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4 minutes ago, admin said:

Screen during hostility and then you can suicide as much as you want.

If I understand correctly, the intent is that with hostility taking longer, screening for hostility will now be more viable. Shifting the screening action from being for the battle, to the hostility instead?

 

If what I say is correct and the time to hostility is increased sufficiently, I can get behind this TBH. A lot more realistic/better gameplay as nations will now have to defend their fronts if they want to "screen". The bigger their front is, the harder it is for them to screen and instead they will need to rely more on winning the battles.

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43 minutes ago, admin said:

As a result its bad design. Screening when ships and crews are cheap or free is bad design.

I feel like this is the result of NPC Lineships being capturable and usable for PvP - and the intorduction of the Redoutable.

Had every lineship to be crafted (used combat medals, resources) on them, Im sure there would have been a lot less of plain suicide screening

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9 minutes ago, Malcolm3 said:

Actually we have period before end of 2019 (introducing doubloons and then random permits) when everything was balanced - SoLs were expensive enough, but obtainable. And there was no SoL DLC and you couldn,t capture heavy ships from AI. Long ago...
P.S. Method#4 detected (#1 also), meaning you have no real arguments here

I suppose you have no hard work and two kids. So this game not for you

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As for the hostility missions, I suggest to introduce counter hostility missions. Which can remove the port battle. 

A port battle shall then only be initiated, when the attacker has, at the end of the timer window, a certain number of points (damage inflicted, ships sunk) more than the defender. 

For ports without timers, it might be 2 hours after the first attacking hostility mission ended.

This would bring a lot of fighting in the hostility area of a port.

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2 hours ago, admin said:

 

  • New rare trees only usable in crafting (not available in europe due to rarity)

 

 

can you explain this some more?

a) all trees are only usable in crafting

b) what does availability in europe have to do with anything? the game is set in "the caribbean" - all ships that are in game (not their real life counterparts) are crafted in "the caribbean" with wood that was grown in "the caribbean". Live oak, teak, mahogany,... all dont grow anywhere in europe.

basically what you are describing above is already in game. I honestly dont see where you are going with those "additional" details as imho they serve no purpose.   Why not just say  i.e.: we'll add a new wood and it's gonna be placed between teak and sabicu...

Edited by s2bu
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45 minutes ago, admin said:

Players who want content will have to change nation or attack another port. 

 

Changing nations is way harder than you think.

International Clan Alliances could be a great solution for those clans which want content but still desire to keep playing in their nation (because of friends, flag, port investments).

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6 minutes ago, admin said:

Ehm.. People argue when they are making a decisions and look for advice. We already made the decision. We are not arguing you.

Actually you usually aren't seen often looking for advice on the forum and it seems you usually make decision on your own - what is the point then to offer some ideas and concepts to you? I did it more than once and still didn't get any reasonable reaction (even negative).

9 minutes ago, admin said:

Griefing during port battles will soon become irrelevant.  Port battle will decide who win the port. Not numbers or NPC captured fireships.

And again that means that elite players groups will have no counter and there will be no way the weaker side can fight the stronger side (asymmetic warfare etc).

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7 minutes ago, qw569😳 said:

I suppose you have no hard work and two kids. So this game not for you

не факт
@Malcolm3 нравится скрининг в текущей форме. мне не нравится скрининг в текущей форме. Здесь нет предмета спора вообще и конкуренции под солнцем. 

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40 minutes ago, admin said:

But you are encouraged to sacrifice yourself during screening (because there are no mo points to enemy but less enemy ships in port battle). Losing ships actually benefits the screener with no penalty. Because in reality in historical pattern you would not have a parallel world and if you just sacrificed 20 npc victories you would get trashed anyway. This is what PB transport (teleport) achieves. You cant sacrifice ships any more. You must sink them during hostility and must not sink yourself (because it will then create port battle faster)

As a result its bad design. Screening when ships and crews are cheap or free is bad design. Because ships are cheap and we dont want to remove them - we remove screening. Effects will be immediate. Skill will win numbers. Players who want content will have to change nation or attack another port. 

I get the idea, but still taking away good content is not good. I agree that suicidal fleets are not the best thing in the first place, but I doubt adding another magic item with another teleport and removing numerous screening battles is a good countermeasure. 

It might be ok, if the screening action gets replaced by additional hostility action. But why not add hostility changes and test it before removing something? 

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6 minutes ago, Liq said:

I feel like this is the result of NPC Lineships being capturable and usable for PvP - and the intorduction of the Redoutable.

Exactly it is. And that was foretold well before

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1 minute ago, admin said:

не факт
@Malcolm3 нравится скрининг в текущей форме. мне не нравится скрининг в текущей форме. Здесь нет предмета спора вообще и конкуренции. 

Сколько скрининг просуществовал в текущей форме и что изменилось в вашей жизни за это время?

Поэтому это факт

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13 minutes ago, qw569😳 said:

I suppose you have no hard work and two kids. So this game not for you

С работой у меня все порядке даже слишком, особенно сейчас...
 Просто тогдашняя система RVR была более сбалансированной

6 minutes ago, admin said:

нравится скрининг в текущей форме. мне не нравится скрининг в текущей форме. Здесь нет предмета спора вообще и конкуренции. 

Не совсем в этом дело - просто у вас нет системного подхода. Вы правите/вводите одну вещь, а потом из-за взаимосвязей игрового процесса вылезает проблема, ликвидируя которую, вы генерируете еще толпу сложностей. При этом проблему вам предсказывают, но чаще всего вы от этих предсказаний отмахиваетесь. В итоге полные качели получаются.
А тут вообще с водой и ребенка выплескиваете в духе лечения головной боли гильотиной.
З.Ы. Скрининг в текущей форме выполняет функцию противодействия элитным группам игроков на элитных кораблях и дает возможность участвовать в RVR бОльшему числу игроков.

Edited by Malcolm3
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16 minutes ago, Malcolm3 said:

Exactly it is. And that was foretold well before

You are saying this as if it was something unexpected.  We knew exactly what we were doing. Capturable first rates opened a lot of content for an average players. 

People love capturable NPC ships and love DLC ships despite the fact that YOU do not like them. Redoutable was a number 4 top seller on steam world wide!!! it was selling more than red dead redemption 2 for a week! If you were correct this could have never happened. Classic victory will again be a top5 best selling item across ALL steam games.

So its not unexpected. We are removing the pain point because griefing went out of hand. With 1st rate DLC the pain point would increase, so action must be taken before. If screeners were a little bit more accurate it would not happen. But no. They were not. They were enjoying wasting other people time. And paid for it.

 

 

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1 minute ago, admin said:

You are saying this as if it was something unexpected. The old game has gone it did nto work. People love capturable NPC ships and love DLC ships despite the fact that YOU do not like them. Classic victory will be a top5 best selling item on ALL steam. Redoutable was a number 4 top seller world wide!!! it was selling more than red dead redemption for a week!. 

So its not unexpected. We are removing the pain point because greifing went out of hand. If screeners were a little bit more accurate it would not happen. But no. They were not. They were enjoying wasting other people time. And paid for it.

 

 

I would like to make the point that people dont buy the redoubtable because they love the concept but because it's "necesarry" in a way...

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Just now, Gregory Rainsborough said:

I liked that time when hostility could be generated over several days but only through PvP kills. Was much slower and felt a bit more natural. I know it was a glitch but still.

We cant bring this back because you need to be able to counter, because if its so slow there will always be somebody who does not sleep while you are in bed. But we can make it last the whole 3-4 hours and require effort.

PVP based hostility is too exploitable. Ask friends to suicide themselves and voila. You have a battle. Hostility can only be PVE or must cost doubloons or VMs.

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Mr Admin,

First you should do a pol how many like screening and how many do not. My guts tell me that majority of the playerbase like screening.  For more than one way.

-nation are able to cooperate

-fights are just OW PvP where all players can add value to their nation.

-best way for players to start learning to cooperate in a fleet. Start the RvR part. (Risks are low when you lose as no port is lost in this fight).

- big part of the tactical warfare.( where does the attacker need to spawn to avoid screeners.)

Now nations have no possible way to cooperate like in the real world.They will not be able to screen for eachother anymore, which half the game is about. Just for a few guys in a few battles where someone grieved..

How many screeningfights was grieving a thing..give some real data. And not one that Reverse posted, cause he did not get into the portbattle..ALL of them and let's see how big of an issue it is. 

And don't get this unicorn shit on me aswell..respond with arguments that carry weight..which means majority of the playerbase.

 

Other question is, where does the attacker spawn with this new mechanic??  will you enter the fight random??

Thanks for your answer in advance

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8 minutes ago, admin said:

You are saying this as if it was something unexpected.  People love capturable NPC ships and love DLC ships despite the fact that YOU do not like them. Classic victory will be a top5 best selling item across ALL steam games. Redoutable was a number 4 top seller on steam world wide!!! it was selling more than red dead redemption 2 for a week!. 

So its not unexpected. We are removing the pain point because greifing went out of hand. With 1st rate DLC the pain point would increase, so action must be taken before.

If screeners were a little bit more accurate it would not happen. But no. They were not. They were enjoying wasting other people time. And paid for it.

 

 

You do realise that people only buy them so they dont lag behind when introducing such a OP ships as the redoutable as reedemable every day?  people dont love them they buy them to keep up

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36 minutes ago, Sea Archer said:

Instead of upgrading port points, you can add it to crafters experience, bound to a certain ship. (Like grinding the book slots).

The invested port bonus is available for all, after crafting 30 frigates, the crafter can choose one port bonus to have a higher level (permanent choice, cannot be changed without loosing the frigate crafting level), after building the next 60 frigates, another additional bonus can be chosen.

This will encourage people to specialise on certain ships and increases the importance of crafters. 

That specialization, as you call it, sounds pretty tedious to me. I don't want to have building 30 frigates for which there is no demand on the market... What a waste.

A good game avoids repetition as much as possible, that boring "rinse + repeat" concept...

Edited by Cetric de Cornusiac
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2 minutes ago, Cetric de Cornusiac said:

That specialization, as you call it, sounds pretty tedious to me. I don't want to have building 30 frigates for which there is no demand on the market... What a waste.

A good game avoids repetition as much as possible, that boring "rinse + repeat" concept...

Where is the difference to grinding ship's slots?

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4 minutes ago, Cetric de Cornusiac said:

That specialization, as you call it, sounds pretty tedious to me. I don't want to have building 30 frigates for which there is no demand on the market... What a waste.

A good game avoids repetition as much as possible, that boring "rinse + repeat" concept...

agree!

You can build New York from New Amsterdam if you want to and have time and resources.

 

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3 minutes ago, Sea Archer said:

Where is the difference to grinding ship's slots?

the difference is that you open ship expertise by fighting in a ship and somewhat risky which is deep, beautiful and interesting. If you make mistakes you will sink. 

You cant screw up making 10 logs or 100 logs. 

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18 minutes ago, admin said:

You are saying this as if it was something unexpected.  We knew exactly what we were doing. Capturable first rates opened a lot of content for an average players. 

People love capturable NPC ships and love DLC ships despite the fact that YOU do not like them. Redoutable was a number 4 top seller on steam world wide!!! it was selling more than red dead redemption 2 for a week! If you were correct this could have never happened. Classic victory will again be a top5 best selling item across ALL steam games.

So its not unexpected. We are removing the pain point because griefing went out of hand. With 1st rate DLC the pain point would increase, so action must be taken before. If screeners were a little bit more accurate it would not happen. But no. They were not. They were enjoying wasting other people time. And paid for it.

People use capturable NPC ships and buy DLC 3rd rates because that's the easiest way to obtain heavy ships (ans S-woods also). Just to be competitive - or was it actually planned with introducing immense grind for getting craftable ships (rare permit and S-woods)?
You probably know what are you doing in terms of making profit from the game (see above), but you don't think of game as a complex system. Hence th problems when you first open a lot of content for new players with capturable first rates (and heavy DLC) and when you find that it lead to some "unexpected" consequences, you close that same content.
Or was it also planned from the beginning? (if you know exactly what you are doing).

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12 minutes ago, Cetric de Cornusiac said:

I don't want to have building 30 frigates for which there is no demand on the market...

You still have to do it just to get right Trim or Gold ship, or to level up

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