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Abilene Paradox - Features that you think others like but personally hate


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1 hour ago, z4ys said:

Curse of NA. "Good clan" with other words "organized clan" how many are their 1 or 3 in each nation?

Whenever it comes to grp activities NA utter fails. There is nothing more boring than grp activities.

It sounds like , in all your hours of playing, you have never found a group of people you enjoy playing with

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3 hours ago, admin said:

But it seems to me that this is a clear signal that players will pay anything to avoid shipbuilding (if they are only interested inĀ pvp rvr game)?

Getting resources doesnt feel very rewarding, its just more like a neccessary evil to get to the fun part of the game and punishment for sinking.

I play a lot of Tarkov atm, you go in and can get like 5 times the value of your gear which u brought in. Then you just try to get the fck out and be happy with the new loot you got. Feels very rewarding when you make it out.

In NA when you get loot (aka capture ships or get cargo) you are either slowed down or cripple yourself (less crew on main ship / low speed due to weight). Then you can choose: sail the next 30 mins afk back to port to secure loot or ditch it and continue play where you are. Whatever you choose it feels meh.

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3 minutes ago, Vizzini said:

It sounds like , in all your hours of playing, you have never found a group of people you enjoy playing with

Yep because grp means waiting for someone and the bigger the grp the more you wait.

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25 minutes ago, Jon Snow lets go said:

Getting resources doesnt feel very rewarding, its just more like a neccessary evil to get to the fun part of the game and punishment for sinking.

Ā 


Naval Action could not forgive us the removal of Battle Result Screen (i dont remember maybe even you wanted it back). So tarkov is out of the question in NA. Mining resources (instead of looting) was proposed by players and implemented by usĀ (originally all resources had to be looted). It will stay because many like it - and those who dont can skip it.Ā 

We see it happening in tarkov too, mining bitcoins, making meds, making guns and ammo, they are caving to the masses. Originally you could not even buy guns from traders, only some weapon parts could be found on traders and most had to be looted. Players had to fight with whatever you could build from parts you found. But its all long gone. they will turn into a full crafting game with boring mining (with energy timers and labor hours and fuel in no time.Ā 

Unlike tarkov Naval Action is an Epic large world.. If you like small unforgiving action (small groups, small raids, no crafting, only stealing and looting) check out sea legends.Ā 

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1 minute ago, admin said:


Naval Action could not forgive us the removal of Battle Result Screen (i dont remember maybe even you wanted it back). So tarkov is out of the question in NA. Mining resources (instead of looting) was proposed by players and implemented by usĀ (originally all resources had to be looted). It will stay because many like it - and those who dont can skip it.Ā 

We see it happening in tarkov too, mining bitcoins, making meds, making guns and ammo, they are caving. Originally you could not even buy guns from traders, only parts and had to fight with whatever you could build from parts you found. They will turn into a full crafting game with boring mining in no time.Ā 

But if you like the spirit of and unforgiveness of tarkov go sign up for Sea Legends. It will be a game for you.Ā 

Yeah Im a big fan of battle result screen so you can log out after a fight. :)

The hideout is rather boring but is very good for economy.

Agreed to the rest.

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1 hour ago, admin said:

Naval Action could not forgive us the removal of Battle Result Screen (i dont remember maybe even you wanted it back).

Thanks for reminder. So another thing, I don't like, is:

Lack of statistics. We have PVP leaderboard and Conquest competition for all nations and Clan leaderboard in each nation (but you can see only national one without alts).
But we don't have not only Battle Result screen (at least like in WoWS), but also each player can't study his own statictics (and he should be able to do it and probaly even save this statistics for him)

Edited by Malcolm3
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4 hours ago, admin said:

But it seems to me that this is a clear signal that players will pay anything to avoid shipbuilding (if they are only interested inĀ pvp rvr game)?

thats how it is in any game though. If you can meta game to get better high end gear instead of spending time you obviously want to go the quickest way since we're humans.

Its also proven earlier in your game with the tutorials. If you give people shortcuts they will always take them, but then again do you want people to take shortcuts and skip 50% of the content that you created?

Compare it to wow. Huge mistake that they added Raid Finder, people would skip older content to get the best items as fast as possible, you have similar mechanics in alot of other games.

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6 hours ago, admin said:

Ā 

First this

Ā 

Second
Overpopulation does not come from thin air. The ship is worth more than a game.Ā Of course people spend a lot on their hobbies (guns, hunting, boats) and our fans are no exception.Ā 

But it seems to me that this is a clear signal that players will pay anything to avoid shipbuilding (if they are only interested inĀ pvp rvr game)?
Ā 

Ā 

Ā 

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well, donĀ“t overstretch it please ;)

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When you are looking for economy (cargo) missions in ports, the 800 cargo cannot be taken unless you are on the same ship which has that free space. In a classic setup of you on a leader escort and traders being in fleet, this isn't the case.

That makes it necessary to change ships, and connected with that the shipbook knowledge gets reset and needs to be reentered each time. Annoying.

Remedy would be, you can assign cargo to any ship in your fleet without having to mess up fleet order.

Never read anyone complained about this but I don't think people enjoy it.

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6 hours ago, admin said:

But it seems to me that this is a clear signal that players will pay anything to avoid shipbuilding (if they are only interested inĀ pvp rvr game)?

Wait a minute here (don't you crazy gods destroy the ECOĀ now!)! You created the perfect marked for this ship by implementing seasoned wood the way you did (massive time investment to craft/get those), in combination with permit, large amount of woods needed for frame/planking and doubloon requirementĀ for all line ships. All of those require massive grinding and it hurts to lose those ships, even if it is just pixels because time invested.

I bought the Redoubtable for 4 main reasons

  1. I can redeem it in seasoned wood!
  2. I consider the Redoutable the bestĀ 3. rate (right now/yesterday). Also better then some 2. rates considering stats with seasoned wood vs 2. rates in normal wood.
  3. Redeemable = easy access and IĀ saveĀ my tow (My precious!)
  4. If I do not use the ship one day I can break it up and maybe get seasoned logs to craft another ship!

With DLC the risk is almost 0 if we lose the ship. Cannons + upgrades is what we are risking, and on most DLC ships sailing aroundĀ those are medium cannons and basic or noĀ upgrades..! For most casual PvP players this solution is very good, for RvR it will require crafted cannon and better upgrades to be competitive.

AĀ DLC ship should never be the best in it's class imo, and for RvR you can easily balance it with the BR and you guys have done a great job balancing all DLC ships EXCEPT for the Le Requin.Ā As far as I'm aware the Redoutable is onlyĀ used for grinding hostility and as a plan B shipĀ in PBs when nothing else is available. As far as I'm aware crafted ships are still preferred over allĀ DLC ships in port battles, except for the Le Requin.Ā 

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Regarding sesonned woods, it would have been more balanced if only oak could be seasonned, rendering this common wood an equivalent to w/w and giving it it's real place in crafting without messing all the other woods. Admin don't forget redeemable can also get some good port bonus even if random..

Ā 

Regarding topic:

Ā 

- I hate pve hostility missions & pve Raids. At least defending clan should be able to replace IA ala Loki.

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3 hours ago, Montagnes said:

It is bad.

Mostly because is a kinda rock-scissors-paper minigame.

And because if someone boards you with a purpose built boarding ship complete with meta mod madness you are screwed even if you're a tryhard that has action costs memorized and somehow counters last millisecond swaps.

Oh yeah i forgotĀ THE REQUIN IS LOW IQ GAMEPLAY.Ā (newbs get a pass).Ā Nerf it, fix it, or remove it. :)

Edited by Potemkin
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Group activities.Ā  Many (most?) players prefer to be in a group, but I personally like to hunt alone or with one buddy.Ā  This is a huge disadvantage for me as it limits many of the advantages that a group (clan) can achieve.Ā  In order to craft, I must be on a friendly clan list.Ā  This is better now that the lists have been extended, but you still have to go hat in hand to get "permission" to use a clan's port. Sailing alone means I rarely see the chests that the larger groups can claim, which limits the necessary loot required to play on an equal footing against others.Ā  I have NEVER seen a shed or wood permit, although I get numerous Captain's and Gold chests.Ā  It seems you must kill large AI to achieve success in the War server.Ā  Group/clan activities is just not attractive to every player, and you are at a disadvantage if you don't "conform".

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I hate the selected books on a ship to reset when sent to fleet. They should be still there inactive until, you make it your main ship, or it becomes your main.Ā 

A vital thing, easy to fix, but...Ā 

Even creating few preset of books should be good.Ā 

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One thing I findĀ odd is the insane amount of monetary mass circulating in the world. Ā It feels weird to have 10 M reals in my personnal bank account when the 1813 annual budget of the whole US navy was 9,5 M$.

Would it be possible to divide every price and rewardĀ by 100? Ā So someone carrying 10M$ would nowĀ have 100k reals, yet keep the same purchasing power? Or would this somehow demotivate aĀ player base used to 21rst century monetary level?

Edited by Serk
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16 hours ago, Mrgump said:

Random Fire, what is the purpose of it.

Historicaly it reduces the strain and stress on the ship hull, when you make rapid broadsides, you prefer random fire. In this game it is just place holder. If we had some structural failures due to broadsides, it would make sense, just like battle sails which were used to reduce danger of fires spreading.

@Sea ArcherĀ made an explanation below, so it was actually other way around.Ā 

Ā "HistoricallyĀ random fire was used in the hot phase of a battle, when every ball counts and should be shot as fast as possible.Ā 

Firing from bow or stern wasĀ for reduces strain, while the fire was still somehow controlled.Ā 

The full simultaneous broadside, causing more confusion at the enemy, causes theĀ maximum strain. Which I would love to see in game."

Edited by AeRoTR
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13 hours ago, admin said:

Ā 

But it seems to me that this is a clear signal that players will pay anything to avoid shipbuilding (if they are only interested inĀ pvp rvr game)?
Ā 

I can confirm that if u get a redoubtable, you simply focus on having fun. Imo it's not a question of wether or not that there is too many redoubtables in game, it's a question about wether there's an alternative to having the same amount of fun in another DLC. As far as I'm concerned there isn't.

Perhaps if u made the DLC available as a crafted ship as well u'd see more ppl wanting to actually craft her, but I'd like to suggest making all ships available as DLC ships or crafted ships (perhaps with a few exceptions like the santa cecilia or the LGV-R, as well as all 1st and 2nd rates, that way RvR will be unaffected by anything other than the redoubtable).. That way people who want to grind can grind and ppl who want to have fun can have fun..

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