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Hotfixes for Feb-March

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10 hours ago, Cetric de Cornusiac said:

Pointless. Not against competitors in big clans.

I had prepared to get my port where the shipyard is by contracting two clans from other nations to work with me. For payment. That is now ruined. And of course port had to become neutral after that patch. Now I can do nothing.

However I understand you had to fix exploits of other sorts by that. Just we... are more helpless than before now. Without any chance of foreign helpers.

we will consider the separate rule for PVE server, but we heard people are exploiting there too by joining missions from other nations and locking hostility. At least on PVP you can sink them and take their ports (if you are in a different nation). You cannot do it on PVE. I think this change is opening more options for smaller clans.

 

9 hours ago, Malcolm3 said:

 

That will certainly lead to inflation and make casual players' life harder because of high prices, especially in the early stages of their careers

It also brings certainty at certain levels. Because previously if you wanted to get an item - someone with unlimited time could overbid you (using cancellation method) by 1 real and then by 1 real. Now he has to pay and pay a lot more. So there is more chance to get the goods at fair price.

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10 hours ago, The Geth said:

No mention of those new flags?

what flags?

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47 minutes ago, admin said:

what flags?

There was rumors that by end of February the player flag packs will be available.

 

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11 hours ago, Conte D. Catellani said:

I don't understand the new contracts. 

Example,

I want to sell oak, the price is now 100 I can sell at 110? Not at 90?

If I want to buy fir, the price is 100, my new offer start from 110?

 

 

Is just for the buy contract 

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3 hours ago, admin said:

what flags?

The ones you mentioned in this topic.

2 hours ago, z4ys said:

There was rumors that by end of February the player flag packs will be available.

Not really a rumour, it came directly from @admin.

On 1/30/2020 at 4:29 PM, admin said:

1) Part 1 - New ships - Will be completed by end of Feb (new flags will also be added)

Was there some miscommunication?

Edited by The Geth
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3 hours ago, admin said:

we will consider the separate rule for PVE server, but we heard people are exploiting there too by joining missions from other nations and locking hostility. At least on PVP you can sink them and take their ports (if you are in a different nation). You cannot do it on PVE. I think this change is opening more options for smaller clans.

That is why I proposed an "individual (international) name adding" system for legal access to hostility and port battle (on PvE server, which, like here, requires different rules than PvP). Care to have a look at my latest entry in suggestion section of this forum. This should eliminate troubles of any kind, unless someone known as reliable suddenly behaves differently than expected. But that would ruin his participation for the future.

 

Edited by Cetric de Cornusiac

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6 hours ago, admin said:

 we will consider the separate rule for PVE server, but we heard people are exploiting there too by joining missions from other nations and locking hostility. At least on PVP you can sink them and take their ports (if you are in a different nation). You cannot do it on PVE. I think this change is opening more options for smaller clans.

 

It also brings certainty at certain levels. Because previously if you wanted to get an item - someone with unlimited time could overbid you (using cancellation method) by 1 real and then by 1 real. Now he has to pay and pay a lot more. So there is more chance to get the goods at fair price.

Should be part of a more general (and asked for many times by many pve players) approach: add a function to allow/forbid access to battles on PvE. The tagging player should have control over access to his battle..

No more killstealing, no more busted hostilities etc etc 

 

as to contracts: the "on top only" new rule removes  buy/sell at affordable prices. It will therefore deny new players access to market.

Particularly for the exchange of reales/dubs. The old system at least was halfdecent against inflation. The new one will strangle player controlled economy (contrary to what I understand is your longtime goal) and create hyperinflation and cut out new players from the market.

I can afford to pay any price in reales....a new player cant.  I also don't have to sell things for reales anymore...I can't spend reales on anything meaningfull  now that i can't buy dubs via contracts at a price i set.

The new system however allows me to just push any "poorer" player out of the market, if I so wished....

The  fix really needed has also been proposed many times: install a currency exchange on PvE which adjusts to supply/demand, similar to the one Guild Wars had. We already have a fixed rate exchange for some of the ingame currencies in admiralty, whats needed is an exchange for all currencies adjusting by ai  to supply/demand

Edited by Jan van Santen
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3 hours ago, admin said:

we will consider the separate rule for PVE server, but we heard people are exploiting there too by joining missions from other nations and locking hostility. At least on PVP you can sink them and take their ports (if you are in a different nation). You cannot do it on PVE. I think this change is opening more options for smaller clans.

Like that? https://www.youtube.com/watch?v=RhZfFG6pazE

https://www.youtube.com/watch?v=akdcwReJWzM

Second video: ships exiting battle at 1:25

And the same thing happened for Santa Marta and St Louis, without french, but with Russians, Poles, Dutch and Danes.

There was only one purpose to that coalition, prevent my clan from taking those ports. We didn't event tried to raise hostility on Puerto de Espana because we suspected they would ally.

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22 hours ago, admin said:
  • Hostility missions no longer accept random players and other nations. To enter hostility mission you must be in the clan who took the mission or be on the allied clan list or must be in a group with a allied clan member.

So, an alt clan in nation "A" can now safely grind a hostility on the "enemy" crucial port from nation "B", not even planning to contest the PB, but just to prevent the "actual" clan from nation "A", from flipping that crucial port (PB countdown timer)?
Other clans from nation "A" can now do nothing to prevent that.

Is that ok? or would that be an abuse?

Edited by DaRho

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11 hours ago, admin said:

It also brings certainty at certain levels. Because previously if you wanted to get an item - someone with unlimited time could overbid you (using cancellation method) by 1 real and then by 1 real. Now he has to pay and pay a lot more. So there is more chance to get the goods at fair price.

Yes, I understand situation quite well - you make the system, players exploit and break it, but in the end everyone adapts. Then you repair system closing exploitable holes and system everyone accustomed to breaks again. So the medicine should be suitable, such that situation won't get worse than before. Because fair price in the end will be much higher than now.

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43 minutes ago, Conte D. Catellani said:

That's also interesting, and since 2018 no feedback from devs? 

Well there is really no lacking of suggestions in this forum. They can't answer on all of them. If they register some of them (I heard there is some notebook for collecting ideas for later, sometime, perhaps...), it's enough for me.

After all, it's their baby, not ours.

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I don't think its good, that hostility missions cannot be joined by others.

This favours big nations again and makes it much more difficult for small nation to het the PB. Joining hostility and screening for PB were the only alliance like things we had.

 

But when helping another nation to gain hostility is bad, what about letting a port dropping neutral, so that another nation may cap it or even negotiating to give ports to other nations and then not showing up to defend the ports. Isn't that worse than helping with hostility?

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On 2/28/2020 at 9:36 PM, admin said:

ID Flag P is not shown on ships that do not fit the Patrol zone requirements. Attacking a non patrol ship in a patrol zone will result in normal battle (without circle of death)

Also another question. Does that mean that attacking 3rd rate ship in La Mona PZ (4th to 7th rate zone) being in 4th rate ship will result standard OW battle?

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port bonuses for ship's notes:

Is there is no better way than this heavy RNG? Because these vary from hardly worth mentioning to perfect.

i have e.g. a santa cecilia note (from a deadmans chest) and i don't think i'll get one anymore. i'm really afraid to convert it. It's similar with the purchased notes for combat medals.

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14 minutes ago, Holm Hansen said:

port bonuses for ship's notes:

Is there is no better way than this heavy RNG? Because these vary from hardly worth mentioning to perfect.

i have e.g. a santa cecilia note (from a deadmans chest) and i don't think i'll get one anymore. i'm really afraid to convert it. It's similar with the purchased notes for combat medals.

сan you rephrase? i dont understand

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On 2/29/2020 at 11:15 PM, Cetric de Cornusiac said:

Well there is really no lacking of suggestions in this forum. They can't answer on all of them. If they register some of them (I heard there is some notebook for collecting ideas for later, sometime, perhaps...), it's enough for me.

After all, it's their baby, not ours.

we dont know about conversions yet. Have not made our mind about it. We know some games do it well. (like guild wars 2)

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22 hours ago, Malcolm3 said:

Also another question. Does that mean that attacking 3rd rate ship in La Mona PZ (4th to 7th rate zone) being in 4th rate ship will result standard OW battle?

Systems work the same way as before. They are just better indicated for players. 

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On 2/29/2020 at 5:12 PM, hhhhhhhhhhhhhhh33333 said:

Any news on when the Wrecker will be added, earlier post said February, is it going to be in game soon? Very pretty model, really looking forward to it.

soon!

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Posted (edited)
2 hours ago, admin said:

сan you rephrase? i dont understand

as far i know the port bonuses at ship notes are random. With the DLC ships i see how difficult it is to get a good result with randomly generated portbonuses. 

these can vary from

Example A: Mast and Rig 1 (was meant with "hardly worth mentioning")

Example B: Gunnery 4, Hull 4, Crew 4, Sailing 4 (was meant with "perfect")

It's ok for the DLC ships, because you can try it every day. But if you have only one try (one note in playtime), or maybe one note every 5 months, RNG is not the best solution, in my opinion.

it could be linked to the port bonus in the port where you convert them, for example

... but thanks anyway, that they get some now, that alone is an improvement

Edited by Holm Hansen

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