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2 minutes ago, erelkivtuadrater said:

Why can the dlc ships explicit redeem as the best woods? 

Because we have to pay a good amount of real money for them? 

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7 minutes ago, Smoothie said:

Because we have to pay a good amount of real money for them? 

then why doesn't this fall under the p2w genre (i know skill matters more in the game, but if you set a seasoned redoutable vs non seasoned implacable up against each other with 2 completely equal bots, the redoutable will win because of the woods)? if you can pay for a product, unlock it as a the best one in its class? and even break it up to craft an other ship with the superior woods. IMO you should atleast have to add the seasoned woods to the mix to have it as a seasoned wood ship, that would be fair towards all other ships

Edited by erelkivtuadrater
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Redoutable ist not best in class...

Easy to board, missing turnrate. Problem for me is that everyone sails and ganks you in 3rds instead of 4th or 5th rates these days.

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Just now, Dalai Lama said:

Redoutable ist not best in class...

Easy to board, missing turnrate. Problem for me is that everyone sails and ganks you in 3rds instead of 4th or 5th rates these days.

Combine time spent getting it and stat wise it is. How long time does it take you to build a Teak(S) White Oak(S) Implacable vs Redoutable? Of course firstly its up to the captain in matters of skill, if you know how to play the boarding game and plan ahead you wont have problem with boarding and the turn rate. Usually everyone ganks because its easier and people want to minimize their chances of losing

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42 minutes ago, erelkivtuadrater said:

then why doesn't this fall under the p2w genre

Is the gap between seasoned and non seasoned wood really so huge ? I'm not so sure

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I have no problem with the DLC ships being there, my problem with it is that they are to easy to replace when lost, with that I mean. We got the Redoutable and Implacable, to get the Redoutable you have to buy it for RL money, that's fine, but once you have it you can redeem it every day for nothing, while the Implacable. You have to find a rare permit and when you have that you need to get all the resources required to make it, you also need to toss over 7k dubs at it.

IMO all DLC ships 4th rate and up should require a set amount of resources and wood of the type you want to make it of and a set sum of dubs to redeem. That or make the DLC ships of 4th rate and up into a redeemable permit that you can use to build the ship.

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21 minutes ago, Smoothie said:

Is the gap between seasoned and non seasoned wood really so huge ? I'm not so sure

That's entirely irrelevant; any gap would be P2W. It would mean that two players of equal skill would not be evenly matched, because one of them paid for an advantage over the other. The advantage need not be large, its mere existence is proof enough.

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1 minute ago, The Geth said:

That's entirely irrelevant; any gap would be P2W. It would mean that two players of equal skill would not be evenly matched, because one of them paid for an advantage over the other. The advantage need not be large, its mere existence is proof enough.

Admin already advised that getting seasoned woods in game will become easier. So dunno where your problem lies. Do you want seasoned woods flying into your warehouse without any effort?

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28 minutes ago, Smoothie said:

Admin already advised that getting seasoned woods in game will become easier. So dunno where your problem lies. Do you want seasoned woods flying into your warehouse without any effort?

It depends how easy it will become available ofcourse, but as you say yourself "Do you want seasoned woods flying into your warehouse without any effort?" That is literally how it is today when you can break up lineships to get seasoned wood where it could drop several hundreds of logs from one breakup, which if you would sink a privateer fleet you risk alot of ships, upgrades, time etc and you might not even get as much as breaking up dlc ships.

 

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Just now, erelkivtuadrater said:

It depends how easy it will become available ofcourse, but as you say yourself "Do you want seasoned woods flying into your warehouse without any effort?" That is literally how it is today when you can break up lineships to get seasoned wood where it could drop several hundreds of logs from one breakup, which if you would sink a privateer fleet you risk alot of ships, upgrades, time etc and you might not even get as much as breaking up dlc ships.

 

Did you ever break up DLC ships?

I did and the outcome of seasoned wood logs was almost irrelevant. And maybe just 1 out of 10 break ups did ever give some of them.

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5 hours ago, admin said:

First rate Imported ship is coming!

I doubt this will make a difference, but can you please consider making it a redeemable permit and just remove the requirement for doubloons in the recipe for that ship?
Then those who own the DLC ship will skip the grind for doubloons and combat medals/RNG permit drop. This alone is a huge time save.

IMO: Making 1. rates magically appear in game in once per day will seriously impact the crafting economy. It will reduce the need for invested (to make them crafting hubs for collect resources and crafting with ship bonus). In addition it will seriously reduce the trader traffic in OW collecting all the resources required for the 1. rates. This will have a huge impact on PvP in OW (Less traders) and RvR (ports mater less).

I have bought every single one of the DLC so far except the Leopold, and some DLC multiple times on different characters. As long as I continue to play, I will continue to support the game but I fear the effect changes like this has on our game.   

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2 minutes ago, Smoothie said:

Did you ever break up DLC ships?

I did and the outcome of seasoned wood logs was almost irrelevant. And maybe just 1 out of 10 break ups did ever give some of them.

yes i did its rng based as with sealed bottles and the drop from privateer fleets, now of course admin updated the main post for the hotfix 12th feb patch so it will happen more frequently, but then the problem still stands that you can instantly redeem a fully seasoned ship, but hopefully it will eventually get better, but the damage is already done and thats the reason this community is so fragile

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Just now, erelkivtuadrater said:

yes i did its rng based as with sealed bottles and the drop from privateer fleets, now of course admin updated the main post for the hotfix 12th feb patch so it will happen more frequently, but then the problem still stands that you can instantly redeem a fully seasoned ship, but hopefully it will eventually get better, but the damage is already done and thats the reason this community is so fragile

Nah, don't paint everything black. Playerbase is still steady and happy to play the game :)

 

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50 minutes ago, hhhhhhhhhhhhhhh33333 said:

By all means add further dlcs down the line, i would love to continue supporting the game, just please ensure future plans are explicitly clear what will and will not be a dlc

Some will be free some will be paid it is as clear as we can go, without later being held hostage by the strict language ethics committee 🙂. Depends on models
But i think we were clear, we did say which ships would be crafted - admiralty gift ship can be an imported ship.. Just like Santa Sicilia (it has been an unlisted unlaunched DLC since 2017)

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1 minute ago, admin said:

Some will be free some will be paid it is as clear as we can go, without later being held hostage by the strict language ethics committee 🙂
 

Will Rotterdam be free? What about Montagnes?

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6 hours ago, admin said:


 **** that old promise. 

  • First it was given when we only promised 10 ships and 3 maps, we could afford 10 ships and 3 new maps, but community wants more and somebody will have to pay for it. 
  • Second i grew older and no longer have time to grind, these ships are for the older me. Younger me can still grind and have even better ships. 
  • Third, Do you want new content and post about it? Would you agree to code them for free? No. I cant find free programmers unfortunately.

+ Some people already consider that we have already broke all promises.  We were bashed on the bases of linguistics (even on youtube) for keeping the promise when we introduced a promised 4th rate. Why endure hate for keeping promises?  Or trying to change the promises (release wipe). 

And yes. No more promises, we burnt hard on the wipe and 4th rate debacle, and were left with no emotions. 
 

PS. The post you linked does not contain any confirmation of your statement, we were talking about old discussions there. 

Would you consider a decent 5th rate, 18pd/24pd gundeck frig for DLC?

Personally I'd love to see a danish frigate ingame, I believe the Freja is in the shiparchive and she's a decent looker - and if u have to sink, look good while doing it is important.

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7 hours ago, admin said:

Permits have zero correlation with online of the game. 

 

No.
But there are other opinions on this subject of course.

Some people disagree with the implementation, some people just hate DLC because its fashionable to hate DLC. 
Those people were complaining about Hercules when there were stronger ships than Herc, then they complained about 5th rates, when there were stronger ships than 5th rates, and this circle goes on. Suddenly Hercules is no longer p2w, but the new new thing is. 

We tried to reason with them as we valued all opinions. But as you probably found in modern world and polarized politics it seems people don't want to listen to arguments of the opposite side. Some of them even complained to Steam about Rattvisan being a 4th rate even sent Valve screenshots from threedecks, some sent lies to youtubers to catch attention (like claiming that we dont allow ANY topics to be started on Steam forums)

Ships are not P2Win because they dont guarantee the win and they always have better alternative in game. There are other opinions of course but there are other opinions on everything. We cant get distracted by them, and recommend you stop getting distracted by it. 

I am not sure why this conversation even started, as we already mentioned couple of months before. 
First rate Imported ship is coming!

U5VwAWX.jpg

It will be an old style HMS Victory with proper bow figure and stern balconies that will 

  • Bring more PVP
  • Bring more RVR
  • Fund new ships and new content.
  • And save time for people who have kids and families
  • And it will win against snows, frigates, 3rd rates and 140 gun santisimas
  • And it will sink to snows, frigates, 3rd rates and stronger ships. 
  • And it will be beautiful. 



 

 

I don't think it'll bring more RvR. The difference between a crafted 1st rate and the RNG DLC ships are just too wide. We don't see redoubtables in 5700 BR PBs for a reason (those few who's brought one is as far as I know on the losing side, and that for a reason).

I'd like to suggest that those who buy a DLC get's the bp as well to craft the ships. This can't be considered OP since they'd have to gather rs for crafting it, and in most cases the DLC ship is less powerfull than the strongest in the same tier. And it'll allow crafters to sell the ships to players considering of purchasing the ship, thus help both ingame econ and DLC sales.

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7 minutes ago, Lars Kjaer said:

I don't think it'll bring more RvR. The difference between a crafted 1st rate and the RNG DLC ships are just too wide. We don't see redoubtables in 5700 BR PBs for a reason (those few who's brought one is as far as I know on the losing side, and that for a reason).

I have heard they (redoutables) were paytowin and were built to tire the enemy by attrition. 

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Whats up with breaking up redoutable and getting up to 300 season wood from it if lucky ? Thats quite a big amount and you get seasoned wood for free, without doing anything. Is it working as intended ?

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7 hours ago, admin said:

It will be an old style HMS Victory with proper bow figure and stern balconies that will 

  • Bring more PVP
  • Bring more RVR
  • And save time for people who have kids and families

 

22 hours ago, admin said:

You can capture any first rate you see in the world for FREE with almost no effort. It will take 2 mins. From NPCs.

 

Ah cmon man, you cant have your cake and eat it too. In one post you say DLC will save time for people and in the other one you claim it takes 2 minutes to get a similar ship. So which one is it?

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16 minutes ago, Wuhan bat soup said:

 

 

Ah cmon man, you cant have your cake and eat it too. In one post you say DLC will save time for people and in the other one you claim it takes 2 minutes to get a similar ship. So which one is it?

You need to play less tarkov man. That Kolpak with face shield is frying your brain. 
How can you clam those things be mutually exclusive? They are not. In fact 10000 of users do both on a weekly basis.

  • You can capture a first rate by rage boarding in 2 mins from NPC for free and save time
  • You can redeem a dlc ship and also save time. 

Both were done to save time and do exactly this. Those who pushed the feature to stop us from making all NPC ships capturable were wrong. 

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Ah....

I was hoping for anything except 1st rate dlc. I thought it was to be safe from dlcs. 

Ah well, it's a losing battle.

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8 minutes ago, admin said:

You need to play less tarkov man. That Kolpak with face shield is frying your brain. 
How can you clam those things be mutually exclusive? They are not. In fact 10000 of users do both on a weekly basis.

  • You can capture a first rate by rage boarding in 2 mins from NPC for free and save time
  • You can redeem a dlc ship and also save time. 

Both were done to save time and do exactly this. Those who pushed the feature to stop us from making all NPC ships capturable were wrong. 

Maybe its all the painkillers I have to chuck...

You are right here.

 

I personally hope for NA2 its either time saving or economy so everyone is on the same page.

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it´ll be good for the gameplay to have all ship-rates as dlcs. more availability, more action,... i cannot see any argument against it, expcept some people fearing for their exclusive, crafted, high-bonus ships.

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49 minutes ago, admin said:

I have heard they (redoutables) were paytowin and were built to tire the enemy by attrition. 

You must've been listening to ppl who can't use the map tool in felix' map to compare ships :)

 

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