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Forthcoming patch information

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Posted (edited)
14 minutes ago, admin said:

Captains

Here is some information on the forthcoming large update (1-2 weeks)

  • Major. Port investments improvements
    • Players will be able to invest into increase in port points, drastically changing the flexibility of port control bringing it into the alliance hands

Could you explain it in more detail please!?

- How will players be able to invest in port points?

- Will it be possible to get any random port up to maximum points?

- What do you mean with the word „alliance“?

Edited by Navalus Magnus
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Posted (edited)

Except the item to transport to port battles all seems fine.

However I am wondering what happened to:

-Wreker (february release?)

-General rebalance for third and second rates

-Better availability of permits

-Solution to instant port fliping.

-Good trading goods in other ports rather than capitals.

-International clan alliances for War Server.

 

 

 

Still to come. 

Craftable 3rd rates and some second rates stats will be rebalanced

Rare ship permits will be made more widely available

Skins for imported 3rd rates and implacable will receive naming

Mortar brig damage will be rebalanced (bigger damage, slower aiming, lower reload)

The main goal of seasoned wood changes hotfix/patch is to address this issue raised by players.

  On 2/8/2020 at 5:36 PM, rediii said:

The overpopulation of redoutables makes it necessary to own the DLC yourself because right now only sailing 2nd rates makes sense because everything else gets killed by redoutables.

Third rates were the most numerous class in all navies and Temeraire was a most numerous third rate - but we want ALL third rates to be as popular as they were in 18th century, not only redoutable.

 

 

Edited by Montagnes
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    • Players will be able to invest into increase in port points, drastically changing the flexibility of port control bringing it into the alliance hands.

                       Does this mean players/clans can transform a 30 point port into a 55 point port?

                       Naval Bases (tentative). Map control points generating area home defense fleets for the owners.

                       This will hurt traders who trade into enemy ports with home defense fleet.

 

                      But all in all good patch.

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Thx for the update. I am very curious about the slower hostility mechanics. As long as that is properly balanced, free passage for the PB fleet is fine.

Btw, haven't heard a word about the improved battle sail mechanics for a while. Any update on that?

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20 minutes ago, admin said:

New rare trees only usable in crafting 

How will those be obtainable? 

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I appreciate every new content/change/improvement in this game, but I think here that this is a little bit late based on events in the past few weeks.

and I'm totally with Montagnes and his questions and wishes mainly for "Solution to instant port fliping" and "international clan alliances for War Server".

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will ppl still be able to tactically choose where to join the port battle with this new mechanic or are port battles gonna be dumbed down in this respect...

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28 minutes ago, admin said:

Major. Port investments improvements

  • Players will be able to invest into increase in port points, drastically changing the flexibility of port control bringing it into the alliance hands

 

Does that mean the ability to increase ports up to 55 points, or even upgrade 55 port points even more?

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2 minutes ago, Liq said:

Does that mean the ability to increase ports up to 55 points, or even upgrade 55 port points even more?

This is one way to balance the game for sure. Rather than balance bonuses, just let everyone have them all.

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Posted (edited)

As I understand the point about grieving, the screening is one of the most fun things to do. If the pb fleet is being tagged by a screeningfleet, it was a mistake by the pb fleet. But because in my eyes a small portion of the playerbase like mr.(streaming) Reverse is crying about his gameplay. it's being canceled all the way. At that moment we have to patch this. You should finally start to look at the big picture. And act on more data than one person. You should act on majority of the population. Screening is in something the majority does and it's fun to do. Bit pissed it's gone, cause occasionaly there is grieving. 

Not being able to screen is pretty much the end of this game in my eyes.

This will favor the small nations with a good pb-fleet more than big nations with a lesser experienced fleet. Which will mean more players will have no content.

I don't know what is meant with anti-farming?? Is it farming alts?? 

Very happy about the port change, this is about time..

Keep up the good work,

o7

Edited by Cornelis Evertsen de Oude
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Posted (edited)

@admin

Please make aves 5th rate patrol 

Atm aves is useless 

Edited by Dark123
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home defense fleets everywhere,

y         a        y

s      o  

h     a    p    p     y               w    I    t    h             t     h    a     t.

AI ftw

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Posted (edited)

A typical update from Kiev. The players are once again taken away from the fun. Did use the howling. Is screening not a PvP ??
I thought this game is a PvP game !!!!!
I learned the following from howling around if you want something!
It is sad that Kiev takes the fun out of the game, but why i haul  they do the other fun to the Game  😂😂hat's something 👍👍
But if you take away the opportunity to farm xp, the missions you can get are ?????????
Keep going against the community! You're doing a ... job.

And thx to the howling community!!

Edited by Cold Warrior
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how is screening fun for all involved.

Its griefing for the attacker and a poor and easy way for big nations to deny portbattles. When someone considers winning at all cost fun without even fighting statisfiying ship battles (cause screening battles are most of the time one side running) then ok this is a shitty update for them.

But personally I rather fight a portbattle thats grants an even environment making skill the biggest factor besides luck than those shitty annoying screening battles.

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Drowned somewhere in the ocean:

the rebalance of 2-3 rates

2-3 rates permits availability

NPC raider routes in patrol zones == you (or your small group) will be randomly killed at patrol ?

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22 minutes ago, Staunberg99 said:

So fare dlc ships are allready forever. Is there plan of a change in dlc politic, since you point out forever. Ore is it a dlc ship you plan to use in NA 2, that ppl can take over there to?

I would assume Admin means that we get a free DLC ship, not just a one-time pop purple 5/5 (as we've gotten in the past for server resets and such)

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Without screening a big tactical part of port battles is lost. 

In the past, as I understood, everything was done to increase the amount of PvP battle. Removing screening will reduce it. 

We will see how it works.

Will the PB-fleet be magically transfered to the batte and after the battle back? Does the transfer-item be used for the PB-group as a whole or is everyone teleporting individually?

Can you give some more detailed information, please?

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OK   Historically Major Ports... Does that mean NO Russian, Polish, Chinese ports?  As they never was in the Carribeean? Nor in fact Danish and Swedish, as they were later than this period..? 

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