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Confused Seas


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It happens in real life, where the sea is not orderly.  Waves do not always travel in the same direction, sometimes they come at you from every which way.  It should disrupt the orderly flow, and timing of firing guns.  The up and down motion, and the left and right roll, can be broken into chaos in confused seas.  Please implement into game.

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not just in a storm setting, but the flow of the current, and the wind blowing from a different direction can cause waves coming from a different directions, even on a clear day.  They have even been know to cause unusually sized waves, (like what was considered to sink the Edmund Fitzgerald in the American Great Lake.

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Sorry to keep adding like a noob :wacko:,  I think the confused sea is more permanent than a storm.  As long as the wind is blowing from a different direction other than the direction of the flow of current, there will be a confused sea.  Also, it happens wherever to currents meet.

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Confused seas:

 

  • Before and after a change in wind direction - the waves generated by a storm travel far and wide, and arrive before the wind itself does. Once it has gone those waves will continue in addition to those kicked up by the current breeze. 
  • Off the land - up to a few miles offshore it is sometimes possible to detect the presence of a coastline (particularly if rocky and steep) by the waves ricocheting off it. The disturbance of a vessel's regular motion is noticeable.

 

Prevailing wind against tide/current: 

 

  • Not 'confused' per se, but noticeable in the shorter steeper waves created, sometimes at odds with the underlying swell.

 

Both are trademark features of the English Channel, which was talked about a year ago as being the first map. Whilst this seems to have been changed for the Caribbean (pity), hopefully we'll see it one day...

 

Baggy

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