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A date with Diana: Event

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I strongly suggest the event ships be of all nationalities, be present in all areas of the map, not be restricted to certain nationalities in certain areas of the map, the event should last a few weeks, and the event ships not be all elites, and mark the ones that are elite as such.

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Well this event kinda sucks.  I finally find a AdR and fight it with my Christian.  Dang he's hitting hard and out DPS me even though I taken out 20 of his cannons.  My stern racks do little to his crew and so I go to board since I got marines and 300 more crew then him.   I'm Musket build and use that with the attack, last moment switch thing (cause Broad side did little).   He's out firepower me with 100 crew (had more marines than crew than him).....really need to stop over modding your AI elite or not....or here comes the kicker.   The ship is a blue ship, no perks no port bonus and it's Oak/Sabuci.   All that and the loot is a Boarding 1-3 book and some rig repairs.   Wasted hour of my night when all I had time to do was sail out to find one, fight and than sale back to port to head to bed.    Real if your going to make a freaking ship an elite ship the loot/or ship reward needs to be elite.   Last night I did a SC and it was a shabby green ship, but luckly that dropped a note so the reward wasn't to bad.   Still elite ships should be giving something better than no perks, bonus or decent woods.   Specially when it's so hard to kill them in equal or close to equal ships for most folks.

Well off to bed as I feel my hour and half to play tonight was pretty much wasted.

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11 hours ago, Jan van Santen said:

Those on not so high horses who could actually use an event Diana because they need a 5th rate to level cant cap one (at least not solo)

 

54 minutes ago, Sir Texas Sir said:

Specially when it's so hard to kill them in equal or close to equal ships for most folks.

Good to see I am not the only one disgusted.

Does anyone know what the % chance is for a note to drop anyway? Seems really low chance.

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Posted (edited)

I´m with you. These ships are very tough and kick like a mule...aparently they are ironclads. I fought during 40 mins trying to demast her, hitting with 36/24 long guns and 42 carros at close range...239 hits and no mast down...In the end I just rammed him to board and he defended like crazy. after all that it was Mahogany/Sabicu without bonuses and blue...no note of course XD

Screenshot_3.png

Edited by Rayo
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So far it seems like most people are using Ships of the Line to defeat these frigates. I was hoping for some nice frigate action. Since I don't have any SoLs I guess I am left out again...

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Posted (edited)

Here is a suggestion for a player level/map location independent, non teeth gritting, fun  event 

(feel free to move this to suggestions, if its in the wrong place here)

 

"Golden Fish Event"

Method A: for the event duration a golden fish can be caught during fishing. This is a temporary token which can be exchanged at a temporary npc for goodies (eg 10 golden fish to a Santi permit, or 100 lo(s) logs, or a few Blomefelds or  a lower rate ship note, or dubs/reales.....)

Method B: sealed bottle wrecks now yield a small event chest (100 cargo max, so even a base cutter can loot it) this can be opened in port for goodies....

both can be combined, too.

I am pretty sure there are more possibilities for fun events....

 

Mini Event

(also based on Guild Wars): this had a mini event every weekend. Alternatively pvp and pve based. Simply by increasing a loot/yield percentage for the event duration.

Example :1 weekend (pvp): double victory marks . Next weekend (PvE) double loot rate for elite notes.....or a common one: Double rate for crafting purple/gold ships.

 

Why fun events ? events should be different from day to day gameplay. And frankly: finding elite ai and sink that...is day to day gameplay.

Edited by Jan van Santen

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N

47 minutes ago, Jan van Santen said:

Here is a suggestion for a player level/map location independent, non teeth gritting, fun  event 

(feel free to move this to suggestions, if its in the wrong place here)

 

"Golden Fish Event"

Method A: for the event duration a golden fish can be caught during fishing. This is a temporary token which can be exchanged at a temporary npc for goodies (eg 10 golden fish to a Santi permit, or 100 lo(s) logs, or a few Blomefelds or  a lower rate ship note, or dubs/reales.....)

Method B: sealed bottle wrecks now yield a small event chest (100 cargo max, so even a base cutter can loot it) this can be opened in port for goodies....

both can be combined, too.

I am pretty sure there are more possibilities for fun events....

 

Mini Event

(also based on Guild Wars): this had a mini event every weekend. Alternatively pvp and pve based. Simply by increasing a loot/yield percentage for the event duration.

Example :1 weekend (pvp): double victory marks . Next weekend (PvE) double loot rate for elite notes.....or a common one: Double rate for crafting purple/gold ships.

 

Why fun events ? events should be different from day to day gameplay. And frankly: finding elite ai and sink that...is day to day gameplay.

Nope the Devs got what they wanted. Players drawn to the slaughter. So the big nations gang up on the solo players. The event is a waste of time. With the exception that big nations with the player numbers. Who wait until the player Who just finished a long battle, damaged, and low on repairs. Only to be met with a group to then be killed by. It makes for the easiest kill.
Great job Devs way to make the game fun. Can not wait until the next BS you cook up next time.

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I can't help noticing that people think a very rare ship is just not enough, but must come with good woods and blue minimum. Are we truly at the stage where we wont sail unless its the best? is it entitlement, over indulgence, or just lack of skill that demands these top of the range ships?

On topic, Pirates and Danes are just happy to be able to find a de Ruyter they can attack.

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i've been lokid into a few of them and no way those are elites.. those things were turdier than an NPC trade brig. you can tell when you loki into an elite ship, and if all of them are supposed to be elite, what on earth was i thrown into??

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Posted (edited)
31 minutes ago, Coaster said:

I can't help noticing that people think a very rare ship is just not enough, but must come with good woods and blue minimum. Are we truly at the stage where we wont sail unless its the best? is it entitlement, over indulgence, or just lack of skill that demands these top of the range ships?

On topic, Pirates and Danes are just happy to be able to find a de Ruyter they can attack.

To give you an example. I was hit by to Russian players waiting for players that have a ship in their fleet in the event zone. They know that the player is damaged and low on repairs. Now these 2 Russians had the very best ships with seasoned woods, and the best port bonuses. They know that most players do not have ships with seasoned wood on there ship.
They were not there to participate in the event. They were there to take advantage of the event. To get easy kills.
The Devs could give a rats ass to what we think. They got what they wanted and it is going to go down in flames in the long run. The Devs support this play style if you will.

Edited by Robert Lance

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15 hours ago, Cathal Brugha said:

Not a single Diana or SC spotted today, only multitudes of players looking.

I bought a Diana in La Mona for 150.000 reals. Wasnt that hard.👍

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57 minutes ago, Robert Lance said:

To give you an example. I was hit by to Russian players waiting for players that have a ship in their fleet in the event zone. They know that the player is damaged and low on repairs. Now these 2 Russians had the very best ships with seasoned woods, and the best port bonuses. They know that most players do not have ships with seasoned wood on there ship.
They were not there to participate in the event. They were there to take advantage of the event. To get easy kills.
The Devs could give a rats ass to what we think. They got what they wanted and it is going to go down in flames in the long run. The Devs support this play style if you will.

Well, that was to be expected, that the sharks are attracted by an event attended by other fishes, for ambushing there. You could have anticipated that with a little fantasy or consideration.

Meanwhile, we have the PvE Peace Server and the event serves well there...

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1 hour ago, Coaster said:

I can't help noticing that people think a very rare ship is just not enough, but must come with good woods and blue minimum. Are we truly at the stage where we wont sail unless its the best? is it entitlement, over indulgence, or just lack of skill that demands these top of the range ships?

Some upgrades on regular blue ships is really not that hard to come by. Some people are terrified by the thought of loosing their ship / upgrade etc that they only go pvp in captured green ship, no upgrades and hardly any repairs. I'm surprised they actually bring guns (because guns cost reals you know).

I always sail the best I got, maybe because lack of skill and maybe because i think naval clock, elite upgrades, and gold ships are used best being used. 

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4 minutes ago, Djakary said:

Some upgrades on regular blue ships is really not that hard to come by. Some people are terrified by the thought of loosing their ship / upgrade etc that they only go pvp in captured green ship, no upgrades and hardly any repairs. I'm surprised they actually bring guns (because guns cost reals you know).

I always sail the best I got, maybe because lack of skill and maybe because i think naval clock, elite upgrades, and gold ships are used best being used. 

What you put on it is upto you. However there seems to be concern or disappointment that the De Ruyters are not coming regularly as blue+ or (S)Uberwood, and thus not worthy of having. Theres always clamor for new ships, but for most only if they arrive top of the range. 

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Posted (edited)
11 minutes ago, Coaster said:

What you put on it is upto you. However there seems to be concern or disappointment that the De Ruyters are not coming regularly as blue+ or (S)Uberwood, and thus not worthy of having. Theres always clamor for new ships, but for most only if they arrive top of the range. 

Thats entirely not the point...

Point is the effort/reward ratio, which is totally out of balance.

On one side we all get a 5/5 purple Implacable with woods of our choice for nada, nothing , zilch...which is way superior to what we get in the event.

On the other side we need a lot of time and effort to maybe get  an event ship which are worth it only if you have dockspaces left and go for the rare and pretty....( to avoid the crapwood/grey vocabulay)

 

Edited by Jan van Santen

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1 minute ago, Jan van Santen said:

Thats entirely not the point...

Point is the effort/reward ratio, which is totally out of balance.

On one side we all get a 5/5 purple Implacable with woods of our choice for nada, nothing , zilch...which is way superior to what we get in the event.

On the other side we need a lot of time and effort to maybe get  an event ship which are worth it only if you have dockspaces left and go for the rare and pretty....( to avoid the crapwood/grey vocabulay)

You get a ship you cannot get anywhere else. Not even a permit. Or is it that the ship (and model) counts for nothing, and really its all about the stats?

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Feedback -

Captured a Diana in an Implacable. My outfit included Redoutable Muskets and Marines 15.

A long sequence of surprise attacks gadually whittled down the Diana's crew. She fought in a similar to, or even stronger manner than an Elite ship. The Redoutable muskets were killing no more than 10 crew each time.

It took three rounds of surprise Attacks with Diana's morale on only ONE and a fraction of my crew, to finish her off.

Both ships were alongside eachother, so you'd expect firing grape from my cannons would do some damage. I got more mast hits than enemy crew in the entire boarding event.

Interesting indeed.

 

 

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3 minutes ago, Coaster said:

You get a ship you cannot get anywhere else. Not even a permit. Or is it that the ship (and model) counts for nothing, and really its all about the stats?

With the current dockspace limits the answer simply  is yes.  Unless some1 has an alt or 2....

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FYI all of my remarks have been regarding the PvE server. So no waiting to sink other players, just too many players looking for too few ships and loot/kill stealers roaming around, and if you board to capture they shoot the enemy out from under you so you can't cap.

6 hours ago, Coaster said:

I can't help noticing that people think a very rare ship is just not enough, but must come with good woods and blue minimum. Are we truly at the stage where we wont sail unless its the best?

Pretty much. I have a fighting ship, and against the multitude of buffs the AI have I want the best I can get. Besides, many of the "upgrades" and other things like seasoned wood should be standard for ships of this period.

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Posted (edited)

A date with Diana in numbers for two days

Our specialists (Inagua 's Institute of Statistics) were able to count the ships that were received by the players during the event (WAR server).

Total ships

Ship Count
Santa Cecilia 174
Diana 276
Admiraal de Ruyter 139
Total 589

Ship grouping by slots

 
Slot for module Count Percent
1 130 22.07%
2 120 20.37%
3 304 51.61%
4 29 4.92%
5 6 1.02%
Total 589  

Ships grouping by trims

 
Trim Count Percent
None 287 48.73%
Shabby 59 10.02%
Agile 15 2.55%
Cramped 11 1.87%
Fast 9 1.53%
Heavy Rig 5 0.85%
Strong Rig 5 0.85%
Sturdy 9 1.53%
Very Agile 12 2.04%
Very Cramped 15 2.55%
Very Fast 9 1.53%
Very Sturdy 8 1.36%
Barbary Refit 10 1.70%
Bermuda Refit 19 3.23%
Black Sea Refit 8 1.36%
Boston Refit 10 1.70%
Brest Refit 15 2.55%
Cartagena Refit 16 2.72%
Good Hope Refit 10 1.70%
Liverpool Refit 12 2.04%
Madagascar Refit 18 3.06%
Nassau Refit 17 2.89%
Redoutable Refit 10 1.70%
Total 589  

Ships grouping by wood (top 10)

 
Frame Planking Count Percent
Teak (S) Frame Teak (S) Planking 69 11.71%
Teak (S) Frame White Oak (S) Planking 67 11.38%
Bermuda Cedar (S) Frame Teak (S) Planking 11 1.87%
Teak (S) Frame Fir (S) Planking 11 1.87%
Bermuda Cedar (S) Frame Bermuda Cedar (S) Planking 10 1.70%
Fir Frame Oak Planking 8 1.36%
Oak Frame Sabicu Planking 8 1.36%
Teak Frame Teak Planking 8 1.36%
Caguairan Frame Crew Space 8 1.36%
Live Oak Frame Bermuda Cedar Planking 7 1.19%

Notes

 

Ship Count Percent
Admiraal de Ruyter Note 0 0.00%
Diana Note 232 60.26%
Santa Cecilia Note 153 39.74%
Total 385  

 

Edited by qw569😳
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Posted (edited)

Thanks for the stats.  As always it just seems RNG Gods hate me and I always end up with the crappy luck of the draw.

im going to try for anouther tonight after work.  It’s just getting off 12 hour shift sailing all the way to the zone hopping to not get ganker and getting crap luck runes ones interest in events like these.

Edited by Sir Texas Sir

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Posted (edited)

thx for the interesting statistics, 

Question: tk(s) and berm(s) for frames only ? no lo(s) eg ? Would you consider 589 ships a large enough sample for other s wood frames to  pop up if it were a possibility ?

2nd question: can you do same for pve server /both ? maybe the wood combos are server specific ?

Edited by Jan van Santen

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Posted (edited)
53 minutes ago, Jan van Santen said:

thx for the interesting statistics, 

Question: tk(s) and berm(s) for frames only ? no lo(s) eg ? Would you consider 589 ships a large enough sample for other s wood frames to  pop up if it were a possibility ?

There are 150 unique records with wood types.

Grouping by wood types (top 30)

 
Frame Planking Count
Teak (S) Frame Teak (S) Planking 69
Teak (S) Frame White Oak (S) Planking 67
Bermuda Cedar (S) Frame Teak (S) Planking 11
Teak (S) Frame Fir (S) Planking 11
Bermuda Cedar (S) Frame Bermuda Cedar (S) Planking 10
Fir Frame Oak Planking 8
Oak Frame Sabicu Planking 8
Teak Frame Teak Planking 8
Caguairan Frame Crew Space 8
Live Oak Frame Bermuda Cedar Planking 7
Live Oak Frame White Oak Planking 7
Oak Frame Teak Planking 7
Teak Frame White Oak Planking 7
Caguairan Frame Bermuda Cedar Planking 7
White Oak Frame Mahogany Planking 7
Fir (S) Frame Fir (S) Planking 7
Fir Frame White Oak Planking 6
Bermuda Cedar Frame Teak Planking 6
Bermuda Cedar Frame White Oak Planking 6
Mahogany Frame Mahogany Planking 6
Caguairan Frame Teak Planking 6
White Oak Frame Oak Planking 6
White Oak Frame Sabicu Planking 6
White Oak Frame Teak Planking 6
Fir (S) Frame Teak (S) Planking 6
Live Oak Frame Fir Planking 5
Live Oak Frame Teak Planking 5
Live Oak Frame White Oak (S) Planking 5
Oak Frame Oak Planking 5
Teak Frame Bermuda Cedar Planking 5

P.S

Added count of received ship notes to post with data

Edited by qw569😳

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10 hours ago, Coaster said:

You get a ship you cannot get anywhere else. Not even a permit. Or is it that the ship (and model) counts for nothing, and really its all about the stats?

I take it you never played any MMO's?   When you fight an elite boss you normally are rewarded with some type of elite rewards.  While it might be random or some games tailyor towards your char, but your getting something worth the fight your doing.  Instead here we we are fighting elite bosses and getting crap.    If it was just a normal AI fight I wouldn't be complaining, but when I have board mods, 300 more crew than the ship and more muskets than they have crew I should be doing some hefty damage to them.   Same with bring in a 2nd rate to fight either the 5th rates or the 3rd, when a broad side does more damage than your own and they seem to be out fireing you too even if you took out a good number of guns something isn't right.  Than you should expect epic reward for the epic fight, but instead we get pretty much garbish loot drops and ship builds nothing close to what normal players would use or what you just fought.

About all I can use that ship for is grinding normal AI's for 5th rate missions.  Cause it can't be used in PvP or RvR with such build unless I was going to fireship it maybe.

10 hours ago, Ortac said:

Feedback -

Captured a Diana in an Implacable. My outfit included Redoutable Muskets and Marines 15.

 

I was running marines, Sea Muskets 1777, Boarding Axe's and Hand Combat (I can disengage in one round).  Along with Reload and Pen mods for my cannons.   The SC I hit mast for 55 hits at close range after getting the sales down to 50% and it was still out turning me and the mast wouldn't snap.   So I just pushed it into the wind and boarded it instead.    That fight was a bit easier cause I had twice the crew but if you slip and did the wrong thing than it would hurt still.   

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