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Enanched Shipyard DLC


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China is coming, Poland is gone small nations struggle in that RvR whitout quarter whit alts, spies betray, more or less like on Black Sails series or in Game of Throne. 

The idea is simple 

A DLC to craft ships with port bonuses. You buy it and the first time you use you select the bonuses and the levels till reach a fixed value. To increase the diversity of the ships devs could add more diversity whit new stats. 

That DLC could add also more building an extra building slot, outpost and a clan drydock with the possibility to place here ships for clan members. 

Clans that own a city with PB could receive the DLC for free. And instead PB in these cities they can have access in a more easy way to seasoned woods and the special cannons. 

o7

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Lets not make it a dlc but a part of the game. Give players something like 35 points to craft ships with (5 points unlock per craft level) that is not attached to a port. This would allow players in nations without port investments to be a little more competitive, whilst maintaining the benefit of an invested port by producing even better ships.

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19 minutes ago, HamBlower said:

This is a clear "Pay to Win" suggestion!

Think before you write.

 

How you call have more than one game? And use a third part software to make them run in the same time? 

How many redoutable do you see around? How many can you use in a week? 

How you call change name and faction, paying to still have pb bonus? 

Open you eyes 

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44 minutes ago, Conte D. Catellani said:

How you call have more than one game? And use a third part software to make them run in the same time? 

How many redoutable do you see around? How many can you use in a week? 

How you call change name and faction, paying to still have pb bonus? 

Open you eyes 

A good game is one that is playable by all, if people find out they have to spend tons of money just to compete with others, they might leave.

The flag DLC and paint DLC is like that, you dont need it, but if you want to have it, you can buy it. 

What you are suggesting, is that people buy a shipyard DLC to play the game. Hence forcing them to pay money, just to have fun and compete with others.

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8 hours ago, Isaac J Smith said:

Lets not make it a dlc but a part of the game. Give players something like 35 points to craft ships with (5 points unlock per craft level) that is not attached to a port. This would allow players in nations without port investments to be a little more competitive, whilst maintaining the benefit of an invested port by producing even better ships.

All the capitals should give 35-40 points pre-selected port bonus. This is for the casual, this is for newbies. Do not worry veteranswill  still fight for 50-55 points ports. But it is ridiculous to pay same building money for a shipyard without bonus at capitals or non-capturable towns. 

@admin please hear this !

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3 hours ago, Sea Archer said:

The shipyard in the capital may have no port bonus, but you can be sure that it will never be lost. Safety has a price, therefore the current system is ok for me.

Who would build a shipyard in capital? 

Only level - 1, may be. Warships are garbage without port bonus. 

You need a safe crafting port? In current state of NA, buy profolic forger dlc, switch to Russia for Vera Cruz or go Sweden for Orjenstad which is covered by privateer fleets. Welcome to zerg. 

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🤔 maybe a dlc that bring me every day 10milions reals and 50k dubs .... so i can buy a pb first rate.... oh wait... that would kill the economy and if we get a dlc for pb it would do maybe the same with the endgame because why u should fight if u get everything? 

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