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2 hours ago, hoarmurath said:

I totally agree, both servers should be merged in one big PVE server... Get rid of pvp server, it's never gonna work well enough to attract players anyway.

This comment surprised me so i logged into peace sever and check out population.

Consensus is it peaks at between 350 and 500 but sites around 200.

So since the War server is running at 1000-1200 peaks I'm not sure what the above comment can be based on

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1 hour ago, Staunberg99 said:

But do think he was joking a bit when he said war should be merged over on peace.

I agree this may have been a counter to the rather callous suggestion of forcing the pve players onto the pvp server. I agree with your comment on the population as I will log into both servers during the day and have noticed that the population on the pve server is growing while there is a slight decline on the war server. 

Regarding putting any kind of pvp on the pve server, NO. If a player wants pvp, then we have a war server for that. Same but reverse to the pvp players who chastised the players that wanted to focus on going after ai on the pvp server. The pvp server has developed into a very toxic environment, do you really think that is something that should infect the pve server so a small number of players can get their pvp fix?

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On 4/17/2020 at 11:34 AM, Stilgar said:

Have to agree with both points. The game needs to be made more friendly for smaller (around 10 people) clans and solo players. As for getting frigates back to sea, I am afraid that train already left, with 4th/3rd DLC ships. They still have their use, but it is indeed much more difficult to find content on frigates.

Hope you'll stick around and find some motivation to play the game, Sir. 

Demasting has killed the frigate, not worth sailing anymore they simply get demasted. The whole demasting and mast sniping needs to be sorted out.

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If we force PvP onto the Peace server it will cease to be PvE only.  It allows gameplay without toxic competition.

If some players want to change the War server go ahead. Make it into a PvE server with a little PvP, or all PvP with no PvE, but don't ruin the Peace server.

Save the Peace server, just say NO to the toxic merge.

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Posted (edited)
3 hours ago, Staunberg99 said:

Put the right PvP and large battles in, more PvE content, I have no doubt where the potential is.

 

So, I don't agree on that. PvP server got bigger potential simply because of extra content you can develop there. Starting from OW PvP and ending up with PB PvP. Simply you can bring more content on War server with the options of expanded PvP.

Having said that Peace server is much easier to develop since you don't have all the War server balance issues. DLC ship are welcome, nations can be different sizes, players can do whatever they want instead of focusing on multiflips every day. Adding nations, cities, ships lore, chain quests like they planned at some point ( Admin posted one time that Christian will be reward for northern chain quest if I remember correctly), maybe some part of exploration, rewerting the change which doesn't allow other nation player to see other players names. All that would bring steady big - close to big numbers on Peace server and as such money to GL. With that money they could safely improve PvP.

Instead, we are left with PvP that is far from being balanced and PvE that is only a mirror of the War server with extra AI PB's that wasn't good enough for PvP.

 

1 hour ago, Staunberg99 said:

If there should be no PvP on the peace server, why should there then be PvE on war server?

I doubt there will be much toxic players on peace with PvP and large battles. First of all because ppl aren’t forced to do PvP.

Just have 2 PZ each day. One where you in PvE farm CM and one where you do it with PvP. Make battles like Trafalgar ppl can sign up to.

Should there be a few that can’t stay friendly, Well thats what we have chat bans for.

I respect you disagree, but I honnest belive the right PvP will being a life to peace, that also helps the PvE players. But as I wrote before, besides PvP, there need to be more PvE content.

And even with only PvE, there still can be toxic players. I played World of Warcraft for many years. I seen multi times players trash new players ore players making mistakes in Dungeons and raids.

I think, that allowing players 1v1 battles or consensual duels on PvE is going to cause a lot of toxicity which will spread to the whole server. I myself wouldn't go that way. Instead like you said I would go with Large Battles path. Queuing for that the way you can't join one side with your whole team and instead being spawned randomly between teams should do the trick. In Large Battles the glory, the fault, the blame spreads between all the players instead of usual 1v1 you're s**t, coward, f**k you for demasting me, your mother bla bla bla.

 

Anyway all that is only moot talking. GL currently develops a game that looks like described above by all of us. NA won't have any serious developement in the future exactly because of that. Looks like we have to wait for Sea Legends.

Edited by Borch
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Posted (edited)
1 hour ago, Macjimm said:

If we force PvP onto the Peace server it will cease to be PvE only.  It allows gameplay without toxic competition.

If some players want to change the War server go ahead. Make it into a PvE server with a little PvP, or all PvP with no PvE, but don't ruin the Peace server.

Save the Peace server, just say NO to the toxic merge.

You have to understand a "consensual duel" concept or "trafalgar PvP events" to sign up for is NOT "forcing PvP onto Peace Server".

Who is forced?

The ones who voluntarily sign up for either a duel or whatever PvP events being offered?

I tell you, the whole server would function just like now, nobody is harmed.

You participate in the new content. Or you don't. Period. I see no urge whatsoever.

Edited by Cetric de Cornusiac
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Posted (edited)
3 hours ago, Staunberg99 said:

If there should be no PvP on the peace server, why should there then be PvE on war server?

I doubt there will be much toxic players on peace with PvP and large battles. First of all because ppl aren’t forced to do PvP.

Just have 2 PZ each day. One where you in PvE farm CM and one where you do it with PvP. Make battles like Trafalgar ppl can sign up to.

Should there be a few that can’t stay friendly, Well thats what we have chat bans for.

I respect you disagree, but I honnest belive the right PvP will being a life to peace, that also helps the PvE players. But as I wrote before, besides PvP, there need to be more PvE content.

And even with only PvE, there still can be toxic players. I played World of Warcraft for many years. I seen multi times players trash new players ore players making mistakes in Dungeons and raids.

There has to be PvE on the war server otherwise there would be no economy. Getting doubloons would be extremely difficult without PvE on war server, you'd rely entirely on sinking other ships but even if you sink another ship you are not guaranteed its doubloons, someone else can take them.

Where would mods come from if there was no PvE? You can't rely on the PvP hunt missions for mods, it take a lot longer to get one captain chest from those missions than it does spamming silver chests so you'd drastically increase the cost of mods across the board.

 

There is no outcome that improves the life of a PvE player if you bring PvP to the peace server.

Edited by ashley

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Posted (edited)

Right now, the entire discussion about PvP/PvE is pointless and should be closed. 

None of us knows  how player number/ distribution reacts to the forthcoming, cheaper version of NA.

Maybe we even need more than 2 servers after that ? 

 

Edited by Jan van Santen

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Posted (edited)

Before I forget:

"Danzic" ? that sp is 16th century, 18/19 th century would be "Danzig" contemporary "Gdansk" alternatively 1807 also had the french sp "Dantzig"...

Napoleon created the https://fr.wikipedia.org/wiki/République_de_Dantzig in 1807...

this is a bit of a political minefield, so maybe just avoid Danzic, Danzig, Dantzig, Gdansk...altogether ?

You could use "Baltic" instead, but that would include Riga, too.

 

 

OupiIw3.png

Edited by Jan van Santen

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Posted (edited)
22 minutes ago, Staunberg99 said:

No there really don’t. Plenty of ships don't cost dubs.

Plenty of ships do cost doubloons. You would be happy with everyone running around in trincomolee? Because I wouldn't. It would also create a massive gap between those that have time to constantly be online to grind doubloons in PvP and those that don't. How would someone who can only play a couple hours a day ever get a first rate for port battles if their only way of making doubloons efficiently is PvP?

 

Now imagine someone trying to get 100k+ doubloons for a level 3 shipyard, forge and Academy, how are they going to do that in a reasonable amount of time?

22 minutes ago, Staunberg99 said:

Buy with cm and Reals. Ports drop different thing, like Swedish carpenter, make more ports drop more. Increase what you can buy in shop. Plenty of solutions.

Reals are massively inflated due to the reliance on doubloons, doubloons are the real currency, combat marks and reals are secondary. I am capped at how many combat marks I can make a day due to the patrol zone so buying all mods with CM's is unreasonable and they once again have the same issue that doubloons have, if you remove PvE they take too long to acquire.

22 minutes ago, Staunberg99 said:

I disagree. I think it will bring more ppl on the server. The PvP won’t affect PvE players, since it is not forced, and neither will affect the PvE players, In other way than more ppl on the server.

Those that are on the PvE server are there because they have no interest in PvP so adding PvP to their server or closing their server would provide no benefit for them.

Edited by ashley
my fuc'king english sucked there

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Posted (edited)
6 minutes ago, Staunberg99 said:

it all depend on price and reward. Lets say we increase reward x10 and lower cost to 1/10 what concequence would you think it will have.

It would still have a negative consequence. If PvE is removed the only way to get dubs would then be to sink player ships. If you increase the reward by 10 that would mean a 3rd rate would be worth around 30k dubs when sunk which is a little overboard but it still doesn't help those that have limited time to play, those people rely on the PvE missions to get dubs to build their ships to eventually make it to a port battle.

 

6 minutes ago, Staunberg99 said:

They will still have nothing to do with PvP, unless they on there own want it. But some casual PvP player will proberbly play on peace. Do there large battles and the PZ where they are allowed to do PvP. Benefit they will proberbly take part in large parts of the PvE on the server. AI Pb, missions, need ships trade and so on. But basicly you are right in that a PvE player to play his own game really need only a very few players on the server. Peace could proberbly give the PvE players all that they want with 20-50 players online.

If you add PvP to the peace server you also have to change the economy on there. Last I checked they were either given CM's in a different way than the war server gets them or anything that costs CM's instead costs dubloons for them. If you add PvP to the peace server you upset the balance of the economy that they have on there leading to no positive outcome for them.

Edited by ashley

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53 minutes ago, Jan van Santen said:

Right now, the entire discussion about PvP/PvE is pointless and should be closed. 

None of us knows  how player number/ distribution reacts to the forthcoming, cheaper version of NA.

Maybe we even need more than 2 servers after that ? 

 

4 servers.

The same number of servers after China was added.

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1 hour ago, ashley said:

There has to be PvE on the war server otherwise there would be no economy. Getting doubloons would be extremely difficult without PvE on war server, you'd rely entirely on sinking other ships but even if you sink another ship you are not guaranteed its doubloons, someone else can take them.

Where would mods come from if there was no PvE? You can't rely on the PvP hunt missions for mods, it take a lot longer to get one captain chest from those missions than it does spamming silver chests so you'd drastically increase the cost of mods across the board.

 

There is no outcome that improves the life of a PvE player if you bring PvP to the peace server.

I live on PVP-only diet cant complain about lack of permits/mods/doubloons 

some people just cant leave port without being assured they have the best shit 

 

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Closing pve Server would be really stupid first Because server pvp is actually a real mess and just not give motivation to play on it because of the big number of Russians and some orher thing i guess that kill the game And closing pve server for get more people on pvp will only make the game even more empty lot of people like to come on the game for have relaxing moment not to be ganked like on pvp server so for me pve server should be keep open .

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There was a full pvp server, no pve, with naval action legends... It closed because pvp players weren't interested... Wonder why... Maybe because you couldn't gank on it?

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Why not make the game lobby only?

In that way everyone can join a battle when they like?

Axing screening kills a large part of OW anyway and make the big battles available only for old pre-patch players.

I think that the game dies now. For good this time.

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4 hours ago, Beeekonda said:

I live on PVP-only diet cant complain about lack of permits/mods/doubloons 

some people just cant leave port without being assured they have the best shit 

 

I often think that hardly anyone is sailing those super gold ships on the PVP server. And yet we think everyone but ourself is.

Last night I saw someone make an offer to buy on Global: 18kk for a purple Santi; a gold Santi “at any price.” Now I know how I would accomplish such wealth to be able to afford to make such an offer for just one ship, but it would take a lot of Alts and a lot of time in game. It certainly wouldn’t leave time to sail that or any ship regularly in PVP.

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15 hours ago, Staunberg99 said:

But we might get lucky when peace grow, a few might wanner try war from Tine to time.

I think I want to try the war server out once in a blue moon. Then I join, see I only have a cutter, realize the insane grind I need to do again, and the total toxic chat, and leave.

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Here's a radical suggestion, but one that makes sense in light of the upcoming update.

Remove the PvP server and reduce it to a lobby based game. It's the effect of the upcoming patch changes anyway so why not just accept that GL don't have the manpower or the ingenuity to make a functioning sandbox game and remove the sandbox element.

The effects I see from the upcoming patchnotes:

The effect of allowing every port to become a 55p port: Fewer targets in OW (since ppl can and will make ports in close proximity to eachother into econ ports wich reduces travel time, which reduces risk in OW) = more "griefing" on PvE players doing missions = less PvE players = Less hunters = Less targets = Less players in total.

The effect of tp'ing to PB = Less PvP fights = Less content for casuals = Less players

The effect of increasing grind to set up a PB = Less players, let's just be honest: Who among the RvR population likes doing hostility? It's a necessary evil and increasing the bother will only decrease the cost/benefit calculation every player makes before playing a game.

The effect of tp'ing coupled with the frontline system, coupled with the increasing grind to hostility mission: Less RvR = Less content for the zerg = More boredom = Less players.

 

I'm at a loss to explain how any1 can have a game that had so much potential and so royally hello kitty it up.

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10 hours ago, Beeekonda said:

I live on PVP-only diet cant complain about lack of permits/mods/doubloons 

some people just cant leave port without being assured they have the best shit 

 

That's beacuase you're not at the bottom of pvp food chain. Less skilled players or maybe the ones that not really got time to participate in pvp that often live from doing pve. You live from playing against them. If you remove bottom of the food chain you will become bottom and when unable to defeat better players you wont be able to get permits/mods/dubloons. In that situation you would have to rely on pve or ganking.

Removing pve from sandbox full loss game, would have significant consequences for the whole playerbase.

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23 minutes ago, Staunberg99 said:

Toxic chat. Hear that often, my self see little of that. Rearly open global and Danish chat is basicly dead, but could close it if needed. But look forward to hear from you when a clan on the peace server have lost a developped port in a AI Pb and another clan flip it, before the clan that have developed it can. Ore that will never happen an peace.

Things that are not offensive to you are offensive to others. Imo anyone that takes offence from anything said from an anonymous user in a video game or forum is not mature enough to use them. I will never understand why people take it so seriously. 

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So when are we going to see these patches?  Some time next fall?  What every happend to the Wrecker suppose to be ready in Feb?

 

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On 4/18/2020 at 5:14 PM, Farrago said:

I used to have this same opinion. But now I’m not so sure.

”Easy” rank ultimately does little favor for most new players. For example, invariably when I see a newbie asking in chat “what do I do,” he is advised to do the tutorial and exams to get the rank, reals, repairs, etc. And then what happens? He struggles, probably ultimately passes the exams, figures out a way to get a “good” ship with his new rank and money, goes out and gets sunk. Some players may persevere after this, but I believe we lose many players somewhere in this process. The same situation may happen if players bring rank over from the PVE server. They won’t get the play they expect.

I think the game loses more players to being ganked in their small ships the first time they leave the capital zone than to inexperienced players getting sunk later in the game.

If players rank up on the PvE server and come across to PvP and get sunk too much they can always go back to playing safe on PvE rather than leave the game.

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17 hours ago, Cetric de Cornusiac said:

You have to understand a "consensual duel" concept or "trafalgar PvP events" to sign up for is NOT "forcing PvP onto Peace Server".

Who is forced?

The ones who voluntarily sign up for either a duel or whatever PvP events being offered?

I tell you, the whole server would function just like now, nobody is harmed.

You participate in the new content. Or you don't. Period. I see no urge whatsoever.

You are correct.  I don't understand how "consensual duals and sign up PvP events will not have an effect on those who prefer PvE.   PvP players that lobby to add PvP onto the Peace server are suggesting FORCING PvP onto players who left the competitive environment of the War server.  Even if players can avoid fights with other players the culture would be changed.  Allowing PvP would attract a non-peaceful mindset.  The atmosphere of the server will change.

Change the War server, rather than the Peace server,  and reduce the impact on those that enjoy PvE only.

Relax on Peace Server - All nations are at peace and players cannot attack each other in Peace servers.  There are no port battles and conquest, piracy or privateering.   All ships can be captured from the NPCs. Peace servers are perfect for friendly peaceful gameplay.

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