibly also cut down on the BS?

Would that be too difficult to code?

Any thoughts?

 

Distance based tagging is not going to cut the time wasting. If you cannot get into serious firing range in 10 + exit timer minutes then we will stop the time wasting by letting the target exit. If you can deliver the damage then you can continue fighting. This is the best implementation. 

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9 hours ago, rediii said:

Basicly one turn could get you far enough from the enemy

Yes. Skilled based game AND no time wasting. Win Win

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8 hours ago, Johann von Brandenburg said:

-smaller privateer fleets as promised 

So please prove me wrong and maybe a good review will come rather soon than late. 

The Privateer fleets are mentioned in the patchnotes. 

35 minutes ago, Staunberg99 said:


So for now I will not make a review in the hope the game will be developped in to the greatest game I have played for a long time.

Some concerns of the community last year

  • Protection of new players
  • Increase of online
  • Alts inlfuence in RVR by removing them from hostility
  • Changes to Raider mechanics
  • New ships
  • Faster travel in OW

We delivered on all fronts. Online is growing steadily since october, some mechanics that require growth of online are not directly understood by the communty and are not liked. But to grow online they must be in game and there must be more of them.
There is more PVP, there is more honest RVR. New players are better protected and will be protected even more.New mission and cheaper prices will bring more of them.

Now do your part or remove yourself from the forum. Haters are honest as their hate is pure, fans are awesome and loved as their support is endless. You just sit in the middle on your high fence and wiggle. 

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48 minutes ago, admin said:

I dont know man.
You have not yet even updated your angry review on paints, despite the fact that literally hundreds of paints were added to the game since then. 17 potential buyrs found your negative and incorrect review helpful. What was the point of adding those new paints for free then? Maybe we should have sold them in 15 separate packs with RNG like CS does? Ratings would still be mixed or low but we would have more money.. Whats the point of adding beautiful things if they have zero influence on positive mood? Explain to me as if i am five years old.

I would be perfectly fine with selling paints for each ship individually, even if havn't bought them, yet. But they are on my list.

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